LS97 wrote:
Zorbak42 wrote:
LS97 wrote:
can i have some help for how to add an inserter in the block spec like %s or %k buta new one please?
I don't know if you still need this, but for a dropdown box, go to blah di blah,
<explanation>whoa!! thanks a lot.
i didn't need half of that, but it was a good reminder. for stuff other than that kind of dropdown box i think you would have to edit the stuffNames, not the uncoloredBlahMorph.
thanks again!
No problem!
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How would you get something where users can add options to the drop-down menu, like in
[blocks]
<broadcast[ whatever ]>
[/blocks]
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TheSuccessor wrote:
How would you get something where users can add options to the drop-down menu, like in
[blocks]
<broadcast[ whatever ]>
[/blocks]
you make a special bit of code for it. first use zorbak's tutorial to add a letter with menu, then edit the somethingNames (replace something as in his tutorial) and make it so that it can vary (instead of reporting a fixed value report whatever you want to report. i would need to know more to give you a more detailed explaination)
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hey everyone (who made a mod),
how do you change the text displayed in the window bar? i looked everywhere but couldn't find it
thanks
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The tutorial (by nXIII):
Anyway, it turns out that all you have to do is go to
Scratch-UI-Panes -> ScratchFrameMorph -> --all-- -> updateProjectName
and change the two strings.
The one that says '- Scratch' is the one that is stuck on the end of a project name when the project has a name. The one that says 'Scratch ', Version is the one that is displayed when the project doesn't have a name.
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LS97 wrote:
TheSuccessor wrote:
How would you get something where users can add options to the drop-down menu, like in
[blocks]
<broadcast[ whatever ]>
[/blocks]you make a special bit of code for it. first use zorbak's tutorial to add a letter with menu, then edit the somethingNames (replace something as in his tutorial) and make it so that it can vary (instead of reporting a fixed value report whatever you want to report. i would need to know more to give you a more detailed explaination)
I think I'll sort of copy how variables works...
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Jahava wrote:
Can these custom blocks be uploaded in projects?
Also, can you show me how to create the (sprite name) block?
(sprite name) block:
Add this to Scratch-Objects > ScratchSpriteMorph (click 'class' at this point) > BlockSpecs > BlockSpecs:
('sprite name' #r #spriteName)
Click 'instance' then sensing ops > hideQuestion.
Replace hideQuestion with spriteName and self with objName.
Right-click and click 'accept'.
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What is XO for?
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Custom blocks, other than some that used to be obsolete, do not work on the site or when downloaded by someone that doesn't have the exact block. XO, I think, is pretty much the same as something that doesn't say XO beside it, but it's specifically for a certain kind of laptop. I think.
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@zorbak:
yeah, XO seems to have different graphics. they look bigger.
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TheSuccessor wrote:
Jahava wrote:
Can these custom blocks be uploaded in projects?
Also, can you show me how to create the (sprite name) block?(sprite name) block:
Add this to Scratch-Objects > ScratchSpriteMorph (click 'class' at this point) > BlockSpecs > BlockSpecs:Code:
('sprite name' #r #spriteName)Click 'instance' then sensing ops > hideQuestion.
Replace hideQuestion with spriteName and self with objName.
Right-click and click 'accept'.
that's way too long when you can simply make a blockSpec with
('sprite name' #r #objName)
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Ok everyone,
Bingo is almost finished. Would anyone like a special block to be included?
edit: bingo's out
Last edited by LS97 (2010-06-04 16:37:33)
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LS97 wrote:
anyone?
I still like the comment block.
But I think that others would rather that you just release it.
Also, I've had some trouble, and I can't figure out how to make permanent changes to the paint editor.
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< <> xor <> >.
It's a bit annoying having to do < < <> and < not <> > > or < < not <> > and <> > >
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TheSuccessor wrote:
< <> xor <> >.
It's a bit annoying having to do < < <> and < not <> > > or < < not <> > and <> > >
i think what henley said is probably right. I can release that block in 1.0.1.
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BINGO HAS BEEN RELEASED NOW!
21:35 GMT
4 June 2010
version 1.0.0
downloadable here
i've left the source code in, access it easily by clicking on the dev menu and selecting 'open browser'
Last edited by LS97 (2010-06-04 16:39:39)
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nXIII wrote:
waveOSBeta wrote:
nXIII wrote:
Well I could just delete the 'fillScreenOff' method in the public release version!preferences
enableProgrammerFacilities
Er... yes, but you can't open the world menu if fillScreen is off and I *accidentally* misplaced the collapse method... (just kidding, Panther has a separate source image with a dev menu, which is distributed with the other image and no one seems to notice)
anyway scratch and its mods have to be OPEN-SOURCE!
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Bingo is my favourite mod because panther has to many cool but useless features. Bingo has just what I want!
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How Do Open The Browser In BYOB?
I Need To Edit Some Blocks In It.
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HockeyPlayerJon wrote:
How Do Open The Browser In BYOB?
I Need To Edit Some Blocks In It.
You don't hack byob! Wait untill august when the source comes out.
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markyparky56 wrote:
HockeyPlayerJon wrote:
How Do Open The Browser In BYOB?
I Need To Edit Some Blocks In It.You don't hack byob! Wait untill august when the source comes out.
Go to the Elements and build "[[Preferences] enable programmer facilities]" and then right-click it and click "evaluate" or something.
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