I have a problematic sprite (the "fiish").
I say it is to do with movement - it is worse when it is "standing" still.
Here is the code:
When (flag) clicked:
go to mouse pointer
forever
>if touching sprite2
>>change lives by -1
>>wait 2 secs
>>go to mouse pointer
>else
>>move 8 steps
>>point towards mouse pointer
>
=============================
When (flag) clicked:
set lives to 20
forever if touching mouse pointer
>move 0 steps
==============================
Those are the only movement-related code.
It doesn't rotate at all.
The problem is it is all jerky and when I stop moving the mouse, I just want
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You have conflicting move instructions in the two scripts. what is the purpose of the
forever if touching mouse pointer
>move 0 steps
?
Try eliminating that and seeing how it behaves.
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