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#1 2008-05-26 08:26:22

Josh99
Scratcher
Registered: 2008-05-20
Posts: 37

The Say Command

[blocks]<say[[/blocks]
It would be nice if the Say Command had more options. For example, being able to change the font, size of the font, different boxes or no box... You can do this by making a costume but it can take a while depending on what you are doing.

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#2 2008-05-26 08:42:11

Bobby500
Scratcher
Registered: 2008-04-19
Posts: 1000+

Re: The Say Command

That is a good idea.

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#3 2008-05-29 18:53:42

klasbricks
Scratcher
Registered: 2008-05-26
Posts: 37

Re: The Say Command

I would like a say commands that could show numbers in the middle of sprite,
to make math game. Say with option one could
1: Be show number in middle of sprite with white background and frame
2: Show number directly on sprite white transparant background
Text size should be very nice to have
(Here should a string variable and to add string be great to have
to for showing like "1+2" on a sprite moving around)

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#4 2008-05-29 20:46:42

Paddle2See
Scratch Team
Registered: 2007-10-27
Posts: 1000+

Re: The Say Command

That would be a nice feature!


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#5 2008-05-29 20:49:13

geckofreak
Scratcher
Registered: 2007-12-20
Posts: 100+

Re: The Say Command

It would be cool if scratch had a generic voice (you could select male or female) that actually talked with the say block


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#6 2008-05-29 21:03:09

Gallade_X-treme
Scratcher
Registered: 2008-02-11
Posts: 100+

Re: The Say Command

geckofreak wrote:

It would be cool if scratch had a generic voice (you could select male or female) that actually talked with the say block

This reminds me of those Pokemon games where the male's text is blue & the female's text is red (or was it pink?). Why not do that in the Scratch project maker?

Thanks for listening!  big_smile

Last edited by Gallade_X-treme (2008-05-29 21:03:48)


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#7 2008-05-30 02:07:02

piplupquaza
Scratcher
Registered: 2008-02-19
Posts: 73

Re: The Say Command

Thats an awesome idea!!
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#8 2008-05-30 10:02:11

teguki
Scratcher
Registered: 2008-03-06
Posts: 72

Re: The Say Command

^--- arent they digimon?

still, awsum idea!

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#9 2011-04-20 01:40:40

scimonster
Community Moderator
Registered: 2010-06-13
Posts: 1000+

Re: The Say Command

Yeah, I really like this.  big_smile

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#10 2012-08-22 07:31:22

JH1010
Scratcher
Registered: 2012-05-31
Posts: 1000+

Re: The Say Command

This was suggested in a thread yesterday and everyone didn't support it. Strange.

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#11 2012-08-22 08:14:13

BirdByte
Scratcher
Registered: 2012-07-07
Posts: 1000+

Re: The Say Command

scimonster wrote:

Yeah, I really like this.  big_smile

omgomgomg sci necropost.

Anyway, don't support.


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#12 2012-08-22 08:17:22

jontmy00
Scratcher
Registered: 2011-11-28
Posts: 1000+

Re: The Say Command

I don't support it for 2.0. Support for 2.1.


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#13 2012-08-22 12:00:18

Wes64
Scratcher
Registered: 2011-08-19
Posts: 1000+

Re: The Say Command

this topic isnt necroposted, do we have the ability to change the say text size and font? no. so this is still relevant.

support


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#14 2012-08-22 15:15:59

OverPowered
Scratcher
Registered: 2012-07-27
Posts: 100+

Re: The Say Command

Wes64 wrote:

this topic isnt necroposted, do we have the ability to change the say text size and font? no. so this is still relevant.

^
Support.

Perhaps the command could be something like

when I receive [Speaketh! v]
say [Hello!] at x(0) y(0) with font [Calibri v] size (12) border [none v] for (1) secs
The other, traditional "say" commands could also be kept as they present more of a speaking format.


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#15 2012-08-22 15:21:32

zammer990
Scratcher
Registered: 2012-01-22
Posts: 500+

Re: The Say Command

OverPowered wrote:

Wes64 wrote:

this topic isnt necroposted, do we have the ability to change the say text size and font? no. so this is still relevant.

^
Support.

Perhaps the command could be something like

when I receive [Speaketh! v]
say [Hello!] at x(0) y(0) with font [Calibri v] size (12) border [none v] for (1) secs
The other, traditional "say" commands could also be kept as they present more of a speaking format.

That's a bit of a chunky block, I think these would be more appropriate:

say [hello!]  at x:() y:()
set font to [calibri v]
set text size to ()
set border width to ()

Last edited by zammer990 (2012-08-22 15:21:44)


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#16 2012-08-22 15:27:44

KrIsMa
Scratcher
Registered: 2011-09-20
Posts: 500+

Re: The Say Command

I support this, but again, a very annoying but possible workaround.

Last edited by KrIsMa (2012-08-22 15:27:53)


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#17 2012-08-22 15:29:47

Wes64
Scratcher
Registered: 2011-08-19
Posts: 1000+

Re: The Say Command

zammer990 wrote:

That's a bit of a chunky block, I think these would be more appropriate:

say [hello!]  at x:() y:()
set font to [calibri v]
set text size to ()
set border width to ()

i think it should be

output [hello!]  at x:() y:()
also there could be these blocks
set align to [center v] // also left and right
set text color to [#666666]
set text [color v] to () // the following blocks are all contained 
change text [color v] by () // in same drop-down menu
set text [brightness v] to ()
change text [brightness v] by ()
set text [ghost v] to ()
change text [ghost v] by ()


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#18 2012-08-22 16:07:28

zammer990
Scratcher
Registered: 2012-01-22
Posts: 500+

Re: The Say Command

I don't actually support this idea, as there is a workaround, and it'd clutter the block palette.


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#19 2012-08-22 17:35:01

MathWizz
Scratcher
Registered: 2009-08-31
Posts: 1000+

Re: The Say Command

zammer990 wrote:

I don't actually support this idea, as there is a workaround, and it'd clutter the block palette.

The work-a-round-s ( tongue ) are really long though...


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#20 2012-08-22 22:36:47

OverPowered
Scratcher
Registered: 2012-07-27
Posts: 100+

Re: The Say Command

zammer990 wrote:

I don't actually support this idea, as there is a workaround, and it'd clutter the block palette.

What's the workaround? Using costumes and text sprites is just so time consuming...
And if it does cause a little clutter (it's only maybe 3-5 blocks) then it's so useful that it'd be worth it.

when I receive [Speaketh! v]
set text [color v] to (0)
change text [color v] by (25)
set text [alignment v] to [center v]
output [Hello!] at x(0) y(0)
In addition, there could be "clear text," "clear pen," and "clear all" instead of merely "clear."
The first (color) dropdown menu could contain color, ghost, brightness, pixelation, and size, while the second (alignment) could contain alignment and font.


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