This is a read-only archive of the old Scratch 1.x Forums.
Try searching the current Scratch discussion forums.

#1 2008-05-30 10:09:53

teguki
Scratcher
Registered: 2008-03-06
Posts: 72

large imports >:(

we should be able to import large images without the program automatically scaling it. i imported a platform map and it scaled down to a height of about 20px's and wouldnt return to its proper look when i enlarged it. i was all bunched up and looked a real mess, which means i cant use the platform map i spent a full day making!

Offline

 

#2 2008-05-30 10:28:33

piplupquaza
Scratcher
Registered: 2008-02-19
Posts: 73

Re: large imports >:(

I aggre, this can be very annoying. Its happened to me loads!!!
http://www5d.biglobe.ne.jp/~aoi-k/scribble/scrib251.gif Look at the little dudes dance!!!


http://www5d.biglobe.ne.jp/~aoi-k/scribble/scrib251.gif Look at the little dudes dance!!! 
Ultimate game for sonic fans here: http://scratch.mit.edu/projects/piplupquaza/143340

Offline

 

#3 2008-05-30 11:00:03

Mayhem
Scratcher
Registered: 2007-05-26
Posts: 1000+

Re: large imports >:(

Cut it up and import it in bits.


Web-spinning Spider:  http://scratch.mit.edu/projects/Mayhem/18456
3D Dungeon Adventure:  http://scratch.mit.edu/projects/Mayhem/23570
Starfighter X: http://scratch.mit.edu/projects/Mayhem/21825
Wandering Knight: http://scratch.mit.edu/projects/Mayhem/28484

Offline

 

#4 2008-06-02 09:17:24

teguki
Scratcher
Registered: 2008-03-06
Posts: 72

Re: large imports >:(

that solves nothing, i wanted the map as a whole, not as hundreds of individual sprites that i need to program separately. plus that method means that you can see the sprites appearing as they come onto the screen, not just a smooth platform rolling on-screen.

a way to get around this would be to implement a canvas & desktop type thing like in Corel DRAW, so the sprites would appear off-screen and slide on giving the effect of a smoothly rolling ground

Offline

 

Board footer