Currently I've been running his raytracer since this morning, and in here I'll compare all of the pensizes. Later I'll add his second raytracer. For now I won't post anything until it's finished. I also ran this on turbo. On normal I still wouldn't be done.
10. 
9. 
8. 
7. 
6. 
5. 
4. 
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2.
1. 
First raytracer recorded times
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I have finally finished raytracing with all 10 pen sizes. Here are the recorded times, at which I raytraced them
1. 3 hours, 40 minutes, and 35 seconds
2. 57 minutes, and 10 seconds
3. 25 minutes, and 15 seconds
4. 12 minutes, and 40 seconds
5. 3 minutes
6. 2 minutes, and 5 seconds
7. 1 minute, and 25 seconds
8. 1 minute, and 10 seconds
9. 55 seconds
10. 35 seconds
Total = 5 hours, 58 minutes, and 15 seconds.
(Note the seconds aren't completely exact. They were rounded)
Last edited by Theparadoxial (2010-06-21 20:32:29)
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Ok added the times at which they were raytraced. Going to start putting in the pics.
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Images are up.
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Bump
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What is "raytracing"?
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Greenboi wrote:
Neat!
![]()
Thanks
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this reminds me of my project from yesterday where I scanned the scratch cat. I didn't finish it yet. nice job! I wouldn't have the patience to wait 3 hours for it to draw.
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Aidan wrote:
What is "raytracing"?
A technique used in most 3D games to render the player's vision. You can see Canthiar's project here.
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meew0 wrote:
What computer are you using?
A Gateway NV7802U Notebook.
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Nice job Theparadoxial for rendering these out! Thanks for sharing!
technoguyx wrote:
Aidan wrote:
What is "raytracing"?
A technique used in most 3D games to render the player's vision. You can see Canthiar's project here.
Almost! Ray tracing is a 3d rendering method, but it's usually very slow, or requires fast/specialized hardware draw fast, so it's not used in games yet.
"In computer graphics, ray tracing is a technique for generating an image by tracing the path of light through pixels in an image plane and simulating the effects of its encounters with virtual objects." (raytracing at wikipedia)
Instead, today's computer games are usually rendered like this.
And many 3d renderers like blender, maya, renderman (pixar's renderer) use scanline rendering, as it's primary method, because it's much faster than ray tracing. (and these only use raytracing for reflections, refractions and sharp shadows, which raytracing does well.)
Ray tracing is fun to play with though... POVray is a free raytracer.
Cantinar also has some great tutorials on how ray tracing works.
Last edited by JTxt (2010-06-22 15:37:59)
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