you're almost there... all you need to do now is to stop your ammo from shooting when "Ammo = 0"
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ScratchReallyROCKS wrote:
This is not an advanced topic!!!
Who's to say what's "advanced"?
When I receive "fire": if <not (ammo < 1) >: change ammo by -1 //do your firing stuff here
Hope this helps!
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fullmoon wrote:
Who's to say what's "advanced"?
I'm not saying it's a bad topic, I just think it should go in the 'All About Scratch' category.
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ScratchReallyROCKS wrote:
fullmoon wrote:
Who's to say what's "advanced"?
I'm not saying it's a bad topic, I just think it should go in the 'All About Scratch' category.
it's a fair point... not exactly rocket science this one
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Ratty1967UK wrote:
ScratchReallyROCKS wrote:
fullmoon wrote:
Who's to say what's "advanced"?
I'm not saying it's a bad topic, I just think it should go in the 'All About Scratch' category.
it's a fair point... not exactly rocket science this one
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To that person though, it may seem like an "advanced" question. This is all based on perspective, and the title "advanced" is a little ambiguos.
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TheSaint wrote:
To that person though, it may seem like an "advanced" question. This is all based on perspective, and the title "advanced" is a little ambiguos.
Yes but I have seen a lot of topics like this that have been moved and this one probably will too. No offense. And by comparison to the other topics in this forum, this is not really advanced.
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Don't worry - posting a thread in the wrong forum and getting it moved isn't a bad thing.
....................................
Use this in the script that fires the bullet:
if <ammo > 0>
firing
scripts
go
here
endif
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