Well, I'm about 20% of the way through programming the compiler, so I'll just start talking about it now.
NOTE: The programming guide isn't here. It will be released with the demo. (It's about 94 pages in Word!)
Ocean is a Scratch programming language designed to be very flexible. Code is broken up into 3 parts:
1. Variable Initialization Section (VIS)
2. Sprite Initialization Section (SIS)
3. Programming Section (PS)
When the script is compiled, sprites and variables are initialized, and the code is transferred to another list.
News
Last update: May 21, 2010, at 19:25:00 (Scratch Time)
-The Ocean Team just finished programming the VIS and the SIS. It is under going testing for the next 5 hours
-The PS was started, but had top be restarted after a huge glitch was detected in the set/change areas
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Once you've programmed a game, animation, etc, you can export it in a sprite, in one script. You'll be able to include this in other Scratch projects.
I'll be updating this page when I have time. Any comments? I really want feedback.
What do you think I need to add?
Wish us luck!
Last edited by iCode-747 (2010-05-23 00:14:16)
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wow thats long what about the little 'else' at the bottom
thats going to be a long list
Last edited by wildplayer (2010-05-22 20:18:13)
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when will this be out
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can you upload the compiler so far i got to see it
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wildplayer wrote:
can you upload the compiler so far i got to see it
We'll be asking for beta testers in mid-summer. A demo will follow in early Autumn, and, finally, 1.0 will be released in late Autumn.
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Aw, I'm workin on a programming language too. But I need the show/hide list blocks... I'll have to wait for 2.0.
How does yours work exactly? Can you make your own sprites?
Last edited by Jonathanpb (2010-05-22 23:09:18)
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Jonathanpb wrote:
Aw, I'm workin on a programming language too. But I need the show/hide list blocks... I'll have to wait for 2.0.
How does yours work exactly? Can you make your own sprites?
Here's the full explanation. I spent a while one this, so please read it all:
You enter your code into the list named, 'Script'. When you click the compile button, it makes variables, initiates sprites, etc, and transfers the code to the list named 'Compile'. It has already calculated the values of the variables, etc, so nothing is unexpected. When you click 'run', the script executes.
That's how it's structured!
I include 8 sprites, I hope that's enough.
Ooooh! Competition! What's your programming language called?
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iCode-747 wrote:
08jackt wrote:
94 pages in word? Dude.
*sigh*
can i at least see that
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iCode-747 wrote:
Jonathanpb wrote:
Aw, I'm workin on a programming language too. But I need the show/hide list blocks... I'll have to wait for 2.0.
How does yours work exactly? Can you make your own sprites?Here's the full explanation. I spent a while one this, so please read it all:
You enter your code into the list named, 'Script'. When you click the compile button, it makes variables, initiates sprites, etc, and transfers the code to the list named 'Compile'. It has already calculated the values of the variables, etc, so nothing is unexpected. When you click 'run', the script executes.
That's how it's structured!
I include 8 sprites, I hope that's enough.
Ooooh! Competition! What's your programming language called?
Be sure to tell people you can download and change their costumes.
I have what is the most flexible programming language within Scratch as far as I know. Check it out! Currently of course, yours will give anyone a run for their money.
Last edited by soupoftomato (2010-05-23 16:44:22)
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iCode-747 wrote:
@soupoftomato: Thanks for all of the suggestions!
Were you the one who made Visual Scratch? I thought that was What-The...
Oh no, mine is ScratchBASIC.
It has a ton of commands, and you can choose the number in blocks like [blocks]<move( )steps>[/blocks]
What-the did make Visual Scratch.
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bump!
Gosh, this isn't attractive... It must too be complicated.
People run out of RAM, and their CPUs jam up, and they crash. And they go back to the forums homepage.
Upgrade your brain RAM and CPU, people!
Edit: *sigh*
Last edited by iCode-747 (2010-05-30 21:42:21)
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