Hey. I've only just discovered Scratch, and am downloading as I type. Having looked at a lot of the projects on here, and some of the example techniques some of you have used, I'm begining to wonder whether or not it would be possible to put together a point 'n' click style graphic adventure type game?
I've seen examples of scrolling backgrounds, mouse control, etc, but would it be possible to do the other things required to create a game of this nature? Obviously it would take quite a bit of scripting around certain objects, etc, but is it worth me trying, or is it impossible?
Thanks!
Ant
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Hey this idea sounds very possible it would just take really long to create the animations and create a challenging puzzle. I can help you if you like it sounds like a fun project.
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Thanks for the replies.
I was thinking about starting to build the game around static sprites first, and then swap them over to animations after I get the hang of the thing, though the example walking animation (of some dude in blue) is quite useful at the moment.
I've been playing around with it for a few hours now and I'm slowly getting somewhere. Though I do have one rather embarrasing problem! I can only seem to get my sprite to jump to where I click. How would I get it to walk there intead?
Also, how would I get a sprite to react when another sprite is clicked on? For example, if sprite 2 was a book, and clicked on, how would i get sprite 1 to say, read it? Would broadcasts be the best way?
And finaly! How could I "collect" items into an inventory type of thing for use later in the game?
Thanks for your help!
I'll keep you posted!
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Use "glide" instead of "goto".
You could if you wished use the "get distance to mousepointer" as a factor in the glide time, so it takes longer to walk across the screen.
Vis getting objects to communicate - yes, broadcast is the way to do it.
Inventory is trickier - you'd probably want to give every collectable item an individual "carried" variable.
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