we should be able to import large images without the program automatically scaling it. i imported a platform map and it scaled down to a height of about 20px's and wouldnt return to its proper look when i enlarged it. i was all bunched up and looked a real mess, which means i cant use the platform map i spent a full day making!
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I aggre, this can be very annoying. Its happened to me loads!!!
Look at the little dudes dance!!!
Look at the little dudes dance!!! Offline
Cut it up and import it in bits.
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that solves nothing, i wanted the map as a whole, not as hundreds of individual sprites that i need to program separately. plus that method means that you can see the sprites appearing as they come onto the screen, not just a smooth platform rolling on-screen.
a way to get around this would be to implement a canvas & desktop type thing like in Corel DRAW, so the sprites would appear off-screen and slide on giving the effect of a smoothly rolling ground
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