I need some help with a space shooter, I have all the shooting and stuff working great, but the actual space ship is turned the wrong way when you start the game, so when you click the mouse to shoot it doesnt shoot right, and it handles funny. I can post the game if people need to see what I mean
Last edited by Linerz (2010-05-21 21:28:40)
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coolstuff wrote:
Linerz wrote:
I can post the game if people need to see what I mean
Could you? That would really help me understand.
The game is controlled by moving the mouse around, and the problem is when I put the mouse near the top of the screen I want the space ship to point up and it points up and to the left a bit and that is very annoying. Im sure its a simple fix, but I couldnt figure anything out
http://scratch.mit.edu/projects/Linerz/1066849
Last edited by Linerz (2010-05-21 21:51:27)
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Okay so here's what you have to do. First, in the paint editor, flip the sprite so that the tip of the rocket is facing right. Then, for the bullet..thing make the script like this:
When green flag clicked
forever
[] point in direction (direction of [rocket])
[] wait until <mouse down? >
and do the movement part here
Last edited by ScratchReallyROCKS (2010-05-21 21:59:09)
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ScratchReallyROCKS wrote:
Okay so here's what you have to do. First, in the paint editor, flip the sprite so that the tip of the rocket is facing right. Then, for the bullet..thing make the script like this:
When green flag clicked
forever
[] point in direction (direction of [rocket])
[] wait until <mouse down? >
and do the movement part here
Could you possibly write the script out and then upload it?
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