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#1 2010-07-11 05:29:13

Vitality
Scratcher
Registered: 2010-03-06
Posts: 12

Is there any way to turn the text blink off?

I want a character in the game I am making to talk like in a console video game, where the letters of the text appear one by one instead of all at once. However, when I try to do this the text blinks every time more text is revealed. Is there any way to turn this off?

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#2 2010-07-11 05:41:33

ihaveamac
Scratcher
Registered: 2007-09-22
Posts: 1000+

Re: Is there any way to turn the text blink off?

Its not a feature. It's like a glitch or something.


~ihaveamac - visit ihaveamac.net

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#3 2010-07-11 05:46:39

mathematics
Scratcher
Registered: 2009-03-01
Posts: 1000+

Re: Is there any way to turn the text blink off?

May you post what you have already done here so that it's easier for us to help you?

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#4 2010-07-11 10:10:06

coolstuff
Community Moderator
Registered: 2008-03-06
Posts: 1000+

Re: Is there any way to turn the text blink off?

Sounds like something is wrong with your programming - could you maybe post your project so we can take a look?

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#5 2010-07-12 03:50:32

Vitality
Scratcher
Registered: 2010-03-06
Posts: 12

Re: Is there any way to turn the text blink off?

I haven't made the character yet - but I tested the idea a while ago. By 'blinking' I meant 'the text disappears for a small amount of time just before every time more text is revealed'. A way of seeing the bug is trying "forever / say "Hello!" for 0.1s" on a sprite.

To clarify what I want the character to do, he says "H", followed by "He" followed by "Hel" followed by "Hell" followed by "Hello" etc. I did this by setting a variable to the full text of what he was going to say and in a loop made the character say the first x letters for 0.1s (with x going up by one every time).

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#6 2010-07-12 07:01:01

coolstuff
Community Moderator
Registered: 2008-03-06
Posts: 1000+

Re: Is there any way to turn the text blink off?

Vitality wrote:

I haven't made the character yet - but I tested the idea a while ago. By 'blinking' I meant 'the text disappears for a small amount of time just before every time more text is revealed'. A way of seeing the bug is trying "forever / say "Hello!" for 0.1s" on a sprite.

To clarify what I want the character to do, he says "H", followed by "He" followed by "Hel" followed by "Hell" followed by "Hello" etc. I did this by setting a variable to the full text of what he was going to say and in a loop made the character say the first x letters for 0.1s (with x going up by one every time).

Try using the "say [ ] " block instead of "say [ ] for ( ) seconds" and then wait 0.1 seconds.

You can make the text disappear when you're done with it by saying nothing.

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