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#76 2010-04-28 15:09:49

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: Gods Quest 3

PlayWithFire wrote:

thanks! also...

ball of lightning?  does this work http://www.spriters-resource.com/snes/s … heet/12957

Yes  big_smile

I'll code it soon  smile


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#77 2010-04-28 15:11:01

PlayWithFire
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Registered: 2010-01-20
Posts: 1000+

Re: Gods Quest 3

cool


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#78 2010-04-28 16:32:06

fireball123
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Registered: 2008-05-08
Posts: 1000+

Re: Gods Quest 3

the knight guy still disappears as soon as the cut scenes end  hmm


I did it for the Lolz

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#79 2010-04-28 16:32:45

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: Gods Quest 3

fireball123 wrote:

the knight guy still disappears as soon as the cut scenes end  hmm

Does he ever reappear for you?


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#80 2010-04-28 23:53:58

PlayWithFire
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Registered: 2010-01-20
Posts: 1000+

Re: Gods Quest 3

do you want to get this part of dg currency (just called that cuz made by me a member of dg games)  basically this explains what it is http://scratch.mit.edu/forums/viewtopic.php?id=34819  it's a really cool idea and should attract more people to the game.


http://scratch.mit.edu/static/projects/PlayWithFire/1610180_sm.png
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#81 2010-04-29 19:00:32

fireball123
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Registered: 2008-05-08
Posts: 1000+

Re: Gods Quest 3

demosthenes wrote:

fireball123 wrote:

the knight guy still disappears as soon as the cut scenes end  hmm

Does he ever reappear for you?

I don't know. I will have the level sprites up by this weekend though.

Last edited by fireball123 (2010-04-29 19:00:42)


I did it for the Lolz

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#82 2010-04-29 19:01:23

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: Gods Quest 3

fireball123 wrote:

demosthenes wrote:

fireball123 wrote:

the knight guy still disappears as soon as the cut scenes end  hmm

Does he ever reappear for you?

I don't know. I will have the level sprites up by this weekend though.

Hmmmm . . . I got the glitch as well (when I watched the cutscene all the way through) I'll try to fix it soon  hmm


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#83 2010-04-29 21:11:03

Kileymeister
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Registered: 2008-04-17
Posts: 1000+

Re: Gods Quest 3

Also, how will we fix the glitch where the player reverses into the previous level if he falls off the first platform with PWF's die-from-last-place engine?


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#84 2010-04-29 21:16:15

PlayWithFire
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Registered: 2010-01-20
Posts: 1000+

Re: Gods Quest 3

is that if you go backwards or forwards to start off.


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#85 2010-04-29 21:20:58

Kileymeister
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Registered: 2008-04-17
Posts: 1000+

Re: Gods Quest 3

Backwards.  You reverse into the previous level.

I mean, no one is gonna be silly enough to do that, but still.

Last edited by Kileymeister (2010-04-29 21:21:16)


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#86 2010-04-29 21:37:40

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: Gods Quest 3

Kileymeister wrote:

Backwards.  You reverse into the previous level.

I mean, no one is gonna be silly enough to do that, but still.

I've managed to fix that one  smile


I messed up one script, once I fix that (some-time tomorrow) I'll send the next version.


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#87 2010-04-29 22:59:08

PlayWithFire
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Registered: 2010-01-20
Posts: 1000+

Re: Gods Quest 3

PlayWithFire wrote:

do you want to get this part of dg currency (just called that cuz made by me a member of dg games)  basically this explains what it is http://scratch.mit.edu/forums/viewtopic.php?id=34819  it's a really cool idea and should attract more people to the game.

well?


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#88 2010-05-01 23:33:02

PlayWithFire
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Registered: 2010-01-20
Posts: 1000+

Re: Gods Quest 3

whats going on with gods quest now?


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#89 2010-05-02 10:33:10

Kileymeister
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Registered: 2008-04-17
Posts: 1000+

Re: Gods Quest 3

I think demosthenes is gonna fix a script then send out the next version with an updated To Do list.


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#90 2010-05-02 22:55:33

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: Gods Quest 3

Okay  smile  latest version is done! (I got lazy which is why it took so long).


Changes-
Added more sounds from Rodentboy (Shield and tornado)
Fixed the going back to last position script


I'll send it in the morning.

And PWF I'll look DG currency in the morning, I'm tired  tongue


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#91 2010-05-03 02:51:47

PlayWithFire
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Registered: 2010-01-20
Posts: 1000+

Re: Gods Quest 3

K sounds cool


http://scratch.mit.edu/static/projects/PlayWithFire/1610180_sm.png
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#92 2010-05-03 06:55:24

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: Gods Quest 3

Another change-
You can block attacks by using the down arrow key on the ground.


Vote, should we use DG Currency? -
Yes - 0
No - 0



And sending now . . .


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#93 2010-05-03 15:31:48

PlayWithFire
Scratcher
Registered: 2010-01-20
Posts: 1000+

Re: Gods Quest 3

i vote yes, also i changed the store, it should be unhackable now but im not sure.


http://scratch.mit.edu/static/projects/PlayWithFire/1610180_sm.png
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#94 2010-05-03 16:16:30

archmage
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Registered: 2007-05-18
Posts: 1000+

Re: Gods Quest 3

demosthenes wrote:

Another change-
You can block attacks by using the down arrow key on the ground.


Vote, should we use DG Currency? -
Yes - 0
No - 0



And sending now . . .

No, you don't need to cheapen it with these kinds of gimicks. Also, Playwithfire's vote should not count because he proposed it.


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#95 2010-05-03 17:50:18

PlayWithFire
Scratcher
Registered: 2010-01-20
Posts: 1000+

Re: Gods Quest 3

it's not a gimmick it's a good idea and hey i'm part of the team my vote should count

at least i don't waste my time learning combo's for street fighter XD


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#96 2010-05-03 17:59:45

PlayWithFire
Scratcher
Registered: 2010-01-20
Posts: 1000+

Re: Gods Quest 3

u know what, i gotta say let's not use dg currency.  it's an amazing idea but scratch is just too easily hacked.  i think it would be better if i just dropped currency all together or found a better way to implement it.

i still vote that we should have in game achievements to make it more interesting.


http://scratch.mit.edu/static/projects/PlayWithFire/1610180_sm.png
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#97 2010-05-03 20:25:44

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Gods Quest 3

PlayWithFire wrote:

it's not a gimmick it's a good idea and hey i'm part of the team my vote should count

at least i don't waste my time learning combo's for street fighter XD

Hey now, that was uncalled for. No need for personal attacks.

Oh and street fighter > generic shooters (l4D, halo, ect)


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#98 2010-05-03 20:28:45

PlayWithFire
Scratcher
Registered: 2010-01-20
Posts: 1000+

Re: Gods Quest 3

lol your opinion, for me street fighter was honestly the most boring game i've ever played
though i would like to say that l4d should not count as a "generic" shooter as it's got a pretty unique twist and has carved itself a niche in the zombie market.

also i deleted dg currency as it was too difficult to implement.


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#99 2010-05-04 16:52:51

Kileymeister
Scratcher
Registered: 2008-04-17
Posts: 1000+

Re: Gods Quest 3

Alright, I guess I'm gonna make another level design.

Do you guys have any tiles or theme for it yet?  Because I can't make tiles, and I dunno if I'm gonna make a theme that's no good.

And I dunno about you guys, but level 3 still doesn't work for me...


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#100 2010-05-05 19:43:37

Kileymeister
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Registered: 2008-04-17
Posts: 1000+

Re: Gods Quest 3

Bump


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