I've Added An Easter Egg To Squirrel. Also, I'm Accepting Developers! Tell Me If You Want To Be One!
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Look At THIS! LS97 Was Able To Add A [set mouse pointer to [normal, none, etc.] ] Block To Squirrel! Also, We Are Hoping To Add A [create mouse pointer] Block Too! Check Back Often, You May Find What Else We're Doing With Mouse Pointer Blocks.
Oh Ya, And We Are Adding Two New Catagories, Mesh And Misc.
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SeptimusHeap wrote:
I already could make the pointer block...
Which One, [set mouse pointer to [normal] ] Or [create mouse pointer] ?
Because If It's [create mouse pointer] Then I'm Impressed.
And Don't Go Adding It To Panther Now Either. I'll Just Tell Everyone It Was Originally From Squirrel And Not Panther.
Last edited by TheGameMaster1231 (2010-06-17 09:48:28)
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TheGameMaster1231 wrote:
SeptimusHeap wrote:
I already could make the pointer block...
Which One, [set mouse pointer to [normal] ] Or [create mouse pointer] ?
Because If It's [create mouse pointer] Then I'm Impressed.
And Don't Go Adding It To Panther Now Either. I'll Just Tell Everyone It Was Originally From Squirrel And Not Panther.
If you look back through our thread, you'll see we actually had that idea quite a while back (Panther 1.1 has been looking at a mouse pointer being treated as a sprite (with an icon next to the stage) for a bit now too).
However, I don't really care who thought of it first, we can both use it, and it is possible to come up with the same or similar idea. I say go for it with the mouse pointer blocks, I look forward to seeing what you do with them
Last edited by sparks (2010-06-17 10:47:32)
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bendad wrote:
I have the Move Ahead () Costumes block and the Move Back () Costumes block. I also have the previous costume block.
Ever heard of the poor, neglected [switch to costume { v}] block? Your "new" blocks are all possible using it:
[move ahead ( ) costumes] = [switch to costume ((costume #) + ( ))]
[move back ( ) costumes] = [switch to costume ((costume #) - ( )]
[previous costume] = [switch to costume ((costume #) - (1)]
Instead, I think you should make a [change costume # by ( )] block to replace all of those blocks, along with [next costume]. Four blocks for the price of one! :D
Last edited by jackrulez (2010-06-19 18:01:28)
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sparks wrote:
TheGameMaster1231 wrote:
SeptimusHeap wrote:
I already could make the pointer block...
Which One, [set mouse pointer to [normal] ] Or [create mouse pointer] ?
Because If It's [create mouse pointer] Then I'm Impressed.
And Don't Go Adding It To Panther Now Either. I'll Just Tell Everyone It Was Originally From Squirrel And Not Panther.If you look back through our thread, you'll see we actually had that idea quite a while back (Panther 1.1 has been looking at a mouse pointer being treated as a sprite (with an icon next to the stage) for a bit now too).
However, I don't really care who thought of it first, we can both use it, and it is possible to come up with the same or similar idea. I say go for it with the mouse pointer blocks, I look forward to seeing what you do with them
Ok. Fine With Me.
jackrulez wrote:
bendad wrote:
I have the Move Ahead () Costumes block and the Move Back () Costumes block. I also have the previous costume block.
Ever heard of the poor, neglected [switch to costume { v}] block? Your "new" blocks are all possible using it:
[move ahead ( ) costumes] = [switch to costume ((costume #) + ( ) )]
[move back ( ) costumes] = [switch to costume ((costume #) - ( )]
[previous costume] = [switch to costume ((costume #) - (1)]
Instead, I think you should make a [change costume # by ( )] block to replace all of those blocks, along with [next costume]. Four blocks for the price of one!
Oh Yay. Adding...
Last edited by TheGameMaster1231 (2010-06-19 19:04:57)
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jackrulez wrote:
bendad wrote:
I have the Move Ahead () Costumes block and the Move Back () Costumes block. I also have the previous costume block.
Ever heard of the poor, neglected [switch to costume { v}] block? Your "new" blocks are all possible using it:
[move ahead ( ) costumes] = [switch to costume ((costume #) + ( ))]
[move back ( ) costumes] = [switch to costume ((costume #) - ( )]
[previous costume] = [switch to costume ((costume #) - (1)]
Instead, I think you should make a [change costume # by ( )] block to replace all of those blocks, along with [next costume]. Four blocks for the price of one!
But [move ahead ( ) costumes] and the others are easier to use.
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Everything is just another bland mod...
UNTIL
they can be compiled into EXE files WITH working mesh and stuff
Then theyre EPIC!
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Wee-wa-woowoo-wee-wa-woo, Wee-wa-woowoo-wee-wa-woo.
In other words, BUMP.
Last edited by TheGameMaster1231 (2010-07-24 08:40:46)
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aion5 wrote:
can I help with this I actually applied on your site.
Please try not to post on old topics (this one was last posted on 2 years ago, I think it's dead...)
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