Well, how do you want it to change?
You could do this:
switch to costume ((x position + 240) / 10)
That would set the costume in accordance to what the x position only is, and it'll change after every ten pixels of movement with the mouse. But it doesn't account for y position - how would you like it to work? Something like a grid, and if the mouse is in a particular square the costume changes?
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Gveradux wrote:
Yep, exactly that would help!
Exactly my script, or exactly the script I may be able to make with the grid?
Sorry - I'm in a very loud room and it's quite difficult to concentrate.
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Gveradux wrote:
Yep, exactly that would help!
God 600 seconds is ages!
300 seconds = 5 minutes.
600 seconds = 10 minutes.
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laser100 wrote:
Sunrise-Moon wrote:
Gveradux wrote:
Yep, exactly that would help!
God 600 seconds is ages!300 seconds = 5 minutes.
600 seconds = 10 minutes.I think he mean 60 seconds. you know the rule???
He's a new scratcher.
For your problem, how many costumes are there? A lot, or only a few? If there's only a few, you could use a bunch of if statements.
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