No, I'm not talking stickmen animations etc.
I'm talking about slime (liquid stuff) animations, character animations, how do people do them so well?
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I don't.
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You animated Grob pretty well.
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nitrosage wrote:
coolstuff wrote:
Well, gigantic mega-movie companies use special software that simulates lighting conditions and also simulates the liquids...
Lolwut?
Like, full-length 3d animated feature films... They don't actually animate every wave in an ocean, they animate an ocean and tell it to react to the environment around it.
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coolstuff wrote:
nitrosage wrote:
coolstuff wrote:
Well, gigantic mega-movie companies use special software that simulates lighting conditions and also simulates the liquids...
Lolwut?
Like, full-length 3d animated feature films... They don't actually animate every wave in an ocean, they animate an ocean and tell it to react to the environment around it.
O i c

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illusionist wrote:
Example?
The game amorphous+, the slimes there...
EDIT: bad example, well kinda bad, not as high quality as I meant but that kind of animation...
Last edited by juststickman (2010-06-29 15:16:20)
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Same as a stick man; move each piece where it should go bit by bit individually. It's a bit harder though because there are more bits to move is all.
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Well, people are really good at animating things because they spend a lot of time on it and its a hobby or job of theirs. Animating is challenging, as the typical animation has 24 frames per second. Forgot where I learned that from.
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Jaiku wrote:
Well, people are really good at animating things because they spend a lot of time on it and its a hobby or job of theirs. Animating is challenging, as the typical animation has 24 frames per second. Forgot where I learned that from.
24 frames per second? I'm used to at least 30 FPS lol. That isn't a problem for me, the question is, what techniques are used?
I know it takes a long time. It takes a long time to do a plain body drawing with no expression/hair/accessories at a much lower FPS.
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