look again
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Oh, um... I was working on a project with something like this; it's fast enough to be machine-gun-worthy and calculates pretty well, if I must say so myself. I wasn't going to post it, but here it is.
Last edited by nXIII (2010-05-30 12:02:32)
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Re-Re did mine and now faster for you.
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True, but not by much.
And and to let you know NXIII I have made a
(Get (VARIABLE v) from mesh block in Panther)
Like the sensor value block, except you can drag blocks, such as
(join |hello| and | world) in it or type so you can make a Mesh MMOG with unlimited players.
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johnnydean1 wrote:
True, but not by much.
And and to let you know NXIII I have made a
(Get (VARIABLE v) from mesh block in Panther)
Like the sensor value block, except you can drag blocks, such as
(join |hello| and | world) in it or type so you can make a Mesh MMOG with unlimited players.
yes by much: run it in pres mode.
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Ok when run in presentation mode it does. But yours does not constantly spin and is not a laser.
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johnnydean1 wrote:
Ok when run in presentation mode it does. But yours does not constantly spin and is not a laser.
Well it's not very difficult to make it into one....
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nXIII wrote:
johnnydean1 wrote:
Ok when run in presentation mode it does. But yours does not constantly spin and is not a laser.
Well it's not very difficult to make it into one....
Could you make it into one? I'm quite busy...
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SeptimusHeap wrote:
nXIII wrote:
johnnydean1 wrote:
Ok when run in presentation mode it does. But yours does not constantly spin and is not a laser.
Well it's not very difficult to make it into one....
Could you make it into one? I'm quite busy...
OK... Sorry, I have to do it tomorrow, it's kind of late here right now.
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He's done it
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Here it is:
http://scratch.mit.edu/projects/A__B__3__T__E__S__T/1117491.
I didn't make it though.
Last edited by calebxy (2010-06-11 15:54:47)
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calebxy wrote:
Here it is:
http://scratch.mit.edu/projects/A__B__3__T__E__S__T/1117491.
I didn't make it though.
Confusing scripting, though... not as confusing as nXIII one, but... that one did use the stretch blocks...
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I was thinking that seeing you have a <color ◙ touching ◙ ?> block, you could shade the lazer beam darkest at base and lightest at end or visa versa. then you could use Panther to work out which colur is touching the blue (closest to centre has priority) and then the stretch effect can be changed faster or slower according to how far away the shading technique says the lazer tip is from the blue. that way you get speed AND precision because the stretch effect works quickly if the tip is far from the aim point and more accurately when it is almost touching the blue. Dunno how much sense that makes
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@Sparks
I understand it, but wouldn't the laser look weird and you'd get flashing.
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sparks wrote:
johnnydean1 wrote:
@Sparks
I understand it, but wouldn't the laser look weird and you'd get flashing.fair enough, it was just a quick though
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Take a look at nXIII's one, it is like that but a bit more advanced.
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