RHY3756547 wrote:
tinoesroho wrote:
Real Life Example:
DSGAMEMAKER Community]
The n00b, in this case, we'll call him f001, completely disregarded an expert]'s post on starting a project - stickied and all. Sorry for him - he went ahead and said outright he'd be making "Pokemon Eclipse", much to the amusement of the community.
Claiming to have made succesful games in scratch, once again to [the one and only dsgm expert]'s guffaws, [f001] also wrote that he had "put this project on hold". But wait, he hadn't started yet. *flicks fingers, hoping for game to magically appear fully created on desktop*
Sadly, the kid didn't learn from there - he continued "announcing" new projects.
Today, this kid is an outcast from the community. And a laughing stock.
Of course, he had a final failure: joining the ill-fated Pokemon Orgins project. LOL.Hey, what happens on DSGM has nothing to do with scratch.
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Most of the DSGM members are Scratch members and vice-versa. Same concepts, same ideas, same community... except that at DSGM the admin can be a bit cranky and to the point.
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iCode-747 wrote:
No comment.
Just this:
I would but this game for 25 dollars: http://scratch.mit.edu/projects/RHY3756547/842216
That is a very-close-to-professional game.
And not all of the games on Scrstch have to be professional. Remember, this is a learning community, for programmers.
You learn from your mistakes. This is not a professional game conference online. So people make mistakes and learn from them, and in the process, will never make that mistake again. The human brains' only limit is itself.
So, to wrap up:
Scratch is not the iPhone SDK. It is it's own programming language. It's made for kids and teens to learn how to program, or once they know, to push Scratch's abilities to the limit.
In other words, mistakes are welcome on the Scratch website.
That's all I wanted to say.
Sorry if anyone got mixed up. It's just the way my brain processes information.![]()
Wow! That's a professional game! I seriously doubt I could pull that off... unless I spent a lot of time on polishing it up. The most I could do would be a bare bones engine.... Or so I say.
Hmm... I guess I've made many mistakes - posting was my major blunder. Now that I reflect, my life has been a series of amateurish blunders. Maybe I'm just bitter, or perhaps I don't want others to disappoint themselves.
Oh yeah, *grabs cookie*
*mouth full " Thank you"*
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TheSaint wrote:
Kid, stop bashing. Seriuosly.
Also, get your facts straight.
http://scratch.mit.edu/projects/TheSaint/859522
A complete (Nearly) engine of the game, with storyline, battles, and rivals. Somehow, I don't think this is a failure, no?
Uh.... You really are dedicated to this, aren't you? You're one of the few people I've seen who goes on no matter how impossible the thing looks... other than myself (and yes, I'm a bit egotistic. You get to be that way after years of rejection)
It's a tad buggy. Personal rule #21: Never release an incomplete or buggy project. I wrote that rule after uploading my second remix/bugfix. My first upload (now deleted, courtesy of yours truly) was rather messed up - compilation error?
If anything, try fixing the bugs.
http://scratch.mit.edu/projects/Oldschooler2/63748
One of the most Loved games ever on Scratch, and it is a demo. Once again, I don't think he turned into your portrayal of a pokmon maker.
Heh... I can't seem to get past the "what is your name?" screen. Either a lack of coding or a lack of posted instructions. Then again, I've done worse.
Stop discouraging kids, especially when others have succeeded in what you Either you meant to write "said" or "think" can't be done. STFU.
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Stickman704 wrote:
tinoesroho wrote:
Parting Words:
I'm well qualified to write this - I announced development of Protoman Battle Network (shameless plug: Try Protoman Battle Network Paradox, download only, when it's finished) just hours after creating an account. Sure, I regret it now, but I've still got to finish the thing. At least I've got something to show for it anyways.
I'd laugh my socks off if you stopped working on it![]()
DON'T TRY TO MAKE FANGAMES - POKEMON, HALO OR WHATEVER. OR AT LEAST IF YOU HAVEN'T GOT YEARS OF EXPERIENCE CODING.
What's stopping them? If they want to do something then the only one standing in their way is themselves
I'd laugh, too. Really. I rarely give up on something, even at the cost of progress, image or reputation. Hmm.... Screenshot (of my *unfinished* game demo), anybody?
True. The only thing stopping you is you. The resources are all there (all sprites ripped, tools in place, etc), but do you have the drive to see it through until the end? That's the question.
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TheSaint wrote:
http://scratch.mit.edu/projects/TheSaint/859522
A complete (Nearly) engine of the game, with storyline, battles, and rivals. Somehow, I don't think this is a failure, no?
It's lacking in quality in areas and is quite buggy. When you make games you should always put quality over quantity.
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O.o I see you're getting a lot of angry posts here. Cool down everyone, we don't want a flame war here.
If you don't feel like arguing with everyone anymore I can close this topic for you. ^^
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MyRedNeptune wrote:
O.o I see you're getting a lot of angry posts here. Cool down everyone, we don't want a flame war here.
If you don't feel like arguing with everyone anymore I can close this topic for you. ^^
please do! everybody is fighting i don't like that!
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MyRedNeptune wrote:
And no cookies for you Stickman. D8<
Anyway, here's my thoughts on this...
Most of this is true, and when you really mess up, starting again is helpful (new account nobody knows you).
Announcing is a mistake, but only if you haven't even worked on the project to the point that you understand how much work would be required. Same goes for asking for help. The problem is people who have no idea how much work something will take and start preparing everything, only to find that they can't do it.
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Yeah. Note to self: If Mess Up < Big Mess Up then Create New Account
Whew. I've tackled harder things in my life time, and I know I can handle making Protoman Battle Network. The question is.... when will I finish it?
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MyRedNeptune wrote:
tinoesroho wrote:
Shoot me for scaring the new users off.
I'd prefer to eat you with soy sause actually. :3
Stickman704 wrote:
Bit like you really.
Now now children, let's play nice. :3 Does anybody want cookies? I'll give you some if you're nice today... :-D
And no cookies for you Stickman. D8<
Awww. Please please please! *removes* Please?
MyRedNeptune wrote:
O.o I see you're getting a lot of angry posts here. Cool down everyone, we don't want a flame war here.
If you don't feel like arguing with everyone anymore I can close this topic for you. ^^
No and No
Last edited by Stickman704 (2010-06-10 14:46:10)
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Stickman704 wrote:
No and No![]()
*agreed* *grabs cookie*
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*Takes all the cookies in the thread*
I was thinking about what he said, It is true what you are saying, it's just that I did not like the way you were delivering it and naming a scratcher. Maybe if you reedited it into a nicer tone perhaps?
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tinoesroho wrote:
"I'm going to make a new pokemon game"
The famous first (and usually last) words of a new and ambitious member. Always shooting for the sky, biting off more than they can chew...
It took a large team of over 200 PROFESSIONALS over 2 YEARS to develop a game in the popular Pokemon series - and millions of dollars. So why does a school kid think they can pull it off by themself, when they can hardly make a worthwhile project and have school to boot?
Maybe someone can't make a whole pokemon game but they can make a game that uses pokemon and the pokemon battle system
Mistake #1 - Announcing Intention
Excuse me, but are you crazy? This is going to make you a laughingstock - in real life and in the community. Welcome to the Hall of Shame, the list of all time greatest losers.
Don't announce something you won't be able to do. It's simple, eh?
Got a point about not biting off more that you can chew, but people can announce what they want
Mistake #2 - Asking for help
"I need a spriter...."
Want to make yourself a larger idiot? Congratulations, kid. Never, ever ask somebody for help - ever. In the worst case, they'll turn on you and reveal everything - your poor, pitiful skills included.
[color=red]Disagree COMPLEATLY, people can ask for help and colab all they want[color]
Mistake #3 - Releasing "Beta" and requesting Love-its
Firstly, never release an unfinished product. Especially when it stinks. Second, don't request love-its. Ever.
People will laugh at you for ripping Pikachu sprites and failing to code the whole darned thing correctly. *grin*
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