So in my game I'm making you can choose between 2 helpers. I need help with interfering so if one gets a certain broadcast, w/out deleting the script that says "When up arrow pressed show" How do I do it? I have Scratch 1.4. (The latest. For Macintosh.) HELP!
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Use a variable called "Current Player". If you have one sprite, ust have them switch to the costume of the helper. If you have two sprites, modify the scripts so they will only move if they're the current helper.
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Thank you a million. I will do it. Though one of the helpers even if you DIDN'T pick him he still is the one to talk to Bowser.
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GarSkutherGirl wrote:
Thank you a million. I will do it. Though one of the helpers even if you DIDN'T pick him he still is the one to talk to Bowser.
when that happens I find it's useful to go back over the scripts carefully, because you probably for got to put an If character statement somewhere.
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fireball123 wrote:
GarSkutherGirl wrote:
Thank you a million. I will do it. Though one of the helpers even if you DIDN'T pick him he still is the one to talk to Bowser.
when that happens I find it's useful to go back over the scripts carefully, because you probably for got to put an If character statement somewhere.
Actually, it's SUPPOSED to do it. The helper who DOESN'T talk helps you in battle. And the one who DOES talk is the guide. Kinda like Starlow, from
Mario and Luigi-Bowser's Inside Story.
<when green flag clicked>
<go to[ CPU
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