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#1 2010-06-08 02:45:41

tinoesroho
Scratcher
Registered: 2010-04-26
Posts: 100+

How NOT To Do A Project

"I'm going to make a new pokemon game"

The famous first (and usually last) words of a new and ambitious member. Always shooting for the sky, biting off more than they can chew...

It took a large team of over 200 PROFESSIONALS over 2 YEARS to develop a game in the popular Pokemon series - and millions of dollars. So why does a school kid think they can pull it off by themself, when they can hardly make a worthwhile project and have school to boot?

Mistake #1 - Announcing Intention

Excuse me, but are you crazy? This is going to make you a laughingstock - in real life and in the community. Welcome to the Hall of Shame, the list of all time greatest losers.

Don't announce something you won't be able to do. It's simple, eh?

Mistake #2 - Asking for help

"I need a spriter...."

Want to make yourself a larger idiot? Congratulations, kid. Never, ever ask somebody for help - ever. In the worst case, they'll turn on you and reveal everything - your poor, pitiful skills included.

Mistake #3 - Releasing "Beta" and requesting Love-its

Firstly, never release an unfinished product. Especially when it stinks. Second, don't request love-its. Ever.

People will laugh at you for ripping Pikachu sprites and failing to code the whole darned thing correctly. *grin*

Real Life Example:

DSGAMEMAKER Community]

The n00b, in this case, we'll call him f001, completely disregarded an expert]'s post on starting a project - stickied and all. Sorry for him - he went ahead and said outright he'd be making "Pokemon Eclipse", much to the amusement of the community.

Claiming to have made succesful games in scratch, once again to [the one and only dsgm expert]'s guffaws, [f001] also wrote that he had "put this project on hold". But wait, he hadn't started yet. *flicks fingers, hoping for game to magically appear fully created on desktop*

Sadly, the kid didn't learn from there - he continued "announcing" new projects.
Today, this kid is an outcast from the community. And a laughing stock.

Of course, he had a final failure: joining the ill-fated Pokemon Orgins project. LOL.

Parting Words:

I'm well qualified to write this - I announced development of Protoman Battle Network (shameless plug: Try Protoman Battle Network Paradox, download only, when it's finished) just hours after creating an account. Sure, I regret it now, but I've still got to finish the thing. At least I've got something to show for it anyways.

DON'T TRY TO MAKE FANGAMES - POKEMON, HALO OR WHATEVER. OR AT LEAST IF YOU HAVEN'T GOT YEARS OF EXPERIENCE CODING.

Last edited by tinoesroho (2010-06-08 14:45:57)


 Maurer Rose by TheVikings Should be featured. See the project in action here and my reasons here. 

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#2 2010-06-08 04:08:41

08jackt
Scratcher
Registered: 2007-09-12
Posts: 1000+

Re: How NOT To Do A Project

moral of the story: don't try


http://i39.tinypic.com/jgtswi.png

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#3 2010-06-08 06:42:19

MyRedNeptune
Community Moderator
Registered: 2007-05-07
Posts: 1000+

Re: How NOT To Do A Project

Sorry, but I'm afraid I don't agree with your post there.

tinoesroho wrote:

Mistake #1 - Announcing Intention

Excuse me, but are you crazy? This is going to make you a laughingstock - in real life and in the community. Welcome to the Hall of Shame, the list of all time greatest losers.

I don't think there's anything bad in trying to do someting big - be it a successful attempt or not. Either way a person learns and gains experience which they can use later on in their life. And they shouldn't have to worry about becoming a "laughingstock" - members of our community are generally nice and accepting.  smile

tinoesroho wrote:

Mistake #2 - Asking for help

"I need a spriter...."

Want to make yourself a larger idiot? Congratulations, kid. Never, ever ask somebody for help - ever. In the worst case, they'll turn on you and reveal everything - your poor, pitiful skills included.

Scratch was made as a tool for learning. That isn't limited to programming - Scratchers also learn to collaborate, remix and share.

Collaboration has always been an essential part of the Scratch community. Just look at the amount of miniature companies and sprite request galleries - they have been here since the dawn of Scratch.  smile


P.S. It's not a really good idea to "name names" here on the Forums - it's considered to be disrespectful and violates the Terms of Use.

Cheers! ^^


http://i52.tinypic.com/5es7t0.png I know what you're thinking! "Neptune! Get rid of those filthy advertisements and give us back the Zarathustra siggy, you horrible person!" Well, don't worry about it, the Zara siggy will be back soon, new and improved! ^^ Meanwhile, just do what the sig tells you to. >.>

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#4 2010-06-08 14:43:39

tinoesroho
Scratcher
Registered: 2010-04-26
Posts: 100+

Re: How NOT To Do A Project

Shoot me - some people are really dedicated to their projects. It's the newcomers that rankle me.

Eh... I guess the real message is if you want to do something - do it with all your heart, and don't give up.

Oh well. I guess I'll have to write a post on "How NOT to Write A Post". ;-)

Don't get me wrong - I love n00bs, and I'd hate to see you fail.


 Maurer Rose by TheVikings Should be featured. See the project in action here and my reasons here. 

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#5 2010-06-08 14:50:11

Composer
Scratcher
Registered: 2010-03-31
Posts: 100+

Re: How NOT To Do A Project

Everyone is a newcomer once. Plus, 'n00bs' become veterans after all the others move on  big_smile  .
  Shouldn't this be in 'All About Scratch'? Miscellaneous is for off-topic things, and this is certainly on-topic  hmm

Last edited by Composer (2010-06-08 14:50:21)


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#6 2010-06-08 15:00:42

RHY3756547
Scratcher
Registered: 2009-08-15
Posts: 1000+

Re: How NOT To Do A Project

tinoesroho wrote:

Mistake #1 - Announcing Intention

Excuse me, but are you crazy? This is going to make you a laughingstock - in real life and in the community. Welcome to the Hall of Shame, the list of all time greatest losers.

I announced some of my games that I could easily pull off but would have a long development time. Unfortunately my attention span isn't more than 2 days on a project, so they're kind of on/off developments.

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#7 2010-06-08 15:04:00

kiwi95
Scratcher
Registered: 2009-07-02
Posts: 1000+

Re: How NOT To Do A Project

I have to say, this post is quite rude.

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#8 2010-06-08 15:08:39

Kileymeister
Scratcher
Registered: 2008-04-17
Posts: 1000+

Re: How NOT To Do A Project

After reading the first couple of Mistakes, I concluded this post was a joke, because I think announcing stuff is fine because it let's people know what you're up to, and because asking for help obviously is a good thing, because it lets you learn from others and make a project that much better.

Then I realized this wasn't a joke...

Last edited by Kileymeister (2010-06-08 15:09:06)


I'm back, and showcasing two new* projects!  Click left or right on the image below to see!
http://img109.imageshack.us/img109/7905/part1l.pnghttp://img859.imageshack.us/img859/6417/part2bf.png

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#9 2010-06-08 15:14:38

Composer
Scratcher
Registered: 2010-03-31
Posts: 100+

Re: How NOT To Do A Project

kiwi95 wrote:

I have to say, this post is quite rude.

My post? Oh! I thought you were the topic creator XDD


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#10 2010-06-08 15:17:12

Greenboi
Scratcher
Registered: 2010-01-30
Posts: 1000+

Re: How NOT To Do A Project

This might discourage members, thats not what the community needs.  sad

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#11 2010-06-08 15:20:11

webgal15
Scratcher
Registered: 2009-06-17
Posts: 1000+

Re: How NOT To Do A Project

tinoesroho wrote:

Mistake #2 - Asking for help

How is asking for help a mistake? Asking for help and collaborating on projects is just fine, and not what would be called "a mistake".


Now only using this account to post in Miscellaneous, but when Miss_Webgal becomes a Scratcher I'm ditching this account.

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#12 2010-06-08 15:20:59

Stickman704
Scratcher
Registered: 2009-01-31
Posts: 1000+

Re: How NOT To Do A Project

tinoesroho wrote:

"I'm going to make a new pokemon game"

The famous first (and usually last) words of a new and ambitious member. Always shooting for the sky, biting off more than they can chew...

It took a large team of over 200 PROFESSIONALS over 2 YEARS to develop a game in the popular Pokemon series - and millions of dollars. So why does a school kid think they can pull it off by themself, when they can hardly make a worthwhile project and have school to boot?

It's possible to make a game. (wow)

Mistake #1 - Announcing Intention

Excuse me, but are you crazy? This is going to make you a laughingstock - in real life and in the community. Welcome to the Hall of Shame, the list of all time greatest losers.

Don't announce something you won't be able to do. It's simple, eh?

Yup. This is a mistake people make all the time. Everyone annouces something but then closes up shop. But look at red alert 2 mods. Over half of the mods haven't realeased the full version.

Mistake #2 - Asking for help

"I need a spriter...."

Want to make yourself a larger idiot? Congratulations, kid. Never, ever ask somebody for help - ever. In the worst case, they'll turn on you and reveal everything - your poor, pitiful skills included.

No. People won't see you as an idiot. Maybe you do, but I don't. When someone asks for help, instead of laughing at them, get off your backside and give them help. Or is it that you can't give them help and you can't make a project like them?

Mistake #3 - Releasing "Beta" and requesting Love-its

Firstly, never release an unfinished product. Especially when it stinks. Second, don't request love-its. Ever.

Again, sometimes a mistake. Ever tried encouraging them to realeaase demos in biggar bits?

People will laugh at you for ripping Pikachu sprites and failing to code the whole darned thing correctly. *grin*

I don't. Not many people do. Maybe it's because the people who do can't actually rip a sprite off a sprite, but *cough*

Real Life Example:

DSGAMEMAKER Community]

The n00b, in this case, we'll call him f001, completely disregarded an expert]'s post on starting a project - stickied and all. Sorry for him - he went ahead and said outright he'd be making "Pokemon Eclipse", much to the amusement of the community.

Could you stand all the attention. Not many people can. Plus this is offensive.

Claiming to have made succesful games in scratch, once again to [the one and only dsgm expert]'s guffaws, [f001] also wrote that he had "put this project on hold". But wait, he hadn't started yet. *flicks fingers, hoping for game to magically appear fully created on desktop*

Sadly, the kid didn't learn from there - he continued "announcing" new projects.
Today, this kid is an outcast from the community. And a laughing stock.

If you joined when you were young, you would of done this. No, you would of done this. Really. You think I'm joking. I did it.

Of course, he had a final failure: joining the ill-fated Pokemon Orgins project. LOL.

No comment

Parting Words:

I'm well qualified to write this - I announced development of Protoman Battle Network (shameless plug: Try Protoman Battle Network Paradox, download only, when it's finished) just hours after creating an account. Sure, I regret it now, but I've still got to finish the thing. At least I've got something to show for it anyways.

I'd laugh my socks off if you stopped working on it  smile

DON'T TRY TO MAKE FANGAMES - POKEMON, HALO OR WHATEVER. OR AT LEAST IF YOU HAVEN'T GOT YEARS OF EXPERIENCE CODING.

What's stopping them? If they want to do something then the only one standing in their way is themselves

Last edited by Stickman704 (2010-06-10 14:43:10)


Dun dun dun dun dun dun.... dun dun dun dun dun dun...  tongue

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#13 2010-06-08 15:21:10

tinoesroho
Scratcher
Registered: 2010-04-26
Posts: 100+

Re: How NOT To Do A Project

True. That's why I'm writing a new user guide. Shoot me for scaring the new users off.


 Maurer Rose by TheVikings Should be featured. See the project in action here and my reasons here. 

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#14 2010-06-08 16:04:57

MyRedNeptune
Community Moderator
Registered: 2007-05-07
Posts: 1000+

Re: How NOT To Do A Project

tinoesroho wrote:

Shoot me for scaring the new users off.

I'd prefer to eat you with soy sause actually. :3

Stickman704 wrote:

Bit like you really.

Now now children, let's play nice. :3 Does anybody want cookies? I'll give you some if you're nice today... :-D

And no cookies for you Stickman. D8<


http://i52.tinypic.com/5es7t0.png I know what you're thinking! "Neptune! Get rid of those filthy advertisements and give us back the Zarathustra siggy, you horrible person!" Well, don't worry about it, the Zara siggy will be back soon, new and improved! ^^ Meanwhile, just do what the sig tells you to. >.>

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#15 2010-06-08 16:24:26

MyRedNeptune
Community Moderator
Registered: 2007-05-07
Posts: 1000+

Re: How NOT To Do A Project

tinoesroho wrote:

Shoot me - some people are really dedicated to their projects. It's the newcomers that rankle me.

Again, I like soy sauce better than shooting.

Let new people learn from their mistakes - they will still understand everything eventually. By expressing your disdain in a negative attitude like that you're just going to put yourself down in the eyes of people.  sad 

So just try to be respectful and stay positive ok?  smile


http://i52.tinypic.com/5es7t0.png I know what you're thinking! "Neptune! Get rid of those filthy advertisements and give us back the Zarathustra siggy, you horrible person!" Well, don't worry about it, the Zara siggy will be back soon, new and improved! ^^ Meanwhile, just do what the sig tells you to. >.>

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#16 2010-06-08 16:32:33

RHY3756547
Scratcher
Registered: 2009-08-15
Posts: 1000+

Re: How NOT To Do A Project

tinoesroho wrote:

Real Life Example:

DSGAMEMAKER Community]

The n00b, in this case, we'll call him f001, completely disregarded an expert]'s post on starting a project - stickied and all. Sorry for him - he went ahead and said outright he'd be making "Pokemon Eclipse", much to the amusement of the community.

Claiming to have made succesful games in scratch, once again to [the one and only dsgm expert]'s guffaws, [f001] also wrote that he had "put this project on hold". But wait, he hadn't started yet. *flicks fingers, hoping for game to magically appear fully created on desktop*

Sadly, the kid didn't learn from there - he continued "announcing" new projects.
Today, this kid is an outcast from the community. And a laughing stock.

Of course, he had a final failure: joining the ill-fated Pokemon Orgins project. LOL.

Hey, what happens on DSGM has nothing to do with scratch.  yikes

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#17 2010-06-08 16:46:10

maail
Scratcher
Registered: 2009-04-02
Posts: 1000+

Re: How NOT To Do A Project

MyRedNeptune wrote:

tinoesroho wrote:

Shoot me for scaring the new users off.

I'd prefer to eat you with soy sause actually. :3

Stickman704 wrote:

Bit like you really.

Now now children, let's play nice. :3 Does anybody want cookies? I'll give you some if you're nice today... :-D

And no cookies for you Stickman. D8<

i was nice today can i have one!


http://i.imgur.com/uH8sS.png

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#18 2010-06-08 16:49:26

maail
Scratcher
Registered: 2009-04-02
Posts: 1000+

Re: How NOT To Do A Project

okay.....this is sad.....it is like say don't try it will hurt,today i was scarred to touch  a big bird but i tried got got over it i touched it.so just try and it will work i am makeing pokemon sky blue so what!


http://i.imgur.com/uH8sS.png

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#19 2010-06-08 16:51:28

Composer
Scratcher
Registered: 2010-03-31
Posts: 100+

Re: How NOT To Do A Project

MyRedNeptune wrote:

tinoesroho wrote:

Shoot me - some people are really dedicated to their projects. It's the newcomers that rankle me.

Again, I like soy sauce better than shooting.

Let new people learn from their mistakes - they will still understand everything eventually. By expressing your disdain in a negative attitude like that you're just going to put yourself down in the eyes of people.  sad 

So just try to be respectful and stay positive ok?  smile

Grandma Neputune! I want a snack  tongue


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#20 2010-06-08 17:04:28

MyRedNeptune
Community Moderator
Registered: 2007-05-07
Posts: 1000+

Re: How NOT To Do A Project

Now that's much better. Yep, you can take as much cookies as you want. :-D


http://i52.tinypic.com/5es7t0.png I know what you're thinking! "Neptune! Get rid of those filthy advertisements and give us back the Zarathustra siggy, you horrible person!" Well, don't worry about it, the Zara siggy will be back soon, new and improved! ^^ Meanwhile, just do what the sig tells you to. >.>

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#21 2010-06-08 17:05:21

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: How NOT To Do A Project

MyRedNeptune wrote:

Now that's much better. Yep, you can take as much cookies as you want. :-D

My second meal of cookies of the day yay!


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

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#22 2010-06-08 17:06:03

illusionist
Retired Community Moderator
Registered: 2008-07-02
Posts: 1000+

Re: How NOT To Do A Project

...Lets try to stay on topic...


http://i.imgur.com/8LX1NrV.png

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#23 2010-06-08 17:19:42

iCode-747
Scratcher
Registered: 2009-11-21
Posts: 1000+

Re: How NOT To Do A Project

No comment.

Just this:

I would but this game for 25 dollars: http://scratch.mit.edu/projects/RHY3756547/842216

That is a very-close-to-professional game.

And not all of the games on Scrstch have to be professional. Remember, this is a learning community, for programmers.

You learn from your mistakes. This is not a professional game conference online. So people make mistakes and learn from them, and in the process, will never make that mistake again. The human brains' only limit is itself.

So, to wrap up:

Scratch is not the iPhone SDK. It is it's own programming language. It's made for kids and teens to learn how to program, or once they know, to push Scratch's abilities to the limit.

In other words, mistakes are welcome on the Scratch website.

That's all I wanted to say.

Sorry if anyone got mixed up. It's just the way my brain processes information.  smile


-End Transmission-

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#24 2010-06-08 17:57:00

RHY3756547
Scratcher
Registered: 2009-08-15
Posts: 1000+

Re: How NOT To Do A Project

iCode-747 wrote:

No comment.

Just this:

I would but this game for 25 dollars: http://scratch.mit.edu/projects/RHY3756547/842216

That is a very-close-to-professional game.

And not all of the games on Scrstch have to be professional. Remember, this is a learning community, for programmers.

You learn from your mistakes. This is not a professional game conference online. So people make mistakes and learn from them, and in the process, will never make that mistake again. The human brains' only limit is itself.

So, to wrap up:

Scratch is not the iPhone SDK. It is it's own programming language. It's made for kids and teens to learn how to program, or once they know, to push Scratch's abilities to the limit.

In other words, mistakes are welcome on the Scratch website.

That's all I wanted to say.

Sorry if anyone got mixed up. It's just the way my brain processes information.  smile

I just played my game again (with a score of +30 lol) and I would say that would only worth $1 on the iPhone App store. Not really proud of that game, but thanks anyway.  smile

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#25 2010-06-08 18:24:55

TheSaint
Scratcher
Registered: 2008-11-04
Posts: 1000+

Re: How NOT To Do A Project

Kid, stop bashing. Seriuosly.
Also, get your facts straight.

http://scratch.mit.edu/projects/TheSaint/859522
A complete (Nearly) engine of the game, with storyline, battles, and rivals. Somehow, I don't think this is a failure, no?

http://scratch.mit.edu/projects/Oldschooler2/63748
One of the most Loved games ever on Scratch, and it is a demo. Once again, I don't think he turned into your portrayal of a pokmon maker.

Stop discouraging kids, especially when others have succeeded in what you can't be done. [removed by Forum Moderator - please don't use insults].

Last edited by Paddle2See (2010-06-09 05:26:01)

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