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#1 2010-06-01 22:37:14

ScratchReallyROCKS
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Registered: 2009-04-22
Posts: 1000+

How do you import from Blender??

Read the title.


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#2 2010-06-02 02:34:57

Chrischb
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Registered: 2008-07-24
Posts: 1000+

Re: How do you import from Blender??

I don't know much about Blender...  hmm

Do you want to import an image, animation, or something else? :S


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#3 2010-06-02 07:13:28

Blade-Edge
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Registered: 2009-06-13
Posts: 1000+

Re: How do you import from Blender??

You can't unless you have a version past 2.49


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#4 2010-06-02 16:34:35

ScratchReallyROCKS
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Registered: 2009-04-22
Posts: 1000+

Re: How do you import from Blender??

Blade-Edge wrote:

You can't unless you have a version past 2.49

Is it versions past 2.49, or 2.49 and up, because I have 2.49.

Okay never mind. I just downloaded Blender Alpha 2.5 so I should be good. So how do you actually do it?

Last edited by ScratchReallyROCKS (2010-06-02 16:36:56)


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#5 2010-06-02 17:00:06

Blade-Edge
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Registered: 2009-06-13
Posts: 1000+

Re: How do you import from Blender??

File then import
A DLX is a blender file I think
I'll have to ask my tech teacher, since according to him, theres a way to open blender in another animation software called Softimage


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#6 2010-06-02 17:09:26

Blade-Edge
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Registered: 2009-06-13
Posts: 1000+

Re: How do you import from Blender??

Hold on, I just noticed that this was in the all about scratch forum. Does that mean you want to make a sprite out of a 3D model you rendered on Blender?
I don't think you can do that unless you manually move a camera around the mesh and keep hitting render current frame then saving the PNG that comes up. Of course, this is very time consuming


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#7 2010-06-02 17:17:17

ScratchReallyROCKS
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Registered: 2009-04-22
Posts: 1000+

Re: How do you import from Blender??

Blade-Edge wrote:

Hold on, I just noticed that this was in the all about scratch forum. Does that mean you want to make a sprite out of a 3D model you rendered on Blender?
I don't think you can do that unless you manually move a camera around the mesh and keep hitting render current frame then saving the PNG that comes up. Of course, this is very time consuming

I don't think that's likely, I've seen a lot of blender projects with around forty costumes/backgrounds.


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#8 2010-06-08 11:08:02

wmays
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Registered: 2008-05-10
Posts: 500+

Re: How do you import from Blender??

Blade-Edge wrote:

Hold on, I just noticed that this was in the all about scratch forum. Does that mean you want to make a sprite out of a 3D model you rendered on Blender?
I don't think you can do that unless you manually move a camera around the mesh and keep hitting render current frame then saving the PNG that comes up. Of course, this is very time consuming

What you can do is render the animation as an avi, then convert it to an animated GIF. If you import an animated GIF into Scratch it will import all the frames. You're on your on your own for converting it.

EDIT: You can use Gimp for converting it to an animated gif but you have to render it as .png's. So just make a folder just for those images, render them out to that folder, and shift-select them in Gimp. Then save it as a .gif, choose save as animation, and you're done!

Last edited by wmays (2010-06-29 21:05:36)


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