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#76 2010-05-30 16:20:14

roger-
Scratcher
Registered: 2010-02-13
Posts: 100+

Re: AI Competition

Hope your computer has at least 2 gigs of memory, cause my AI takes up about 1 gig....


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#77 2010-06-01 23:38:27

roger-
Scratcher
Registered: 2010-02-13
Posts: 100+

Re: AI Competition

Here's mine http://scratch.mit.edu/projects/roger-/1092973.
If the bullets don't show up, save the project and open it up again.


Food is Fat. Fat is power.
        I am almighty.

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#78 2010-06-02 07:29:14

Repto
Scratcher
Registered: 2010-01-10
Posts: 88

Re: AI Competition

roger- wrote:

Here's mine http://scratch.mit.edu/projects/roger-/1092973.
If the bullets don't show up, save the project and open it up again.

OMG OMG OMG OMG OMG OMG... What the... that's incredible! There is only 1 violation of the rules that I have spotted, your bullets move at 40 steps which is above the decided 15 anyway there are no other entrees and I did not see how much of a job it would be to merge the projects, so I must award you with the prize of... errr..... AI Competition Winning?.... I know my bot wouldn't have stood a chance.


http://scratch.mit.edu/static/projects/Repto/1074910_sm.pngandhttp://scratch.mit.edu/static/projects/Repto/1184314_sm.pngMy most successful projects!

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#79 2010-06-02 18:25:07

roger-
Scratcher
Registered: 2010-02-13
Posts: 100+

Re: AI Competition

Repto wrote:

roger- wrote:

Here's mine http://scratch.mit.edu/projects/roger-/1092973.
If the bullets don't show up, save the project and open it up again.

OMG OMG OMG OMG OMG OMG... What the... that's incredible! There is only 1 violation of the rules that I have spotted, your bullets move at 40 steps which is above the decided 15 anyway there are no other entrees and I did not see how much of a job it would be to merge the projects, so I must award you with the prize of... errr..... AI Competition Winning?.... I know my bot wouldn't have stood a chance.

lol.
my bullets move 15 steps.
they just move 40 to look like they are at the end of the barrel(s [XD] )


Food is Fat. Fat is power.
        I am almighty.

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#80 2010-06-02 18:36:06

roger-
Scratcher
Registered: 2010-02-13
Posts: 100+

Re: AI Competition

My  AI was more of an offensive AI, it's dodging system wasn't so great.........


uh.....


so now what do we do with this thread?


Food is Fat. Fat is power.
        I am almighty.

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#81 2010-06-06 15:42:15

bhz
Scratcher
Registered: 2008-07-06
Posts: 100+

Re: AI Competition

Sorry for delay. End of year...exams and all that stuff  sad

Also: Two violations of the rules (one is big: NO USE OF STAMP TOOL)

Here is mine. No rule violations AFAIK http://scratch.mit.edu/projects/bhz/1103869

Last edited by bhz (2010-06-06 15:42:49)

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#82 2010-06-06 16:09:38

shamrocker
Scratcher
Registered: 2009-03-19
Posts: 1000+

Re: AI Competition

How will you do the competition? I need to know to ba able to enter. So I know what to do...? Ugh. Just tell me what color the bullet of the Ai I'm up against will be. (BTW-I'm entering.)


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#83 2010-06-06 16:40:01

shamrocker
Scratcher
Registered: 2009-03-19
Posts: 1000+

Re: AI Competition

Original Rules:


Hide blocks are prohibited on tank sprite.
You cannot fire extra bullets to destroy other peoples bullets as this would require programming on both tanks.
If you have a method of evading bullets at all times then you must post it and I will decide whether it is illegal or not, if it is I will ban it, if it isn't then you may delete your post.
A delay between shots is optional.
The max speed of the tank is 15.
The max speed of the bullets are 15.
No more than one sprite for bullets however if you can make multiple bullets with one sprite, fine.
Bullets cannot explode or follow the opponent.
Only one sprite for base or movement allowed. You cannot have more than one tank.
You may have 4 sensors max.
You can have no more than 7 sprites in your entry.
Collaboration between bots will be done by me so please leave comments in your project telling me what to link up etc.
You may only have bullets as weapons.
You must have ordinary bullets which do not explode.
You cannot have lasers, follow missiles etc.
Scoring system done by me, you only score one per hit.
All sizes of tanks and bullets will be edited by me to ensure fairness throughout competition.
Set x to, set y to and glide blocks are prohibited.
Hide blocks are not allowed on main movement body.
There are no barriers, and all pen blocks are prohibited.
All bullets must come from turret, turret must forever go to the base.

Edited Rules:



Hide blocks are prohibited on tank sprite.
You cannot fire extra bullets to destroy other peoples bullets as this would require programming on both tanks.
If you have a method of evading bullets at all times then you must post it and I will decide whether it is illegal or not, if it is I will ban it, if it isn't then you may delete your post.
A delay between shots is optional.
The max speed of the tank is 15.
The max speed of the bullets are 15.
No more than one sprite for bullets however if you can make multiple bullets with one sprite, fine.
Edited out unnecessary rule
Only one sprite for base or movement allowed. You cannot have more than one tank.
You may have 4 sensors max.
You can have no more than 7 sprites in your entry.
Collaboration between bots will be done by me so please leave comments in your project telling me what to link up etc.
You may only have bullets as weapons.
You must have ordinary bullets which do not explode.
You cannot have lasers, follow missiles etc.
Scoring system will be done by me.
You only score one per hit.
All sizes of tanks and bullets will be edited by me to ensure fairness throughout competition.
Set x to, set y to and glide blocks are prohibited.
Hide blocks are not allowed on main movement body.
There are no barriers, and all pen blocks are prohibited.
All bullets must come from turret, turret must forever go to the base.

What if you don't have a turret? I don't want one. I have the ultimate system. If the bullet touches me, a bomb explodes in my bot, and it takes a hit from the enemy.  big_smile


http://i46.tinypic.com/2s1b32e.png
respect the oxford comma

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#84 2010-06-06 16:51:32

Repto
Scratcher
Registered: 2010-01-10
Posts: 88

Re: AI Competition

shamrocker wrote:

Original Rules:


Hide blocks are prohibited on tank sprite.
You cannot fire extra bullets to destroy other peoples bullets as this would require programming on both tanks.
If you have a method of evading bullets at all times then you must post it and I will decide whether it is illegal or not, if it is I will ban it, if it isn't then you may delete your post.
A delay between shots is optional.
The max speed of the tank is 15.
The max speed of the bullets are 15.
No more than one sprite for bullets however if you can make multiple bullets with one sprite, fine.
Bullets cannot explode or follow the opponent.
Only one sprite for base or movement allowed. You cannot have more than one tank.
You may have 4 sensors max.
You can have no more than 7 sprites in your entry.
Collaboration between bots will be done by me so please leave comments in your project telling me what to link up etc.
You may only have bullets as weapons.
You must have ordinary bullets which do not explode.
You cannot have lasers, follow missiles etc.
Scoring system done by me, you only score one per hit.
All sizes of tanks and bullets will be edited by me to ensure fairness throughout competition.
Set x to, set y to and glide blocks are prohibited.
Hide blocks are not allowed on main movement body.
There are no barriers, and all pen blocks are prohibited.
All bullets must come from turret, turret must forever go to the base.

Edited Rules:



Hide blocks are prohibited on tank sprite.
You cannot fire extra bullets to destroy other peoples bullets as this would require programming on both tanks.
If you have a method of evading bullets at all times then you must post it and I will decide whether it is illegal or not, if it is I will ban it, if it isn't then you may delete your post.
A delay between shots is optional.
The max speed of the tank is 15.
The max speed of the bullets are 15.
No more than one sprite for bullets however if you can make multiple bullets with one sprite, fine.
Edited out unnecessary rule
Only one sprite for base or movement allowed. You cannot have more than one tank.
You may have 4 sensors max.
You can have no more than 7 sprites in your entry.
Collaboration between bots will be done by me so please leave comments in your project telling me what to link up etc.
You may only have bullets as weapons.
You must have ordinary bullets which do not explode.
You cannot have lasers, follow missiles etc.
Scoring system will be done by me.
You only score one per hit.
All sizes of tanks and bullets will be edited by me to ensure fairness throughout competition.
Set x to, set y to and glide blocks are prohibited.
Hide blocks are not allowed on main movement body.
There are no barriers, and all pen blocks are prohibited.
All bullets must come from turret, turret must forever go to the base.

What if you don't have a turret? I don't want one. I have the ultimate system. If the bullet touches me, a bomb explodes in my bot, and it takes a hit from the enemy.  big_smile

No explosions but anyway the thing is over. You can run the Competition if you wish, I don't want to any more


http://scratch.mit.edu/static/projects/Repto/1074910_sm.pngandhttp://scratch.mit.edu/static/projects/Repto/1184314_sm.pngMy most successful projects!

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#85 2010-06-06 16:53:21

shamrocker
Scratcher
Registered: 2009-03-19
Posts: 1000+

Re: AI Competition

Repto wrote:

shamrocker wrote:

Original Rules:


Hide blocks are prohibited on tank sprite.
You cannot fire extra bullets to destroy other peoples bullets as this would require programming on both tanks.
If you have a method of evading bullets at all times then you must post it and I will decide whether it is illegal or not, if it is I will ban it, if it isn't then you may delete your post.
A delay between shots is optional.
The max speed of the tank is 15.
The max speed of the bullets are 15.
No more than one sprite for bullets however if you can make multiple bullets with one sprite, fine.
Bullets cannot explode or follow the opponent.
Only one sprite for base or movement allowed. You cannot have more than one tank.
You may have 4 sensors max.
You can have no more than 7 sprites in your entry.
Collaboration between bots will be done by me so please leave comments in your project telling me what to link up etc.
You may only have bullets as weapons.
You must have ordinary bullets which do not explode.
You cannot have lasers, follow missiles etc.
Scoring system done by me, you only score one per hit.
All sizes of tanks and bullets will be edited by me to ensure fairness throughout competition.
Set x to, set y to and glide blocks are prohibited.
Hide blocks are not allowed on main movement body.
There are no barriers, and all pen blocks are prohibited.
All bullets must come from turret, turret must forever go to the base.

Edited Rules:



Hide blocks are prohibited on tank sprite.
You cannot fire extra bullets to destroy other peoples bullets as this would require programming on both tanks.
If you have a method of evading bullets at all times then you must post it and I will decide whether it is illegal or not, if it is I will ban it, if it isn't then you may delete your post.
A delay between shots is optional.
The max speed of the tank is 15.
The max speed of the bullets are 15.
No more than one sprite for bullets however if you can make multiple bullets with one sprite, fine.
Edited out unnecessary rule
Only one sprite for base or movement allowed. You cannot have more than one tank.
You may have 4 sensors max.
You can have no more than 7 sprites in your entry.
Collaboration between bots will be done by me so please leave comments in your project telling me what to link up etc.
You may only have bullets as weapons.
You must have ordinary bullets which do not explode.
You cannot have lasers, follow missiles etc.
Scoring system will be done by me.
You only score one per hit.
All sizes of tanks and bullets will be edited by me to ensure fairness throughout competition.
Set x to, set y to and glide blocks are prohibited.
Hide blocks are not allowed on main movement body.
There are no barriers, and all pen blocks are prohibited.
All bullets must come from turret, turret must forever go to the base.

What if you don't have a turret? I don't want one. I have the ultimate system. If the bullet touches me, a bomb explodes in my bot, and it takes a hit from the enemy.  big_smile

No explosions but anyway the thing is over. You can run the Competition if you wish, I don't want to any more

Kay, I will. I'll ask a mod to close this one. Then, I'll open a new one, k?  big_smile  I'll make sure the mod sends a message of the new one.  big_smile  And I'm making a new rule list.  tongue  You can join, if you want.


http://i46.tinypic.com/2s1b32e.png
respect the oxford comma

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#86 2010-06-06 16:56:52

coolstuff
Community Moderator
Registered: 2008-03-06
Posts: 1000+

Re: AI Competition

This topic seems to be irrelevant right now, so I'm closing it. Shamrocker will be continuing the contest in this thread:

http://scratch.mit.edu/forums/viewtopic.php?id=37358

Last edited by Paddle2See (2010-06-06 19:13:54)

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