This is a read-only archive of the old Scratch 1.x Forums.
Try searching the current Scratch discussion forums.

#1 2008-05-31 16:49:39

spotmaxdog
Scratcher
Registered: 2008-05-31
Posts: 1

Save files?

Ok, i was wondering if it is at all possible to have save points. Im thinking like a script thats like "if lives<1 then go to screen 5
If previous screen 6 go to screen 15 or something like that. Since the game im making is pretty long i'd like to save it since the increasing difficulty will make it annoying on very casual players

Offline

 

#2 2008-05-31 16:52:39

coolstuff
Community Moderator
Registered: 2008-03-06
Posts: 1000+

Re: Save files?

you couldmake the user download it and save it manually with the save button, but other than that...

Offline

 

#3 2008-05-31 17:03:47

Paddle2See
Scratch Team
Registered: 2007-10-27
Posts: 1000+

Re: Save files?

You can code "passwords" into the game...you reveal the passwords at certain times in the game and give them the opportunity to type them in at the start of the game.  When they are typed in, they take the player to a certain level or other game state. 

There have been some projects to show how this can be done...if anybody can locate them, maybe they can add a link to this thread.


http://i39.tinypic.com/2nav6o7.gif

Offline

 

#4 2008-06-01 20:22:22

blackbelt451
Scratcher
Registered: 2007-08-01
Posts: 3

Re: Save files?

one password tutorial that i have seen is this onehttp://scratch.mit.edu/projects/Dave911/18421


There are only 10 kinds of people in the world those that understand binary and those that don't

Offline

 

#5 2009-07-18 12:46:19

cool_nt3
Scratcher
Registered: 2009-07-15
Posts: 100+

Re: Save files?

You could also use Jens' "Lists and Files".


See my word assembler! | True or False?
Did You Know? I have gotten tired of the previous sig!

Offline

 

#6 2009-07-21 14:48:05

cheeserules5419
Scratcher
Registered: 2009-06-21
Posts: 8

Re: Save files?

Yeah, I think that if you're just making a level-based game passwords are the way to go, but if you are making a more complex game (such as an RPG with stats and levels) then go with Jens' example.

Offline

 

Board footer