I think the programmers of scratch should add in the ability to use cookies to save information that would normally be lost when the game's restarted, such as high scores and saving progress such as in an rpg game.
P.S. sorry to re make another post if someone's already suggested this
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This actually has been suggested a lot.
And I support Just so long as the cookies aren't thousands of gigabytes in size.
The only issue I can see is that it might be slightly difficult to make this easy for new users to understand - because Scratch is for everyone.
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Flait7 wrote:
I think the programmers of scratch should add in the ability to use cookies to save information that would normally be lost when the game's restarted, such as high scores and saving progress such as in an rpg game.
P.S. sorry to re make another post if someone's already suggested this
You can! (if this is what you're talking about) Use lists and variables to remember the position of characters and data in the game when you press save, then when you press the green flag again, it will load the position and data back into the game! That way, if you are pretty far into it, you can press save and then press stop, when you press the green flag, your progress will be reloaded. I've even gotten this technique to save pen and then reload it using 5 lists.
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ScratchReallyROCKS wrote:
Flait7 wrote:
I think the programmers of scratch should add in the ability to use cookies to save information that would normally be lost when the game's restarted, such as high scores and saving progress such as in an rpg game.
P.S. sorry to re make another post if someone's already suggested thisYou can! (if this is what you're talking about) Use lists and variables to remember the position of characters and data in the game when you press save, then when you press the green flag again, it will load the position and data back into the game! That way, if you are pretty far into it, you can press save and then press stop, when you press the green flag, your progress will be reloaded. I've even gotten this technique to save pen and then reload it using 5 lists.
I *think* they're talking about navigating away from a page, then back to it, with the data from lists and variables being memorised.
If that's the case - I support! It sounds like a cool feature, but, as coolstuff said, it might not be so great if it's a huge file. If it's a small file, I definately want this
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This would be a good idea! Let's hope they add this!
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Wolfie1996 wrote:
ScratchReallyROCKS wrote:
Flait7 wrote:
I think the programmers of scratch should add in the ability to use cookies to save information that would normally be lost when the game's restarted, such as high scores and saving progress such as in an rpg game.
P.S. sorry to re make another post if someone's already suggested thisYou can! (if this is what you're talking about) Use lists and variables to remember the position of characters and data in the game when you press save, then when you press the green flag again, it will load the position and data back into the game! That way, if you are pretty far into it, you can press save and then press stop, when you press the green flag, your progress will be reloaded. I've even gotten this technique to save pen and then reload it using 5 lists.
I *think* they're talking about navigating away from a page, then back to it, with the data from lists and variables being memorised.
If that's the case - I support! It sounds like a cool feature, but, as coolstuff said, it might not be so great if it's a huge file. If it's a small file, I definately want this
Maybe it could be done by saving individual variables and lists, like this: . You cloud also save all variables or all lists, like this: . You could also detect whether there are cookies, like this: .
So all you have to do is :1. save the name of the variable and the value, or 2. save the name of the list and the values separated by commas. So I think it would be an average of 1kb a variable and 15kb for large lists.
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