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#76 2010-05-31 16:28:01

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: External work: Game engine.

cds56 wrote:

markyparky56 wrote:

cds56 wrote:


okay, cause Code::blocks was... wait... there was something I had to look up to get it to work properly..
I just forget what!

What wasn't working?

MY BRAIN ISN'T WORKING CAUSE THIS TOWN IS SOOOOOOOOO DULL! (lol inside joke)

It may have been the whole gcc compiler deal, not working cause C::B didn't set it up by default?

Cds, try making a 3D object appear on the screen in code::blocks, in theory it should work in VC++ aslong as Sperry doesn't use any of the special .NET features then we should be able to work with both.


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#77 2010-06-07 16:12:30

feet
Scratcher
Registered: 2009-07-24
Posts: 21

Re: External work: Game engine.

I know ittt!!!


Everything is blasphemy until it's proven wrong. -Feet

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#78 2010-06-08 10:55:19

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: External work: Game engine.

feet wrote:

I know ittt!!!

C++, OpenGL? What do you know?


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#79 2010-06-16 08:46:49

awesome21
Scratcher
Registered: 2010-04-01
Posts: 3

Re: External work: Game engine.

I can make 3-d graphics for anyone who wants them. Just say what you want on awesome12's 3-d projects.

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#80 2010-06-22 20:55:53

Theparadoxial
Scratcher
Registered: 2010-05-26
Posts: 100+

Re: External work: Game engine.

DaGamez wrote:

I would help, but the last time I helped someone with C++ I ended up making 90% of Interactive Buddy and got no credit. Now the creator is famous and he did nothing except upload it and start it.

1. You can't really switch C++ to flash
2. It was released in 03. Are you saying you made it when you were 4?


Ugh. Theparadoxial will never come back - lonwol

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#81 2010-06-23 15:51:22

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: External work: Game engine.

Theparadoxial wrote:

DaGamez wrote:

I would help, but the last time I helped someone with C++ I ended up making 90% of Interactive Buddy and got no credit. Now the creator is famous and he did nothing except upload it and start it.

1. You can't really switch C++ to flash
2. It was released in 03. Are you saying you made it when you were 4?

3. This isn't nedded on my thread.


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#82 2010-06-27 19:56:22

KewlBeanz
Scratcher
Registered: 2009-09-23
Posts: 100+

Re: External work: Game engine.

i better get learning on how to use C++! it must be pretty simple once you get basic code down right? anyways ill be checking this topic for updates! cant wait to see how this comes out  big_smile


i dont even know...

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#83 2010-06-29 14:59:56

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: External work: Game engine.

KewlBeanz wrote:

i better get learning on how to use C++! it must be pretty simple once you get basic code down right? anyways ill be checking this topic for updates! cant wait to see how this comes out  big_smile

Yeah, in a way, C++ is a very complex language, yet as you said, it should get simplier after we've got the main frame of it done, such as the rendering and physics.


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#84 2010-07-01 12:19:41

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: External work: Game engine.

Ok guys, lets actualy see if we can get some work done.
Iv drawn up a basic flowchart for our first project, 
http://www.filefactory.com/file/b25a9e4/n/3Drenderingflowchart.rtf
Lets see what we can do.


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#85 2010-07-02 04:37:57

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: External work: Game engine.

Bump.


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#86 2010-07-02 16:32:14

Cnor
Scratcher
Registered: 2010-01-29
Posts: 1000+

Re: External work: Game engine.

Heads Up Display.

I think he means like a stationary but on top of the screen that doesnt move.

i.e a bar that shows your ammo, score etc.  smile

If you find me a good tutorial i should be able to help you, i've been meaning to learn c++ for a while  smile


See that post up there ^^^
That post was done by me  wink

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#87 2010-07-02 16:33:29

Cnor
Scratcher
Registered: 2010-01-29
Posts: 1000+

Re: External work: Game engine.

How did that happen suddenly a bunch of new posts appeared, i thought the one i replied to was the last one  sad

Nevermind ill help you though  smile


See that post up there ^^^
That post was done by me  wink

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#88 2010-07-02 16:39:52

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: External work: Game engine.

Cnor wrote:

How did that happen suddenly a bunch of new posts appeared, i thought the one i replied to was the last one  sad

Nevermind ill help you though  smile

Ok, lets take a look...
http://www.cplusplus.com/doc/tutorial/ this looks like a good place to start, And the heads up display has already been suggested and added to the to-do list.


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#89 2010-07-03 13:01:20

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: External work: Game engine.

Bumpity bump. Seriously, I want to get going.


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#90 2010-07-03 13:13:07

Sperry
Scratcher
Registered: 2010-03-09
Posts: 500+

Re: External work: Game engine.

Right, just had a look at the flow chart, and I think our best bet is to look into OpenGL, get familiar with the 3D stuff by fiddling around, and making a simple project that:
Uses arrow keys to move an object arond the screen
Uses wasd key to change the tilt of the object

What d you think?
Good for staters?


http://img709.imageshack.us/img709/3252/gobanim2.gifhttp://ls.gd/bo

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#91 2010-07-03 13:20:12

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: External work: Game engine.

Sperry wrote:

Right, just had a look at the flow chart, and I think our best bet is to look into OpenGL, get familiar with the 3D stuff by fiddling around, and making a simple project that:
Uses arrow keys to move an object arond the screen
Uses wasd key to change the tilt of the object

What d you think?
Good for staters?

Good idea! I think we should leave out SDL for the time being, less legal implications.
Sperry, can I appoint you my OpenGL expert (To be?) while I touch up my C++ skills.

Plus, I think, lets put all the 3D loading/rendering/managing stuff, after its finalized, into a header. (I know its probably obvious) but its worth saying.


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#92 2010-07-03 13:23:07

Sperry
Scratcher
Registered: 2010-03-09
Posts: 500+

Re: External work: Game engine.

markyparky56 wrote:

Sperry wrote:

Right, just had a look at the flow chart, and I think our best bet is to look into OpenGL, get familiar with the 3D stuff by fiddling around, and making a simple project that:
Uses arrow keys to move an object arond the screen
Uses wasd key to change the tilt of the object

What d you think?
Good for staters?

Good idea! I think we should leave out SDL for the time being, less legal implications.
Sperry, can I appoint you my OpenGL expert (To be?) while I touch up my C++ skills.

Plus, I think, lets put all the 3D loading/rendering/managing stuff, after its finalized, into a header. (I know its probably obvious) but its worth saying.

1) Yeah, anyway: what legal implications?
2) Sure!
3) Yeah

Last edited by Sperry (2010-07-03 13:25:06)


http://img709.imageshack.us/img709/3252/gobanim2.gifhttp://ls.gd/bo

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#93 2010-07-03 13:32:10

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: External work: Game engine.

Sperry wrote:

markyparky56 wrote:

Sperry wrote:

Right, just had a look at the flow chart, and I think our best bet is to look into OpenGL, get familiar with the 3D stuff by fiddling around, and making a simple project that:
Uses arrow keys to move an object arond the screen
Uses wasd key to change the tilt of the object

What d you think?
Good for staters?

Good idea! I think we should leave out SDL for the time being, less legal implications.
Sperry, can I appoint you my OpenGL expert (To be?) while I touch up my C++ skills.

Plus, I think, lets put all the 3D loading/rendering/managing stuff, after its finalized, into a header. (I know its probably obvious) but its worth saying.

1) Yeah, anyway: what legal implications?
2) Sure!
3) Yeah

Legal implications, though minimal, I'd rather not have to use something which means I have to follow rules, just render graphics for a game engine.
Anyway, if we use OpenGL to do it all, then hide all that stuff behide a cover then it's easier to use and easier to understand.


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#94 2010-07-05 08:54:28

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: External work: Game engine.

Bump.  smile

(Post 5544)

Last edited by markyparky56 (2010-07-05 08:54:42)


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#95 2010-07-05 09:27:16

fanofcena
Scratcher
Registered: 2008-07-03
Posts: 1000+

Re: External work: Game engine.

tada! have u guyz got something i can see???


http://i53.tinypic.com/2vxr2c0.png Click whats above u might make a cute planet happy ^_^

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#96 2010-07-05 09:34:20

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: External work: Game engine.

fanofcena wrote:

tada! have u guyz got something i can see???

Nope... beisdes a flow chart for a render test...


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#97 2010-07-06 10:05:23

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: External work: Game engine.

*cough* bump *cough*


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#98 2010-07-06 10:13:59

Sperry
Scratcher
Registered: 2010-03-09
Posts: 500+

Re: External work: Game engine.

markyparky56 wrote:

*cough* bump *cough*

Sorry for lack of progress, I can't get OpenGL to install. Uh,  sad


http://img709.imageshack.us/img709/3252/gobanim2.gifhttp://ls.gd/bo

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#99 2010-07-06 10:19:53

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: External work: Game engine.

Sperry wrote:

markyparky56 wrote:

*cough* bump *cough*

Sorry for lack of progress, I can't get OpenGL to install. Uh,  sad

Ok, keep trying.

Edit: http://www.opengl.org/wiki/Getting_started check that.

Last edited by markyparky56 (2010-07-06 10:21:36)


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#100 2010-07-06 10:34:18

Sperry
Scratcher
Registered: 2010-03-09
Posts: 500+

Re: External work: Game engine.

markyparky56 wrote:

Sperry wrote:

markyparky56 wrote:

*cough* bump *cough*

Sorry for lack of progress, I can't get OpenGL to install. Uh,  sad

Ok, keep trying.

Edit: http://www.opengl.org/wiki/Getting_started check that.

Thanks for that, I might be getting somewhere now...
big_smile


http://img709.imageshack.us/img709/3252/gobanim2.gifhttp://ls.gd/bo

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