I made a project that uses 100 sprites.
The sprites themselves are exact copies of each other (except for the name, but that doesn't really matter). Same scripts, same costumes
Whenever I want to improve the sprites, I have to delete 99 sprites, make the change the one left over, and duplicate the sprite 99 times.
Bottom line:
I would really like a feature that is allows you to choose how many times you want to duplicate a sprite and maybe a faster way of deleting sprites.
Sorry if this is confusing, but try duplicating one sprite 99 times and then deleting 99 of the sprites, and then duplicate them 99 times again and repeat that a few times and you might get what I mean
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Supported - not much to add, but I like it
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This has been an idea I have wanted ever since starting Scratch 3 years ago. I'm kind of disappointed that it has not been implemented yet, but I'd like to see it in the near future!
EDIT: 1000th post! Woohoo!
Last edited by coka (2010-07-14 18:21:46)
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Maybe it could just be like flash is, where you program one object and make several instances of it. That way, you can just change the original and all the instances would change. That would be great for shooer games be cause you can make one projectile and The project would make more when it needed to, and then just delete them when they go offscreen.
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