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#426 2010-05-12 15:42:24

bharvey
Scratcher
Registered: 2008-08-10
Posts: 1000+

Re: BYOB 3 - Discussion Thread

BYOB 2.99.009 now at http://byob.berkeley.edu, fixes a bug about nested lambdas with explicit parameters (important for the Church numerals project; one of my high school students reported the bug this morning).


http://cs.berkeley.edu/~bh/sig5.png

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#427 2010-05-12 16:45:09

bharvey
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Registered: 2008-08-10
Posts: 1000+

Re: BYOB 3 - Discussion Thread

Another functional programming project, easier than Church numerals, is blackjack (21) strategies.  Download writeup and skeleton project at http://byob.berkeley.edu.


http://cs.berkeley.edu/~bh/sig5.png

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#428 2010-05-12 17:37:48

Magnie
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Registered: 2007-12-12
Posts: 1000+

Re: BYOB 3 - Discussion Thread

I've noticed that Mesh is not working, I'm not sure if anyone has mentioned it, but thought I might let you know...

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#429 2010-05-13 10:20:58

bharvey
Scratcher
Registered: 2008-08-10
Posts: 1000+

Re: BYOB 3 - Discussion Thread

Magnie wrote:

I've noticed that Mesh is not working, I'm not sure if anyone has mentioned it, but thought I might let you know...

Fixed.  The problem was in the Squeak VM included in BYOB.exe on Windows.  You can download just BYOB.exe and put it in the same folder as the rest of the distribution, probably \Program Files\BYOB.  Or download a complete installer if you'd rather.


http://cs.berkeley.edu/~bh/sig5.png

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#430 2010-05-13 10:30:43

bharvey
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Registered: 2008-08-10
Posts: 1000+

Re: BYOB 3 - Discussion Thread

Anybody in the Bay Area next week is invited to a BYOB sneak preview on Scratch Day.  People reading this forum already have the software--this isn't an unveiling of a new release--but it'd be a chance to get together.  I'm hoping to attract people who don't read this forum via the Scratch Day web site.


http://cs.berkeley.edu/~bh/sig5.png

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#431 2010-05-13 16:55:41

shadow_7283
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Registered: 2007-11-07
Posts: 1000+

Re: BYOB 3 - Discussion Thread

I wish I could travel half the country for this. It sounds cool! Maybe you could post a summary of it?

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#432 2010-05-13 17:05:41

TGutierrez
Scratcher
Registered: 2010-05-13
Posts: 7

Re: BYOB 3 - Discussion Thread

shadow_7283 wrote:

I wish I could travel half the country for this. It sounds cool! Maybe you could post a summary of it?

Don't worry, usually on scratch day there are tons of posts on the forums about what diferent people saw.

BYOB 3 sounds like a great interpretation of scratch but, I liked the old system of building your own blocks on BYOB 2 more than it looks like on the alpha version. But in the end, it's still more advanced which is the aim of BYOB.

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#433 2010-05-13 17:05:50

bharvey
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Registered: 2008-08-10
Posts: 1000+

Re: BYOB 3 - Discussion Thread

shadow_7283 wrote:

I wish I could travel half the country for this. It sounds cool! Maybe you could post a summary of it?

Ah, you're the other American.  smile

There isn't really going to be anything to summarize; people are going to come and play with BYOB and meet each other and maybe we can get a local community going.  Nobody has signed up yet, though.  sad

If you live somewhere on I-80/90 I could visit you when I drive to Boston next month.  smile


http://cs.berkeley.edu/~bh/sig5.png

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#434 2010-05-14 10:35:09

MathWizz
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Registered: 2009-08-31
Posts: 1000+

Re: BYOB 3 - Discussion Thread

I found a glitch! In the block editor you can duplicate the custom block embedded into the hat block!


http://block.site90.net/scratch.mit/text.php?size=30&text=%20A%20signature!&color=333333

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#435 2010-05-14 10:56:31

bharvey
Scratcher
Registered: 2008-08-10
Posts: 1000+

Re: BYOB 3 - Discussion Thread

MathWizz wrote:

I found a glitch! In the block editor you can duplicate the custom block embedded into the hat block!

How?  When I try it, I get the "change category" menu.

If you click the scissors and then hover over that block, you get a red rectangle around it, but you can't actually cut the block.  smile

PS Was I right?  Did you like the Church numerals project?


http://cs.berkeley.edu/~bh/sig5.png

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#436 2010-05-14 14:50:39

achinn
Scratcher
Registered: 2010-04-21
Posts: 1

Re: BYOB 3 - Discussion Thread

Is there a way to change a block from a command to a reporter after it has been created?

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#437 2010-05-14 16:07:03

bharvey
Scratcher
Registered: 2008-08-10
Posts: 1000+

Re: BYOB 3 - Discussion Thread

achinn wrote:

Is there a way to change a block from a command to a reporter after it has been created?

No!  I want that too.  You can change its color/menu by clicking on the hat block in the block editor, but Jens says it's harder to change its range.  But I'll twist his arm before the official release, I promise.  smile


http://cs.berkeley.edu/~bh/sig5.png

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#438 2010-05-14 16:36:18

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: BYOB 3 - Discussion Thread

bharvey wrote:

achinn wrote:

Is there a way to change a block from a command to a reporter after it has been created?

No!  I want that too.  You can change its color/menu by clicking on the hat block in the block editor, but Jens says it's harder to change its range.  But I'll twist his arm before the official release, I promise.  smile

Yeah, i really want that, sometimes when im trying to do something but i made the block the wrong shape. It gets really annoying.


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#439 2010-05-14 16:45:24

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: BYOB 3 - Discussion Thread

Ok, I was trying to create a script that runs other scripts simutaniously. But it wasn't working.

First i made this:
http://img705.imageshack.us/img705/554/tthiswork.png
With this code:
http://img96.imageshack.us/img96/2016/op1.gif

That didn't work so i tried this:
http://img96.imageshack.us/img96/4636/orthis.png
With this code:
http://img340.imageshack.us/img340/8876/op2w.gif

That didn't work either!

What am I doing wrong?


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Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#440 2010-05-14 16:57:04

nXIII
Community Moderator
Registered: 2009-04-21
Posts: 1000+

Re: BYOB 3 - Discussion Thread

markyparky56 wrote:

Ok, I was trying to create a script that runs other scripts simutaniously. But it wasn't working.

First i made this:
http://img705.imageshack.us/img705/554/tthiswork.png
With this code:
http://img96.imageshack.us/img96/2016/op1.gif

That didn't work so i tried this:
http://img96.imageshack.us/img96/4636/orthis.png
With this code:
http://img340.imageshack.us/img340/8876/op2w.gif

That didn't work either!

What am I doing wrong?

That is because you cannot 'launch' a list...
If you wanted to launch them in separate threads, you could use an atomic repeat loop to 'launch' each item of the list

Last edited by nXIII (2010-05-14 16:58:24)


nXIII

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#441 2010-05-14 17:14:17

shadow_7283
Scratcher
Registered: 2007-11-07
Posts: 1000+

Re: BYOB 3 - Discussion Thread

bharvey wrote:

If you live somewhere on I-80/90 I could visit you when I drive to Boston next month.  smile

Not even close. GO TX!  tongue

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#442 2010-05-14 17:18:42

bharvey
Scratcher
Registered: 2008-08-10
Posts: 1000+

Re: BYOB 3 - Discussion Thread

shadow_7283 wrote:

Not even close.

Bummer.


http://cs.berkeley.edu/~bh/sig5.png

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#443 2010-05-14 19:26:40

MathWizz
Scratcher
Registered: 2009-08-31
Posts: 1000+

Re: BYOB 3 - Discussion Thread

bharvey wrote:

MathWizz wrote:

I found a glitch! In the block editor you can duplicate the custom block embedded into the hat block!

How?  When I try it, I get the "change category" menu.

If you click the scissors and then hover over that block, you get a red rectangle around it, but you can't actually cut the block.  smile

PS Was I right?  Did you like the Church numerals project?

Right click on the very edge of the block.

I haven't really looked at the Church numerals project yet. I'll have to do that...  smile

Last edited by MathWizz (2010-05-15 09:23:11)


http://block.site90.net/scratch.mit/text.php?size=30&text=%20A%20signature!&color=333333

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#444 2010-05-14 21:57:10

bharvey
Scratcher
Registered: 2008-08-10
Posts: 1000+

Re: BYOB 3 - Discussion Thread

MathWizz wrote:

Right click on the very edge of the block.

Hmm.  I still can't reproduce this, but I'll just leave it for Jens to worry about when he gets back.  smile


http://cs.berkeley.edu/~bh/sig5.png

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#445 2010-05-15 23:51:29

MathWizz
Scratcher
Registered: 2009-08-31
Posts: 1000+

Re: BYOB 3 - Discussion Thread

bharvey wrote:

MathWizz wrote:

Right click on the very edge of the block.

Hmm.  I still can't reproduce this, but I'll just leave it for Jens to worry about when he gets back.  smile

Oh, it doesn't work with command blocks. Try it with a reporter!

Last edited by MathWizz (2010-05-15 23:52:19)


http://block.site90.net/scratch.mit/text.php?size=30&text=%20A%20signature!&color=333333

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#446 2010-05-16 00:50:19

bharvey
Scratcher
Registered: 2008-08-10
Posts: 1000+

Re: BYOB 3 - Discussion Thread

MathWizz wrote:

Try it with a reporter!

Ah.  Right you are.  That's funny!  smile   I wonder why commands and reporters behave differently about this.
Thanks.


http://cs.berkeley.edu/~bh/sig5.png

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#447 2010-05-16 22:13:17

bharvey
Scratcher
Registered: 2008-08-10
Posts: 1000+

Re: BYOB 3 - Discussion Thread

When everyone finishes playing with Panther, stop by http://byob.berkeley.edu for 2.99.010. fixing a few bugs including MathWizz's duplicating prototype, and also providing the framework for localization support (for which there is another folder of files besides the image).  There's an example German translation; native speakers of other languages please contribute more!


http://cs.berkeley.edu/~bh/sig5.png

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#448 2010-05-16 22:49:05

shadow_7283
Scratcher
Registered: 2007-11-07
Posts: 1000+

Re: BYOB 3 - Discussion Thread

So when are you expecting a full BYOB 3 release? I know there are still some bugs to be dealt with, but most of the major ones are gone...

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#449 2010-05-16 22:59:21

fullmoon
Retired Community Moderator
Registered: 2007-06-04
Posts: 1000+

Re: BYOB 3 - Discussion Thread

shadow_7283 wrote:

So when are you expecting a full BYOB 3 release? I know there are still some bugs to be dealt with, but most of the major ones are gone...

Word on the street is late summer, around the time of Scratch@MIT.


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#450 2010-05-16 23:54:49

bharvey
Scratcher
Registered: 2008-08-10
Posts: 1000+

Re: BYOB 3 - Discussion Thread

shadow_7283 wrote:

So when are you expecting a full BYOB 3 release? I know there are still some bugs to be dealt with, but most of the major ones are gone...

There are still missing features, like the localization stuff Jens just put in.  At the top of our list are debugging support and speed, both of which are essential if anyone other than hard core early adopters like you guys are going to use it!  After that, if there's still time before August, we'll start in on "first class everything": sprites, costumes, sounds, colors (  smile  ), macros, continuations, ...  (Well probably not really those last two; that was a Scheme in-joke.)  But the basic plan is to keep going full speed ahead until right before the Scratch conference.

(EDIT) Some time between now and then, I guess we'll get confident enough to start calling it "beta" instead of "alpha"!  smile

Last edited by bharvey (2010-05-17 00:42:33)


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