<show all sprites>
<hide all sprites>
<layers>
<repeat for ___ seconds(
<key[ctrl, enter,alt ]pressed?>
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TheAurajackal wrote:
<show all sprites>
<hide all sprites>
<layers>
<repeat for ___ seconds(
<key[ctrl, enter,alt ] pressed?>
Some of those would be nice additions ^^ I especially like "repeat for () seconds" - that would help when you want to get timings juuust right
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TheAurajackal wrote:
<show all sprites>
<hide all sprites>
<layers>
<repeat for ___ seconds(
<key[ctrl, enter,alt ]pressed?>
I like the last two a lot. If you want to start a discussion about it, though, you should make another thread. That way the conversation doesn't get sidetracked.
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fullmoon wrote:
TheAurajackal wrote:
<show all sprites>
<hide all sprites>
<layers>
<repeat for ___ seconds(
<key[ctrl, enter,alt ]pressed?>I like the last two a lot. If you want to start a discussion about it, though, you should make another thread. That way the conversation doesn't get sidetracked.
I've never done this before, but I think I can turn this sub-conversation into a new topic... I'll try
EDIT: It worked!
@TheAurajackal: I turned your post into a new topic - that way, the conversations won't get confused
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Wolfie1996 wrote:
fullmoon wrote:
TheAurajackal wrote:
<show all sprites>
<hide all sprites>
<layers>
<repeat for ___ seconds(
<key[ctrl, enter,alt ]pressed?>I like the last two a lot. If you want to start a discussion about it, though, you should make another thread. That way the conversation doesn't get sidetracked.
I've never done this before, but I think I can turn this sub-conversation into a new topic... I'll try
That was disorienting, but really cool!
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fullmoon wrote:
That was disorienting, but really cool!
Thanks! (and I'm not even the mod in charge of illusions I'm on cupcake duty.) Anyway... back on topic...
I support this idea!
Oh, and, TheAurajackal, if you don't like the thread title I gave you, I can change it - just tell me what to change it to, and I'll take care of it
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But for the repeat _ seconds block, what would happen if you had a really long script inside that was still running and the seconds ran out?
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Greatdane wrote:
But for the repeat _ seconds block, what would happen if you had a really long script inside that was still running and the seconds ran out?
My guess is that it would continue until the script is finished.
I really like these ideas!
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How about a script in the sense group that says <when I receive( )>? That would be really helpful, Don`t you think? for instance, what if you wanted a music in a cirtain place, but not in another? you could do repeat until I receive( ) Then play sound () When I receive () then set music volume to 0.
Last edited by blackthunder (2010-07-06 20:43:18)
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blackthunder wrote:
How about a script in the sense group that says <when I receive(? That would be really helpful, Don`t you think? for instance, what if you wanted a music in a cirtain place, but not in another? you could do repeat until I receive( ) Then play sound () Whan I receive () then set nusic volume to 0.
Well, that wouldn't work because "When I Recieve" isn't boolean; meaning it's not just true or false because it's more of an event than a state.
"I am recieving" or "I have recieved" work, though, so I'd be content with those.
Of course, the purpose of Scratch is to teach programming, and in real programming, not every possible function is handed to you on a silver platter, so the workaround(s) required do teach good programming skills.
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but would you be able to make this on newer versions of scratch? It would be really helpful if you could.
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Great blocks:
[blocks]
<play sound[ ] transposed ()>
<play sound[ ] transposed () and wait>
[/blocks]
Last edited by frogger3140 (2010-07-07 08:33:24)
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frogger3140 wrote:
Great blocks:
[blocks]
<play sound[ ] transposed ()>
<play sound[ ] transposed () and wait>
[/blocks]
Well, it's be quite difficult to automatically transpose songs to key "x" because the computer probably doesn't recognize what key it's in
But maybe to change the pitch by x amount?
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It would be good if you could if you could add a 'Start sound at 0:30 point in the sound category. Because if I stop a sound, it has to restart, but with games with time limit, the music must continue from where it last stopped.
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TheAurajackal wrote:
<key[ctrl, enter,alt ] pressed?>
I don't think Enter is going to be added to the key list unless its current function as triggering the green flag is removed. Wait a sec! *slaps forehead* Just use the "when green flag clicked" hat block for "when [enter] key pressed" and... never mind, explaining it would take a while and spoil stuff
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how about a block like this? Set volume of sound () To ()?
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coolstuff wrote:
blackthunder wrote:
but would you be able to make this on newer versions of scratch? It would be really helpful if you could.
How do you mean? I don't quite understand...
Oh, never mind. forget it.
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