Here's mine http://scratch.mit.edu/projects/roger-/1092973.
If the bullets don't show up, save the project and open it up again.
Offline
roger- wrote:
Here's mine http://scratch.mit.edu/projects/roger-/1092973.
If the bullets don't show up, save the project and open it up again.
OMG OMG OMG OMG OMG OMG... What the... that's incredible! There is only 1 violation of the rules that I have spotted, your bullets move at 40 steps which is above the decided 15 anyway there are no other entrees and I did not see how much of a job it would be to merge the projects, so I must award you with the prize of... errr..... AI Competition Winning?.... I know my bot wouldn't have stood a chance.
and
My most successful projects!Offline
Repto wrote:
roger- wrote:
Here's mine http://scratch.mit.edu/projects/roger-/1092973.
If the bullets don't show up, save the project and open it up again.OMG OMG OMG OMG OMG OMG... What the... that's incredible! There is only 1 violation of the rules that I have spotted, your bullets move at 40 steps which is above the decided 15 anyway there are no other entrees and I did not see how much of a job it would be to merge the projects, so I must award you with the prize of... errr..... AI Competition Winning?.... I know my bot wouldn't have stood a chance.
lol.
my bullets move 15 steps.
they just move 40 to look like they are at the end of the barrel(s [XD] )
Offline
Sorry for delay. End of year...exams and all that stuff
Also: Two violations of the rules (one is big: NO USE OF STAMP TOOL)
Here is mine. No rule violations AFAIK http://scratch.mit.edu/projects/bhz/1103869
Last edited by bhz (2010-06-06 15:42:49)
Offline
How will you do the competition? I need to know to ba able to enter. So I know what to do...? Ugh. Just tell me what color the bullet of the Ai I'm up against will be. (BTW-I'm entering.)

Offline
Original Rules:
Hide blocks are prohibited on tank sprite.
You cannot fire extra bullets to destroy other peoples bullets as this would require programming on both tanks.
If you have a method of evading bullets at all times then you must post it and I will decide whether it is illegal or not, if it is I will ban it, if it isn't then you may delete your post.
A delay between shots is optional.
The max speed of the tank is 15.
The max speed of the bullets are 15.
No more than one sprite for bullets however if you can make multiple bullets with one sprite, fine.
Bullets cannot explode or follow the opponent.
Only one sprite for base or movement allowed. You cannot have more than one tank.
You may have 4 sensors max.
You can have no more than 7 sprites in your entry.
Collaboration between bots will be done by me so please leave comments in your project telling me what to link up etc.
You may only have bullets as weapons.
You must have ordinary bullets which do not explode.
You cannot have lasers, follow missiles etc.
Scoring system done by me, you only score one per hit.
All sizes of tanks and bullets will be edited by me to ensure fairness throughout competition.
Set x to, set y to and glide blocks are prohibited.
Hide blocks are not allowed on main movement body.
There are no barriers, and all pen blocks are prohibited.
All bullets must come from turret, turret must forever go to the base.
Edited Rules:
Hide blocks are prohibited on tank sprite.
You cannot fire extra bullets to destroy other peoples bullets as this would require programming on both tanks.
If you have a method of evading bullets at all times then you must post it and I will decide whether it is illegal or not, if it is I will ban it, if it isn't then you may delete your post.
A delay between shots is optional.
The max speed of the tank is 15.
The max speed of the bullets are 15.
No more than one sprite for bullets however if you can make multiple bullets with one sprite, fine.
Edited out unnecessary rule
Only one sprite for base or movement allowed. You cannot have more than one tank.
You may have 4 sensors max.
You can have no more than 7 sprites in your entry.
Collaboration between bots will be done by me so please leave comments in your project telling me what to link up etc.
You may only have bullets as weapons.
You must have ordinary bullets which do not explode.
You cannot have lasers, follow missiles etc.
Scoring system will be done by me.
You only score one per hit.
All sizes of tanks and bullets will be edited by me to ensure fairness throughout competition.
Set x to, set y to and glide blocks are prohibited.
Hide blocks are not allowed on main movement body.
There are no barriers, and all pen blocks are prohibited.
All bullets must come from turret, turret must forever go to the base.
What if you don't have a turret? I don't want one. I have the ultimate system. If the bullet touches me, a bomb explodes in my bot, and it takes a hit from the enemy.

Offline
shamrocker wrote:
Original Rules:
Hide blocks are prohibited on tank sprite.
You cannot fire extra bullets to destroy other peoples bullets as this would require programming on both tanks.
If you have a method of evading bullets at all times then you must post it and I will decide whether it is illegal or not, if it is I will ban it, if it isn't then you may delete your post.
A delay between shots is optional.
The max speed of the tank is 15.
The max speed of the bullets are 15.
No more than one sprite for bullets however if you can make multiple bullets with one sprite, fine.
Bullets cannot explode or follow the opponent.
Only one sprite for base or movement allowed. You cannot have more than one tank.
You may have 4 sensors max.
You can have no more than 7 sprites in your entry.
Collaboration between bots will be done by me so please leave comments in your project telling me what to link up etc.
You may only have bullets as weapons.
You must have ordinary bullets which do not explode.
You cannot have lasers, follow missiles etc.
Scoring system done by me, you only score one per hit.
All sizes of tanks and bullets will be edited by me to ensure fairness throughout competition.
Set x to, set y to and glide blocks are prohibited.
Hide blocks are not allowed on main movement body.
There are no barriers, and all pen blocks are prohibited.
All bullets must come from turret, turret must forever go to the base.Edited Rules:
Hide blocks are prohibited on tank sprite.
You cannot fire extra bullets to destroy other peoples bullets as this would require programming on both tanks.
If you have a method of evading bullets at all times then you must post it and I will decide whether it is illegal or not, if it is I will ban it, if it isn't then you may delete your post.
A delay between shots is optional.
The max speed of the tank is 15.
The max speed of the bullets are 15.
No more than one sprite for bullets however if you can make multiple bullets with one sprite, fine.
Edited out unnecessary rule
Only one sprite for base or movement allowed. You cannot have more than one tank.
You may have 4 sensors max.
You can have no more than 7 sprites in your entry.
Collaboration between bots will be done by me so please leave comments in your project telling me what to link up etc.
You may only have bullets as weapons.
You must have ordinary bullets which do not explode.
You cannot have lasers, follow missiles etc.
Scoring system will be done by me.
You only score one per hit.
All sizes of tanks and bullets will be edited by me to ensure fairness throughout competition.
Set x to, set y to and glide blocks are prohibited.
Hide blocks are not allowed on main movement body.
There are no barriers, and all pen blocks are prohibited.
All bullets must come from turret, turret must forever go to the base.What if you don't have a turret? I don't want one. I have the ultimate system. If the bullet touches me, a bomb explodes in my bot, and it takes a hit from the enemy.
![]()
No explosions but anyway the thing is over. You can run the Competition if you wish, I don't want to any more
and
My most successful projects!Offline
Repto wrote:
shamrocker wrote:
Original Rules:
Hide blocks are prohibited on tank sprite.
You cannot fire extra bullets to destroy other peoples bullets as this would require programming on both tanks.
If you have a method of evading bullets at all times then you must post it and I will decide whether it is illegal or not, if it is I will ban it, if it isn't then you may delete your post.
A delay between shots is optional.
The max speed of the tank is 15.
The max speed of the bullets are 15.
No more than one sprite for bullets however if you can make multiple bullets with one sprite, fine.
Bullets cannot explode or follow the opponent.
Only one sprite for base or movement allowed. You cannot have more than one tank.
You may have 4 sensors max.
You can have no more than 7 sprites in your entry.
Collaboration between bots will be done by me so please leave comments in your project telling me what to link up etc.
You may only have bullets as weapons.
You must have ordinary bullets which do not explode.
You cannot have lasers, follow missiles etc.
Scoring system done by me, you only score one per hit.
All sizes of tanks and bullets will be edited by me to ensure fairness throughout competition.
Set x to, set y to and glide blocks are prohibited.
Hide blocks are not allowed on main movement body.
There are no barriers, and all pen blocks are prohibited.
All bullets must come from turret, turret must forever go to the base.Edited Rules:
Hide blocks are prohibited on tank sprite.
You cannot fire extra bullets to destroy other peoples bullets as this would require programming on both tanks.
If you have a method of evading bullets at all times then you must post it and I will decide whether it is illegal or not, if it is I will ban it, if it isn't then you may delete your post.
A delay between shots is optional.
The max speed of the tank is 15.
The max speed of the bullets are 15.
No more than one sprite for bullets however if you can make multiple bullets with one sprite, fine.
Edited out unnecessary rule
Only one sprite for base or movement allowed. You cannot have more than one tank.
You may have 4 sensors max.
You can have no more than 7 sprites in your entry.
Collaboration between bots will be done by me so please leave comments in your project telling me what to link up etc.
You may only have bullets as weapons.
You must have ordinary bullets which do not explode.
You cannot have lasers, follow missiles etc.
Scoring system will be done by me.
You only score one per hit.
All sizes of tanks and bullets will be edited by me to ensure fairness throughout competition.
Set x to, set y to and glide blocks are prohibited.
Hide blocks are not allowed on main movement body.
There are no barriers, and all pen blocks are prohibited.
All bullets must come from turret, turret must forever go to the base.What if you don't have a turret? I don't want one. I have the ultimate system. If the bullet touches me, a bomb explodes in my bot, and it takes a hit from the enemy.
![]()
No explosions but anyway the thing is over. You can run the Competition if you wish, I don't want to any more
Kay, I will. I'll ask a mod to close this one. Then, I'll open a new one, k?
I'll make sure the mod sends a message of the new one.
And I'm making a new rule list.
You can join, if you want.

Offline
This topic seems to be irrelevant right now, so I'm closing it. Shamrocker will be continuing the contest in this thread:
http://scratch.mit.edu/forums/viewtopic.php?id=37358
Last edited by Paddle2See (2010-06-06 19:13:54)
Offline