I have just uploaded my latest game which is my first attempt at making a 3D style game.
You fly a lightweight aircraft through a series of loops to try and complete a tricky course.
Please try it, i hope you'll enjoy it.
http://scratch.mit.edu/projects/bigB/181829
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I have introduced the choice of two quality levels so it can run better so people can play it on slower computers.
http://scratch.mit.edu/projects/bigB/181829
Last edited by bigB (2008-06-11 12:52:20)
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bigB wrote:
I would love some advice on how to improve this project
http://scratch.mit.edu/projects/bigB/181829
Well, you asked for it
Get rid of the game aspect and the hoops and turn it into demonstration of flying acrobatics:
1. Fly a complete loop.
2. Do a complete roll.
3. Fly a complete circular or figure-eight path parallel to the ground, etc.
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bigB wrote:
surely that would be too easy?
But it would be a cool demo of programming skill.
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im thinking of doing a 3D game in space. possibly like jmgibsons capital but 3D would that show enough skill?
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bigB wrote:
im thinking of doing a 3D game in space. possibly like jmgibsons capital but 3D would that show enough skill?
Post it when you do it. I would like to see it.
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i have worked out the basics after a long time struggling with the trig. you can now move and rotate viewing a set of stars. The complicating thing was making it so every thing moved in relation to you so the space ship does not rotate.
I still need to decide what to make the game like. having an enemy AI will make it really slow so im deciding between asteroids or a flying course like my previous 3D game.
any suggestions
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