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#1 2010-06-06 17:04:35

samurai768
Scratcher
Registered: 2009-07-21
Posts: 1000+

A Volume Mixer

This morning, I was making an animation,and it had music and graphics and voices, it WAS AWESOME! Sadly, the voices weren't heard over the loud music.

A volume mixer for separate noises would be great!

It could make some things louder, and some things softer.

What do you think?

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#2 2010-06-06 17:12:25

iCode-747
Scratcher
Registered: 2009-11-21
Posts: 1000+

Re: A Volume Mixer

You can change the volume, right?

What are these blocks?

http://img143.imageshack.us/img143/5804/screenshot20100607at611.png

Or do these only control instrument volume?


-End Transmission-

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#3 2010-06-06 17:18:45

Greatdane
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Registered: 2007-06-05
Posts: 1000+

Re: A Volume Mixer

iCode-747 wrote:

You can change the volume, right?

What are these blocks?

http://img143.imageshack.us/img143/5804 … 7at611.png

Or do these only control instrument volume?

Those control all of the volume, but are global, which means they control all the volume.

The only thing I can think of is to change the volume in another program(Audacity for instance).

But I support!  big_smile


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#4 2010-06-06 17:28:03

iCode-747
Scratcher
Registered: 2009-11-21
Posts: 1000+

Re: A Volume Mixer

Oh, I see.

I support 100%!


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#5 2010-06-06 17:34:25

climber59
Scratcher
Registered: 2009-12-15
Posts: 100+

Re: A Volume Mixer

Well if the voices and music were in different sprites the volume blocks could make the music quieter and the voices louder.


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#6 2010-06-06 17:37:19

iCode-747
Scratcher
Registered: 2009-11-21
Posts: 1000+

Re: A Volume Mixer

climber59 wrote:

Well if the voices and music were in different sprites the volume blocks could make the music quieter and the voices louder.

The volume blocks control all of the sound.  sad


-End Transmission-

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#7 2010-06-06 18:34:52

coolstuff
Community Moderator
Registered: 2008-03-06
Posts: 1000+

Re: A Volume Mixer

Yeah, I definitely support - how would it work, though? I can't see a way to make this ultra-easy for users to understand and still be flexible. I guess you could play sounds through "channels" and adjust the volume of each channel, but I still think it would be nice to have the channels merge globally somehow... Thoughts?

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#8 2010-06-06 19:22:15

samurai768
Scratcher
Registered: 2009-07-21
Posts: 1000+

Re: A Volume Mixer

coolstuff wrote:

Yeah, I definitely support - how would it work, though? I can't see a way to make this ultra-easy for users to understand and still be flexible. I guess you could play sounds through "channels" and adjust the volume of each channel, but I still think it would be nice to have the channels merge globally somehow... Thoughts?

Well, every time you add a new sound, when you click on the volume mixer it will add another slider for volume, and it will all be one mixer.

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#9 2010-06-06 19:24:55

coolstuff
Community Moderator
Registered: 2008-03-06
Posts: 1000+

Re: A Volume Mixer

samurai768 wrote:

coolstuff wrote:

Yeah, I definitely support - how would it work, though? I can't see a way to make this ultra-easy for users to understand and still be flexible. I guess you could play sounds through "channels" and adjust the volume of each channel, but I still think it would be nice to have the channels merge globally somehow... Thoughts?

Well, every time you add a new sound, when you click on the volume mixer it will add another slider for volume, and it will all be one mixer.

Well, I was thinking more along the lines of blocks like "Play sound [x] in channel [y]" And then for every channel you could adjust the volume for - but I like your ideas, too.

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#10 2010-06-06 22:01:19

climber59
Scratcher
Registered: 2009-12-15
Posts: 100+

Re: A Volume Mixer

iCode-747 wrote:

climber59 wrote:

Well if the voices and music were in different sprites the volume blocks could make the music quieter and the voices louder.

The volume blocks control all of the sound.  sad

They control all of the sound of one sprite but not others. You are right if you are talking about online but offline they are sprite based.

Here look at this project (uploaded to mediafire because it wont work online)
http://www.mediafire.com/?nm22hhkdwe2

Last edited by climber59 (2010-06-06 22:04:20)


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#11 2010-06-07 20:18:44

gettysburg11
Scratcher
Registered: 2008-06-14
Posts: 1000+

Re: A Volume Mixer

I support, because I would probably end up using this idea in one of my projects, and because it's just a good idea.  big_smile


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#12 2010-06-08 06:55:02

MyRedNeptune
Community Moderator
Registered: 2007-05-07
Posts: 1000+

Re: A Volume Mixer

Greatdane wrote:

Those control all of the volume, but are global, which means they control all the volume.

Are you sure? I believe they control the sound on separate sprites. Although, that might only be true for Scratch sound blocks, since I've only ever used the volume blocks for my MIDI projects.


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#13 2010-06-08 07:39:30

coolstuff
Community Moderator
Registered: 2008-03-06
Posts: 1000+

Re: A Volume Mixer

MyRedNeptune wrote:

Greatdane wrote:

Those control all of the volume, but are global, which means they control all the volume.

Are you sure? I believe they control the sound on separate sprites. Although, that might only be true for Scratch sound blocks, since I've only ever used the volume blocks for my MIDI projects.

Oh, I'm pretty sure it control the sound for individual sprites - for example, when I start displaying the watcher for the volume, it says "[Sprite Name]'s Volume."

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#14 2010-06-08 10:49:31

juststickman
Scratcher
Registered: 2009-05-31
Posts: 1000+

Re: A Volume Mixer

coolstuff wrote:

MyRedNeptune wrote:

Greatdane wrote:

Those control all of the volume, but are global, which means they control all the volume.

Are you sure? I believe they control the sound on separate sprites. Although, that might only be true for Scratch sound blocks, since I've only ever used the volume blocks for my MIDI projects.

Oh, I'm pretty sure it control the sound for individual sprites - for example, when I start displaying the watcher for the volume, it says "[Sprite Name]'s Volume."

I'm pretty sure too...


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#15 2010-06-08 15:56:30

coka
Scratcher
Registered: 2007-11-03
Posts: 1000+

Re: A Volume Mixer

Great idea, instead of this,
http://img143.imageshack.us/img143/5804/screenshot20100607at611.png
the blocks could work like:
[change volume of [Meow ▼] by (-10) ]
and
[set volume of [Meow ▼] to (100) %]
and
(volume of [Meow ▼] )

Last edited by coka (2010-06-08 15:58:20)


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#16 2010-06-12 23:00:57

samurai768
Scratcher
Registered: 2009-07-21
Posts: 1000+

Re: A Volume Mixer

coka wrote:

Great idea, instead of this,
http://img143.imageshack.us/img143/5804 … 7at611.png
the blocks could work like:
[change volume of [Meow ▼] by (-10) ]
and
[set volume of [Meow ▼] to (100) %]
and
(volume of [Meow ▼] )

Or even better:

[change volume of sound [Meow ▼] by (10)]

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