<stop script> and <stop all> aren't that useful to me 'cause I would want stop sprite.
I think <next costume> is useful but I need previous costume aswell.
<go to[ anywhere] would be useful.
<when[ enter ]key pressed>, <when[ backspace ]key pressed>, <when[ [ ]key pressed> and stuff like that.
<forever if> I recive within ( ) secs] would be cool.
<else>
<end>
If I think of any more I will post them here.
Last edited by sonicjosh (2010-07-06 13:18:50)
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Go to anywhere makes no sense...
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previous costume: [switch to costume (costume # -1)]
go to anywhere: [go to x:(pick random -240 to 240) y:(pick random -180 to 180)]
<I recieve> has been suggested many times, it's not happening.
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sonicjosh wrote:
Yeah it does! It would make the sprite go anywhere.
What do you mean by anywhere? Show a mockup or something, going anywhere doesn't make sense in programming.
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sonicjosh wrote:
Yeah it does! It would make the sprite go anywhere.
Anywhere on the screen? You can just use this:
Go to X: (pick random -240 to 240) Y: (pick random -180 to 180)
Although I'm not entirely sure what you're talking about, so I could have dramatically misevaluated what you were trying to say
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Thanks for everyone who told me you can do that stuff already.
<go to[ anywhere] = <go to x <pick random( -240 )to( 240 )y <pick random( -180 )to( 180 )
previous costume = I'm not sure about this one yet. Can you help me out?
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sonicjosh wrote:
Thanks for everyone who told me you can do that stuff already.
<go to[ anywhere] = <go to x <pick random( -240 )to( 240 )y <pick random( -180 )to( 180 )
previous costume = I'm not sure about this one yet. Can you help me out?
Something like this should do the trick:
switch to costume ((costume #) - (1))
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For the forever if i recieve within ( ) seconds...
thats the stupidest thing ever.
just do this:
make a variable, name it "recieve"
then, wherever you WOULD HAVE broadcasted, change it to setting the variable to yes.
Now use this script:
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If you looked at the title then will have noticed it also said ideas. I forgot to put those.
1. It would be nice if we could use controllers on Scratch for example:
<When X button pressed> could be a PS3 block. The XBox 360 controller block would be <When A button pressed>. If you could use a Wiimote then you could have
<When Motion detected>. Then again that block could be used for the PS3 controller because of Sixaxis...
2. Use of a mic would also be nice. (If it isn't already possible.)
Instead of just a sensor boards mic we could use ordinary mics.
Thats all I can think of for now...
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Thanks BlackMarket for letting me know that that was possible. I'm not going to put that one down like the other ones and besides BlackMarket already made a picture.
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sonicjosh wrote:
If you looked at the title then will have noticed it also said ideas. I forgot to put those.
1. It would be nice if we could use controllers on Scratch for example:
<When X button pressed> could be a PS3 block. The XBox 360 controller block would be <When A button pressed>. If you could use a Wiimote then you could have
<When Motion detected>. Then again that block could be used for the PS3 controller because of Sixaxis...
2. Use of a mic would also be nice. (If it isn't already possible.)
Instead of just a sensor boards mic we could use ordinary mics.
Thats all I can think of for now...
1. Only thing is, you'd need the adapters and all the programs
2. Go to the SOUNDS tab of any sprite and click record
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sonicjosh wrote:
Thanks BlackMarket for letting me know that that was possible. I'm not going to put that one down like the other ones and besides BlackMarket already made a picture.
You're welcome bud
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You wouldn't need to get the adapters because the PS3 controller conects up with the charger cable and the XBox controller can be bought with a wire attached (and it's cheaper too !) Though you would need bluetooth connected to your computer for a Wiimote.
When you say programs do you mean drivers? If you do then when you plug the controller in they automatically install (for me anyway...)
When I said mic I ment like when you make a noise and the sensor board picks it up not put sound into projects.. For example if you said anything into the mic it would do what the block said for it to do.
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