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#1 2010-05-31 08:46:54

poopernickel
Scratcher
Registered: 2010-05-22
Posts: 16

First person shooter.

Ok. I'm have a little project called gun and basicly you have an uzi and glock and you shoot at this wall. Pretty lame but i've seen worse. I also have buttons 3,4,5,6 the need a shotgun, ak, bushmaster, and a knife which i could do but thats not my biggest problem. I like the full 3d world and 3d enviroment stuff but i have no clue how to get thoes eye level in first person.  mad  I want this to be a really sweet project!!!  smile

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#2 2010-05-31 09:50:53

Wolfie1996
Retired Community Moderator
Registered: 2009-07-08
Posts: 1000+

Re: First person shooter.

Hi poopernickel - I noticed your posts in the other thread - you seem a little confused as to why you can't find them! But don't worry, I think I can help with that - there should be some numbers in the top left, above the posts - click the biggest number to find the latest posts, or click some other numbers to backread - a little bit like pages in a book or magazine!  smile

As for the thing in this topic: I'm not sure what you mean... Do you want to make the whole game 3D? If so, this might be a little tricky - but I know of a tutorial for it...

Here's a tutorial that shows how to create 3D... I'm not sure how helpful it would be for what you need - but it's worth a try  smile

http://scratch.mit.edu/projects/RHY3756547/799909


"...Jargon - the practice of never calling a spade a spade, when you might instead call it a manual earth-restructing implement..." - Bill Bryson, Mother Tongue

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#3 2010-05-31 11:33:06

poopernickel
Scratcher
Registered: 2010-05-22
Posts: 16

Re: First person shooter.

he uses wireframe with pen whitch would be nice but what i'm trying to do is make a whole 3d game using the physics from this.

http://scratch.mit.edu/projects/Dolfus555/205888

one plroblem you can go through objects and this script can't be made eye level.
this on the other hand doesn't let you go through objects and can be made eye level but would take a years or so to rewrite all this programming  mad  so i kinda need some help to brek down and rewrite this code.  tongue

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#4 2010-05-31 11:36:17

poopernickel
Scratcher
Registered: 2010-05-22
Posts: 16

Re: First person shooter.

srry forgot a link XD
http://scratch.mit.edu/projects/Paddle2See/330704

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#5 2010-05-31 11:49:06

poopernickel
Scratcher
Registered: 2010-05-22
Posts: 16

Re: First person shooter.

Ok i got a idea. there is 480 spaces worth of x axis placing on the screen. What if you did thid. A full 360 spacing would be 960 placing half off screen. that means each still sprite would have it's 480 places to be seen in. lets say a rocks placing is 600-80 x (this is not a times) 360 variable. The say

[blocks] <if><(  <{  x 360}><=>  somewhear to somhwere)>[/blocks]
change the number to a -240-240 basis and say if variable not this hide.

i don't know how to make that work to well tho cuz i really suck at math.

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#6 2010-05-31 13:28:51

Greenboi
Scratcher
Registered: 2010-01-30
Posts: 1000+

Re: First person shooter.

poopernickel wrote:

Ok i got a idea. there is 480 spaces worth of x axis placing on the screen. What if you did thid. A full 360 spacing would be 960 placing half off screen. that means each still sprite would have it's 480 places to be seen in. lets say a rocks placing is 600-80 x (this is not a times) 360 variable. The say

[blocks] <if><(  <{  x 360}><=>  somewhear to somhwere)>[/blocks]
change the number to a -240-240 basis and say if variable not this hide.

i don't know how to make that work to well tho cuz i really suck at math.

I think I know what you mea, but I'm not quite sure.... :B

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