ChuxXxliciousness wrote:
archmage wrote:
Scratch's inability to handle large programs makes this even more difficult.
...Which is why I don't blame you for moving on to Flash. I'm wanting to move on to Flash as soon as my sister will let me get my hands on the program and after I see how Continent goes with the community.
Moving on? I was doing flash before I did scratch.
As for the difficulty of flash, its relatively easy but much harder than scratch due to having to memorize the commands. But flash is capable of much much more than scratch is. After working on SSBS for so long I kind of got fed up with scratch since it can't run the kinds of stuff I like to make.
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It's not too difficult of a language, imo, but it's definately no Scratch. It's actual coding, say goodbye to the building blocks. If you can get past that and learn the language then it's a very powerful program to make games in. Say goodbye to lag!
EDIT: then why did you join Scratch, Arch? It's kind of a step down from Flash..
Last edited by ChuxXxliciousness (2010-07-07 00:39:28)
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ChuxXxliciousness wrote:
It's not too difficult of a language, imo, but it's definately no Scratch. It's actual coding, say goodbye to the building blocks. If you can get past that and learn the language then it's a very powerful program to make games in. Say goodbye to lag!
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EDIT: then why did you join Scratch, Arch? It's kind of a step down from Flash..
Well flash projects that I make in a weekend tend to be dull and not able to pass the entry test in newgrounds. Scratch projects I make in a weekend get frontpage everytime with 5000 views. To make something good in flash requires tons of time but you need little time to make something decent in scratch. Being the lazy person I am I started to upload some weekend projects for fun in scratch.
Flash is not that powerful, but its way faster than scratch since scratch is pretty much the slowest thing out there.
Haven't been doing too much coding lately, mostly been playing brawl & street fighter when I am not in school or working.
PS: Get back on topic guys...
Last edited by archmage (2010-07-07 00:57:54)
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Collaborations fail because there is no real motivation to get anything done. It's not like it's a real job, with real pay, and many people tend to argue over things as well, leading to my next point. Laziness. People are too lazy to finish what they start.
Last edited by Blade-Edge (2010-07-07 03:48:30)
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List of reason...
1. People lose interest
2. It turns out to be harder than the people expected
3. People die/ have to quit scratch
4. People say it's impossible until the team gets fed up
Same reasons why a big project wouldn't get finished by one person.
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