[blocks]<say[[/blocks]
It would be nice if the Say Command had more options. For example, being able to change the font, size of the font, different boxes or no box... You can do this by making a costume but it can take a while depending on what you are doing.
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That is a good idea.
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I would like a say commands that could show numbers in the middle of sprite,
to make math game. Say with option one could
1: Be show number in middle of sprite with white background and frame
2: Show number directly on sprite white transparant background
Text size should be very nice to have
(Here should a string variable and to add string be great to have
to for showing like "1+2" on a sprite moving around)
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It would be cool if scratch had a generic voice (you could select male or female) that actually talked with the say block
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geckofreak wrote:
It would be cool if scratch had a generic voice (you could select male or female) that actually talked with the say block
This reminds me of those Pokemon games where the male's text is blue & the female's text is red (or was it pink?). Why not do that in the Scratch project maker?
Thanks for listening!
Last edited by Gallade_X-treme (2008-05-29 21:03:48)
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Thats an awesome idea!!
Look at the little dudes dance!!!
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Yeah, I really like this.
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This was suggested in a thread yesterday and everyone didn't support it. Strange.
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this topic isnt necroposted, do we have the ability to change the say text size and font? no. so this is still relevant.
support
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Wes64 wrote:
this topic isnt necroposted, do we have the ability to change the say text size and font? no. so this is still relevant.
^
Support.
Perhaps the command could be something like
when I receive [Speaketh! v] say [Hello!] at x(0) y(0) with font [Calibri v] size (12) border [none v] for (1) secsThe other, traditional "say" commands could also be kept as they present more of a speaking format.
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OverPowered wrote:
Wes64 wrote:
this topic isnt necroposted, do we have the ability to change the say text size and font? no. so this is still relevant.
^
Support.
Perhaps the command could be something likewhen I receive [Speaketh! v] say [Hello!] at x(0) y(0) with font [Calibri v] size (12) border [none v] for (1) secsThe other, traditional "say" commands could also be kept as they present more of a speaking format.
That's a bit of a chunky block, I think these would be more appropriate:
say [hello!] at x:() y:() set font to [calibri v] set text size to () set border width to ()
Last edited by zammer990 (2012-08-22 15:21:44)
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zammer990 wrote:
That's a bit of a chunky block, I think these would be more appropriate:
say [hello!] at x:() y:() set font to [calibri v] set text size to () set border width to ()
i think it should be
output [hello!] at x:() y:()also there could be these blocks
set align to [center v] // also left and right set text color to [#666666] set text [color v] to () // the following blocks are all contained change text [color v] by () // in same drop-down menu set text [brightness v] to () change text [brightness v] by () set text [ghost v] to () change text [ghost v] by ()
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zammer990 wrote:
I don't actually support this idea, as there is a workaround, and it'd clutter the block palette.
What's the workaround? Using costumes and text sprites is just so time consuming...
And if it does cause a little clutter (it's only maybe 3-5 blocks) then it's so useful that it'd be worth it.
when I receive [Speaketh! v] set text [color v] to (0) change text [color v] by (25) set text [alignment v] to [center v] output [Hello!] at x(0) y(0)In addition, there could be "clear text," "clear pen," and "clear all" instead of merely "clear."
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