PlayWithfire: bet SSB style game ever made on site.
EDIT: and i second what fg123 said about the OS
Last edited by PlayWithFire (2010-06-19 16:44:16)
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Main forums moderator that lives furthest away from MIT: MyRedNeptune?
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fg123 wrote:
Best Collab...ETc.
I'm afraid that is an opinion-based one. >xP
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fg123 wrote:
How about fg123- Made the best OS in scratch.
*cough* your forgetting some one...
that being Stealth2800, or course
(link=http://scratch.mit.edu/projects/Stealth2800/1081120)
Last edited by 08jackt (2010-06-20 00:01:16)

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PlayWithFire wrote:
PlayWithfire: bet SSB style game ever made on site.

HAHA. Don't you get it? Because mine is the best on the website actually
(see my signature)
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PlayWithFire wrote:
Lucario621 wrote:
PlayWithFire wrote:
afraid not, mine has attacks and isn't based off of someone else's general idea
got anything better?That is the lamest excuse ever.
Mine isn't laggy, mine has very advanced CPU, with a simplistic but fun gameplay style, with very high quality graphics. I could have sounds - but I have a one key idea, which is to keep my projects from being laggy, and making it playable online - so sounds would prevent that from being possible. I also wouldn't consider mine based off of someone else's general idea - I continued the series with his permission, and to an extent it was a collaboration, as we talked to each other about what to add, and I did the programming, whereas he did the graphics.yah but that's the definition of based on his general idea, when you take his idea
i was even being nice there, technically it's his exact idea just recoded
and mine is impossible to run online simply because of what a huge game it is
and mine isn't laggy either, and it has sounds (though you've made a fair point about sounds for yours) not only that but mine has a smarter ai because not only does mine have to ram the player, he has to attack with different attacks, jump at the right time, and shield. not to mention the graphics in mine are good as well.
so i would say that mine is easily better, though yours is fun as well no doubt about it.
don't forget the hours of work creating attacks for every character.
I see what you mean, but you have to remember one simple thing - "quality, not quantity".
I think the simplistic yet addictive gameplay style of my game supplies a great amount of fun for the average attention-span of the average Scratcher, and what not. With yours, it can be confusing to get started playing the game, and the many types of attacks.
As we are both have our sides, how about we have the Scratch Community vote?
Last edited by Lucario621 (2010-06-20 10:14:14)
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Lucario621 wrote:
As we are both have our sides, how about we have the Scratch Community vote?
There's no sense in doing that because opinion-based records are not accepted. :-D
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but, if you look at it from a programming and work perspective, mine wins outright.
as well as on a detailed perspective
i'd like to think quality as well.
but mrn has a point XD
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08jackt wrote:
fg123 wrote:
How about fg123- Made the best OS in scratch.
*cough* your forgetting some one...
that being Stealth2800, or course :) (link=http://scratch.mit.edu/projects/Stealth2800/1081120)
But so far, it's not released yet. ;) So I still maintain that status. And I think that Xenotype 8 can beat Air 1.0 Beta. ;)
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Lucario621 wrote:
PlayWithFire wrote:
Lucario621 wrote:
That is the lamest excuse ever.
Mine isn't laggy, mine has very advanced CPU, with a simplistic but fun gameplay style, with very high quality graphics. I could have sounds - but I have a one key idea, which is to keep my projects from being laggy, and making it playable online - so sounds would prevent that from being possible. I also wouldn't consider mine based off of someone else's general idea - I continued the series with his permission, and to an extent it was a collaboration, as we talked to each other about what to add, and I did the programming, whereas he did the graphics.yah but that's the definition of based on his general idea, when you take his idea
i was even being nice there, technically it's his exact idea just recoded
and mine is impossible to run online simply because of what a huge game it is
and mine isn't laggy either, and it has sounds (though you've made a fair point about sounds for yours) not only that but mine has a smarter ai because not only does mine have to ram the player, he has to attack with different attacks, jump at the right time, and shield. not to mention the graphics in mine are good as well.
so i would say that mine is easily better, though yours is fun as well no doubt about it.
don't forget the hours of work creating attacks for every character.I see what you mean, but you have to remember one simple thing - "quality, not quantity".
I think the simplistic yet addictive gameplay style of my game supplies a great amount of fun for the average attention-span of the average Scratcher, and what not. With yours, it can be confusing to get started playing the game, and the many types of attacks.
As we are both have our sides, how about we have the Scratch Community vote?
Keroro's was way better then yours, Lucario.
I go with Chris on this one.
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Read the topic post: NO OPINION BASED ONES!!!!!

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GirWaffles64 wrote:
Lucario621 wrote:
PlayWithFire wrote:
yah but that's the definition of based on his general idea, when you take his idea
i was even being nice there, technically it's his exact idea just recoded
and mine is impossible to run online simply because of what a huge game it is
and mine isn't laggy either, and it has sounds (though you've made a fair point about sounds for yours) not only that but mine has a smarter ai because not only does mine have to ram the player, he has to attack with different attacks, jump at the right time, and shield. not to mention the graphics in mine are good as well.
so i would say that mine is easily better, though yours is fun as well no doubt about it.
don't forget the hours of work creating attacks for every character.I see what you mean, but you have to remember one simple thing - "quality, not quantity".
I think the simplistic yet addictive gameplay style of my game supplies a great amount of fun for the average attention-span of the average Scratcher, and what not. With yours, it can be confusing to get started playing the game, and the many types of attacks.
As we are both have our sides, how about we have the Scratch Community vote?Keroro's was way better then yours, Lucario.
Thanks for the kind constructive comment! That will very much help me improve me project, with all of those suggestions! Thanks GirWaffles64!!!
[/sarcasm]
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Lucario621 wrote:
GirWaffles64 wrote:
Lucario621 wrote:
I see what you mean, but you have to remember one simple thing - "quality, not quantity".
I think the simplistic yet addictive gameplay style of my game supplies a great amount of fun for the average attention-span of the average Scratcher, and what not. With yours, it can be confusing to get started playing the game, and the many types of attacks.
As we are both have our sides, how about we have the Scratch Community vote?Keroro's was way better then yours, Lucario.
Thanks for the kind constructive comment! That will very much help me improve me project, with all of those suggestions! Thanks GirWaffles64!!!
[/sarcasm]
You're comment wasn't exactly peachy-keen.

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lol, owned...
i think it's mostly since keroro came up with it first. and his had more characters
and thanks gir!
Last edited by PlayWithFire (2010-06-20 18:32:08)
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PlayWithFire wrote:
keroro came up with it first. and his had more characters
THIS.
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soupoftomato wrote:
illusionist-Youngest moderator
O RLY?
I guess 12 is a bit young for a mod.
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Littletonkslover-First one to say "Okay, you do the cooking, and I'll come up with plans that ultimately fail" on Scratch
[/PhineasandFerbreference]
Or I could go for most MCR quotes in sig. "I incourage all smiles, I expect you all cry!"
Ugh, I need to stop with obbsession type things :T

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my sig is now a quote from milton's paradise lost.
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PlayWithFire wrote:
my sig is now a quote from milton's paradise lost.
Mine is "The End."
God I love My Chemical Romance.

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