Hi guys and girls, I have a problem, i have been using mesh for a long time now, and i am capable of making projects with it, but recently i have began working on a project using scrolling and mesh. This is a coop game, and i would like to know how to make it so that if one person leaves the terrain, he disappears, but the other character stays where he is until he enters the terrain in which the other character is in. If you dont understand write a comment and i will clarify.
I have an idea of how to do this, but i would like to know what you think, i would like to see if your idea works better than mine.
Cheers,
ax4
Last edited by ax4 (2010-06-29 16:21:18)
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So, kind of like split-screen?
That's actually really hard to do. I think there's only a handful of projects that have managed to do so; one of most famous of which is dingdong's scrolling split-screen technique. You may want to look into that project, but keep in mind that it's pretty hard to do.
This also fits in a little better with All About Scratch than it does Troubleshooting.
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ax4 wrote:
not slipt screen, different computers, but thank you anyways
i can do it with split screen but not with two differnt computers
its overhead, and there is one screen witch showss you and your partner
Well, Mesh only allows you to share broadcasts, correct?
EDIT: They can share variables, too.
So just use those variables to determine the position.
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coolstuff wrote:
ax4 wrote:
not slipt screen, different computers, but thank you anyways
i can do it with split screen but not with two differnt computers
its overhead, and there is one screen witch showss you and your partnerWell, Mesh only allows you to share broadcasts, correct?
EDIT: They can share variables, too.
So just use those variables to determine the position.
ive tried, and i will continue to try
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