The more technically advanced among you may be interested in taking a look at the tutorials that you will find at the following URL.
http://www.dickbaldwin.com/tocadv.htm#Math_for_Game_Programmers
The purpose of these tutorials is to teach aspiring game programmers some of the math that they will need to be successful in that endeavor. You will find four tutorials there now with several more scheduled for publication at a rate of one per month over the next several months.
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I used math in many of my projects. Mandelbrot, Sierpinski Gasket, easy circles, you name it most of them use it!
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Cyclone103 wrote:
I used math in many of my projects. Mandelbrot, Sierpinski Gasket, easy circles, you name it most of them use it!
Good. Keep using math and learning more math. It will serve you well.
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dbal wrote:
Cyclone103 wrote:
I used math in many of my projects. Mandelbrot, Sierpinski Gasket, easy circles, you name it most of them use it!
Good. Keep using math and learning more math. It will serve you well.
I love math. It's my favorite subject. i always like trying to put in math functions in my games (actually, when I mess around, I put in very confusing math scripts that do nothing, but it's fun

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Bluestribute wrote:
dbal wrote:
Cyclone103 wrote:
I used math in many of my projects. Mandelbrot, Sierpinski Gasket, easy circles, you name it most of them use it!
Good. Keep using math and learning more math. It will serve you well.
I love math. It's my favorite subject. i always like trying to put in math functions in my games (actually, when I mess around, I put in very confusing math scripts that do nothing, but it's fun
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you and **** (name bleeped out) would go well together
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coolstuff wrote:
Bluestribute wrote:
dbal wrote:
Good. Keep using math and learning more math. It will serve you well.I love math. It's my favorite subject. i always like trying to put in math functions in my games (actually, when I mess around, I put in very confusing math scripts that do nothing, but it's fun
![]()
you and **** (name bleeped out) would go well together
Is it really a name, or another word?

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Bluestribute wrote:
coolstuff wrote:
Bluestribute wrote:
I love math. It's my favorite subject. i always like trying to put in math functions in my games (actually, when I mess around, I put in very confusing math scripts that do nothing, but it's fun
![]()
you and **** (name bleeped out) would go well together
Is it really a name, or another word?
OK, next Thursday we are going to have a pop quiz on points, lines, and vectors.
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dbal wrote:
Bluestribute wrote:
coolstuff wrote:
you and **** (name bleeped out) would go well togetherIs it really a name, or another word?
OK, next Thursday we are going to have a pop quiz on points, lines, and vectors.
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I hate pop quizzes.... Fine.....

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Bluestribute wrote:
coolstuff wrote:
Bluestribute wrote:
I love math. It's my favorite subject. i always like trying to put in math functions in my games (actually, when I mess around, I put in very confusing math scripts that do nothing, but it's fun![]()
you and **** (name bleeped out) would go well together
Is it really a name, or another word?
really a name.
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Sorry, I missed the quiz... My flight got delayed like (counting original flight that got canceled) 4 1/2 hours

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im working on a 3D game in space. that uses quite a lot of trig and matrices to control rotation.
Last edited by bigB (2008-06-25 14:30:56)
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My Rubik's Cube, you could say, uses a lot of math. But it is very simply coded

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