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#26 2010-07-02 01:46:36

Blade-Edge
Scratcher
Registered: 2009-06-13
Posts: 1000+

Re: Collapsable Scripts

I support this.


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#27 2010-07-02 04:17:06

ihaveamac
Scratcher
Registered: 2007-09-22
Posts: 1000+

Re: Collapsable Scripts

I support this idea 100%.  big_smile


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#28 2010-07-02 04:20:13

what-the
Scratcher
Registered: 2009-10-04
Posts: 1000+

Re: Collapsable Scripts

I think this Idea is great.

coka wrote:

It's a well though out idea, but imagine collapsing all of your scripts, and going back to fix a tiny thing. Where will you look? All your scripts will look the same.  hmm  I'm kind of half and half about this idea...

You could attach a comment to each script


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#29 2010-07-02 06:32:32

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Collapsable Scripts

I support!


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Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#30 2010-07-03 01:50:26

bbbeb
Scratcher
Registered: 2009-06-11
Posts: 1000+

Re: Collapsable Scripts

Yeah!

Attach a comment to be displayed below it, and perfect!

Maybe the 10MB scratch projects can get some room like this?


Back in my day.... there were no laws that censored the internet... now, there are.... nah.

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#31 2010-07-03 13:06:21

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Collapsable Scripts

bbbeb wrote:

Yeah!

Attach a comment to be displayed below it, and perfect!

Maybe the 10MB scratch projects can get some room like this?

Obviously, but not all 10MB use lots of scripts, sometimes its graphics and music which bump up the file size, but I see your point.


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#32 2010-07-05 18:22:18

Jens
Scratcher
Registered: 2007-06-04
Posts: 1000+

Re: Collapsable Scripts

Hi, modders

two years ago I experimented with collapsable scripts. Please feel free to canibalize my collapsable scripts changeset and my readme.


Jens Mönig

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#33 2010-07-06 07:21:38

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Collapsable Scripts

Jens wrote:

Hi, modders

two years ago I experimented with collapsable scripts. Please feel free to canibalize my collapsable scripts changeset and my readme.

How many change sets do you have just lying around?!


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#34 2010-07-06 08:10:31

Jens
Scratcher
Registered: 2007-06-04
Posts: 1000+

Re: Collapsable Scripts

markyparky56 wrote:

How many change sets do you have just lying around?!

Hehe, a lot. The trick is to decide which ones are worth following up  smile


Jens Mönig

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#35 2010-07-06 09:47:02

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Collapsable Scripts

Jens wrote:

markyparky56 wrote:

How many change sets do you have just lying around?!

Hehe, a lot. The trick is to decide which ones are worth following up  smile

And collapsable scripts weren't?


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#36 2010-07-06 17:34:42

ScratchReallyROCKS
Scratcher
Registered: 2009-04-22
Posts: 1000+

Re: Collapsable Scripts

Jens wrote:

Hi, modders

two years ago I experimented with collapsable scripts. Please feel free to canibalize my collapsable scripts changeset and my readme.

Does this actually work? Or do we have to modify it? If it does work, which image does it work on? (I'm guessing 1.2)


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#37 2010-07-13 14:32:13

awesome12
Scratcher
Registered: 2010-04-19
Posts: 12

Re: Collapsable Scripts

Its not just fixing glitches... If there was anything you wanted to do with a script, youd have to search through all your scripts. I think we save more time this way.


BlueFire... the best arena shooting game since "bubble tanks".

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#38 2010-07-13 18:30:14

ScratchReallyROCKS
Scratcher
Registered: 2009-04-22
Posts: 1000+

Re: Collapsable Scripts

Hey guys, what if when you moused over it it looked like this:

http://img52.imageshack.us/img52/3064/mousedover.png


http://imageshack.us/a/img694/3806/sigmad.png

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#39 2010-07-13 20:07:37

ScratchReallyROCKS
Scratcher
Registered: 2009-04-22
Posts: 1000+

Re: Collapsable Scripts

bump


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#40 2010-07-14 07:58:31

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Collapsable Scripts

ScratchReallyROCKS wrote:

Hey guys, what if when you moused over it it looked like this:

http://img52.imageshack.us/img52/3064/mousedover.png

It would be a good idea, but what if its a massive script? Maybe if it only showed a small portion?


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#41 2010-07-14 09:16:33

ScratchReallyROCKS
Scratcher
Registered: 2009-04-22
Posts: 1000+

Re: Collapsable Scripts

markyparky56 wrote:

ScratchReallyROCKS wrote:

Hey guys, what if when you moused over it it looked like this:

http://img52.imageshack.us/img52/3064/mousedover.png

It would be a good idea, but what if its a massive script? Maybe if it only showed a small portion?

Yeah.....So a script that looked like this:

http://a.imageshack.us/img295/1511/beforei.png

Would look like this:

http://a.imageshack.us/img193/9962/afterc.png


http://imageshack.us/a/img694/3806/sigmad.png

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#42 2010-07-14 09:38:07

Sunrise-Moon
Scratcher
Registered: 2009-06-27
Posts: 1000+

Re: Collapsable Scripts

I support.

Jens wrote:

Hi, modders

two years ago I experimented with collapsable scripts. Please feel free to canibalize my collapsable scripts changeset and my readme.

How do you install it into Scratch?

Last edited by Sunrise-Moon (2010-07-14 09:45:06)


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#43 2010-07-14 09:48:43

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Collapsable Scripts

ScratchReallyROCKS wrote:

markyparky56 wrote:

ScratchReallyROCKS wrote:

Hey guys, what if when you moused over it it looked like this:

http://img52.imageshack.us/img52/3064/mousedover.png

It would be a good idea, but what if its a massive script? Maybe if it only showed a small portion?

Yeah.....So a script that looked like this:

http://a.imageshack.us/img295/1511/beforei.png

Would look like this:

http://a.imageshack.us/img193/9962/afterc.png

Yes, like that.


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#44 2010-07-14 17:29:04

Billybob-Mario
Scratcher
Registered: 2008-01-05
Posts: 500+

Re: Collapsable Scripts

This is a good idea. Maybe you could name scripts, and it would show the name as well.

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#45 2010-07-15 04:50:04

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Collapsable Scripts

Billybob-Mario wrote:

This is a good idea. Maybe you could name scripts, and it would show the name as well.

That would help aswell.  smile


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#46 2010-07-15 14:15:02

terminator68
Scratcher
Registered: 2008-02-26
Posts: 1000+

Re: Collapsable Scripts

I support the idea  big_smile


--------------------Scratcher since '08--------------------
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#47 2010-07-17 16:37:17

iCode-747
Scratcher
Registered: 2009-11-21
Posts: 1000+

Re: Collapsable Scripts

Bump!


-End Transmission-

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#48 2010-07-22 09:31:47

owetre18
Scratcher
Registered: 2009-07-01
Posts: 1000+

Re: Collapsable Scripts

That's a cool idea.

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#49 2010-07-23 02:38:12

Harakou
Community Moderator
Registered: 2009-10-11
Posts: 1000+

Re: Collapsable Scripts

Support!

What if you could also collapse specific C blocks within a script? For example if you had a "Forever If..." C block, you could collapse it so you would see the boolean, but not the scripts inside. It would be a great way to help large 1s1s projects easier to edit.


http://www.blocks.scratchr.org/API.php?action=random&return=image&link1=http://i.imgur.com/OZn2RD3.png&link2=http://i.imgur.com/duzaGTB.png&link3=http://i.imgur.com/CrDGvvZ.png&link4=http://i.imgur.com/POEpQyZ.png&link5=http://i.imgur.com/ZKJF8ac.png

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#50 2010-07-23 02:42:28

coolstuff
Community Moderator
Registered: 2008-03-06
Posts: 1000+

Re: Collapsable Scripts

Harakou wrote:

Support!

What if you could also collapse specific C blocks within a script? For example if you had a "Forever If..." C block, you could collapse it so you would see the boolean, but not the scripts inside. It would be a great way to help large 1s1s projects easier to edit.

That's a great idea, and unlike collapsing entire scripts, the scripts themselves would still look different enough to tell between them. I support that idea, too!

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