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#2101 2010-05-02 08:47:46

waveOSBeta
Scratcher
Registered: 2009-12-08
Posts: 1000+

Re: Panther development thread

Hello? Is anybody still working on this?


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#2102 2010-05-02 10:30:36

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Panther development thread

Yeah, were just working on it somewhere else.


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#2103 2010-05-02 12:01:23

waveOSBeta
Scratcher
Registered: 2009-12-08
Posts: 1000+

Re: Panther development thread

Panther Forum?


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#2104 2010-05-02 12:29:08

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Panther development thread

waveOSBeta wrote:

Panther Forum?

No, a private area we set up.


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#2105 2010-05-02 18:29:18

climber59
Scratcher
Registered: 2009-12-15
Posts: 100+

Re: Panther development thread

Would you post the occasional update then?


Check out my projects if you have a chance.

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#2106 2010-05-03 03:24:08

johnnydean1
Scratcher
Registered: 2010-02-12
Posts: 1000+

Re: Panther development thread

Ok new idea <is using Panther?> block to check if somebody is using Panther or not.


You can now reach me on Twitter @johnnydean1_

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#2107 2010-05-03 05:40:31

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Panther development thread

climber59 wrote:

Would you post the occasional update then?

Updates, but no programs probably.

Ok, lets see...
Lets start off with the basic stuff.
http://img13.imageshack.us/img13/1580/variableblocks.png
A few there to make you happy?

Next is lists.
http://img291.imageshack.us/img291/3536/newlistblocks.png
Nothing really special besides the make list, which might come in handy.

Lets move onto the cloning blocks.
http://img13.imageshack.us/img13/3752/cloning.png
Very helpful and fun to play with. There'll be a sample project on this when we release Panther.

Dragging blocks now.
http://img291.imageshack.us/img291/6866/draggable.png
These can be pretty helpful.

Some new blocks which will come in handy, I'm sure.
http://img338.imageshack.us/img338/8363/newmathfunctions.png

Now a set of rather specialized blocks.
http://img13.imageshack.us/img13/3157/newoperators.gif

Moving onto the sprite names.
http://img263.imageshack.us/img263/696/clonesensingandnames.png
Plus a reporter if the sprites a clone or not.

This set is not really finished yet, there a few glitches.
http://img98.imageshack.us/img98/9345/dialogi.png

Ever wanted to know what the colour is set to?
http://img263.imageshack.us/img263/4923/penreporters.png

The return of the stretch blocks!
http://img710.imageshack.us/img710/3082/stretch.png

And the block that lots of people have wanted.
http://img534.imageshack.us/img534/3320/effectreporter.png

Now onto the good stuff. NxIII is still working on this, but it should be finished soon.
http://img338.imageshack.us/img338/5910/whatbethese.gif
With these you can move the background around!

http://img710.imageshack.us/img710/2043/filesu.png
Oh yeah! Need I say more?

Now onto something which is very cool.
http://img11.imageshack.us/img11/3295/camerablocks.png

Combine that with this:

http://img534.imageshack.us/img534/4870/screenpanning.png

And you can get input from the webcam, without having to have the screen open.

Next is very cool.
http://img291.imageshack.us/img291/7808/themazingcolourblocks.png
An entire page full of colour blocks. I made a project with allows me to press a button on the screen via webcam!

Plus new reporters for said colours.
http://img13.imageshack.us/img13/9899/colorwatcherssofar.png and http://img291.imageshack.us/img291/5489/colorwatchers.png

Plus there is the CYOB - Code Your Own Block
Which does require knowledge of Smalltalk.

Lets do a little overview of it.
http://img98.imageshack.us/img98/6932/screenshot14f.png
Set the blocks name
http://img291.imageshack.us/img291/7910/screenshot15g.png
Design
http://img534.imageshack.us/img534/4467/screenshot16o.png
Use blocks already in the program.
Then you're final block.
http://img11.imageshack.us/img11/126/screenshot18i.png

Thats it I think.


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#2108 2010-05-03 05:42:34

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Panther development thread

johnnydean1 wrote:

Ok new idea <is using Panther?> block to check if somebody is using Panther or not.

And how would that be helpful? Only Panther would have that block.


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#2109 2010-05-03 05:59:25

cruelty247
Scratcher
Registered: 2009-07-22
Posts: 100+

Re: Panther development thread

lol nice point

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#2110 2010-05-03 06:00:15

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

nice update MP, I would like to mention that the do with camera open loop block is causing a lot of trouble, such as only camera blocks being allowed inside it so we're probably going to have seperate open and close blocks for the camera.


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#2111 2010-05-03 06:02:29

cruelty247
Scratcher
Registered: 2009-07-22
Posts: 100+

Re: Panther development thread

Is this gonna be a private programming language or public?

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#2112 2010-05-03 06:11:39

johnnydean1
Scratcher
Registered: 2010-02-12
Posts: 1000+

Re: Panther development thread

The reason for the panther block is so you can tell that if the MOD they are using is Panther.


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#2113 2010-05-03 06:43:23

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

naw, programs made in panther opened in another version of scratch or scratch itself won't run anyways because of all the new blocks. although it might be useful for a project to tell which version of Panther it is running... I'll think about it.

cruelty247: we are going to distribute Panther for free, just like scratch if that's what you mean, anyone can use it, and thanks to our (being developed) sharing site, people hopefully will. If you mean is it open source, we plan to release the first version without the source code being acessable due to the high amounts of code being published without credit on the forums at the moment, it may become open source in later releases. If anyobody reading this plans to look at how Panther works under the hood and such, be aware that we are distributing Panther with a terms of service that you must abide by. here is an excerpt regarding copying and modding:

If the Software is published or distributed, or any parts of the coding or design are used, published or distributed,
then a message stating "Panther, based on Scratch from the MIT media lab" must be displayed in an easily visible space in that distributed
copy of the software or "based on Panther, based on Scratch from the MIT media lab" must be displayed in an easily visible space
in that distributed copy of the software if it is an edited format, changed from the version distributed with this notice
in any way. If part of the graphics or coding of this Software is distributed, shared or sent without the rest of the Software
then full credit to Panther must be sent, shared or distributed with that graphics or coding as well as a copy of this
terms of service.


http://img541.imageshack.us/img541/7563/scratchbetabanner.png

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#2114 2010-05-03 14:35:11

waveOSBeta
Scratcher
Registered: 2009-12-08
Posts: 1000+

Re: Panther development thread

sparks wrote:

naw, programs made in panther opened in another version of scratch or scratch itself won't run anyways because of all the new blocks. although it might be useful for a project to tell which version of Panther it is running... I'll think about it.

cruelty247: we are going to distribute Panther for free, just like scratch if that's what you mean, anyone can use it, and thanks to our (being developed) sharing site, people hopefully will. If you mean is it open source, we plan to release the first version without the source code being acessable due to the high amounts of code being published without credit on the forums at the moment, it may become open source in later releases. If anyobody reading this plans to look at how Panther works under the hood and such, be aware that we are distributing Panther with a terms of service that you must abide by. here is an excerpt regarding copying and modding:

If the Software is published or distributed, or any parts of the coding or design are used, published or distributed,
then a message stating "Panther, based on Scratch from the MIT media lab" must be displayed in an easily visible space in that distributed
copy of the software or "based on Panther, based on Scratch from the MIT media lab" must be displayed in an easily visible space
in that distributed copy of the software if it is an edited format, changed from the version distributed with this notice
in any way. If part of the graphics or coding of this Software is distributed, shared or sent without the rest of the Software
then full credit to Panther must be sent, shared or distributed with that graphics or coding as well as a copy of this
terms of service.

All mods of Scratch have to be open source.


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#2115 2010-05-03 14:38:25

johnnydean1
Scratcher
Registered: 2010-02-12
Posts: 1000+

Re: Panther development thread

Byob


You can now reach me on Twitter @johnnydean1_

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#2116 2010-05-03 15:27:47

Billybob-Mario
Scratcher
Registered: 2008-01-05
Posts: 500+

Re: Panther development thread

Slash has a <using Slash?> block, which alw3ays reports, "true, because it is only on Slash.

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#2117 2010-05-03 15:46:50

nXIII
Community Moderator
Registered: 2009-04-21
Posts: 1000+

Re: Panther development thread

@Everyone:
The screenshots MarkyParky56 used were a tiny bit outdated, here is the most recent CYOB shot: (I added a color picker)
http://i44.tinypic.com/2l3ztz.png
Also, disregard the first color watcher screenshot, that was a work-in-progress shot, not a final product


nXIII

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#2118 2010-05-03 19:46:03

Zorbak42
Scratcher
Registered: 2009-01-27
Posts: 100+

Re: Panther development thread

sparks wrote:

midnightleopard wrote:

I wanted to know if perhaps I could join? I am just a beginning squeak hacker but I have made a few blocks in my time. Thank You

Thank you for your interest, and we are glad that you like the idea of Panther, but we have agreed that we have enough developers at the moment. Feel free to contribute code and such if you'd like to be listed under contributors Apologies, Sparks

Can I contribute some code? Here ya go: (enable programmer facilities)

Code:

Instance: enableProgrammerFacilities
    Preferences enableProgrammerFacilities
Class: ('enable programmer facilities' #- #enableProgrammerFacilities)

and: (save image and close Zatch (you could change it to Panther, Zatch is my Scratch mod))

Code:

Instance: saveImage
    ScratchFrameMorph new openInWorld; saveImageForEndUser
Class: ('save image and close Zatch' #- #saveImage)

Hope you like it, and please use them!
P.S. When's Panther coming out?

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#2119 2010-05-04 04:23:01

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Panther development thread

nXIII wrote:

@Everyone:
The screenshots MarkyParky56 used were a tiny bit outdated, here is the most recent CYOB shot: (I added a color picker)
http://i44.tinypic.com/2l3ztz.png
Also, disregard the first color watcher screenshot, that was a work-in-progress shot, not a final product

Which one?
http://img534.imageshack.us/img534/3320/effectreporter.png
Or
http://img263.imageshack.us/img263/4923/penreporters.png
I took both of them in version 0.3.

Zorbak42 wrote:

Can I contribute some code? Here ya go: (enable programmer facilities)

Code:

Instance: enableProgrammerFacilities
    Preferences enableProgrammerFacilities
Class: ('enable programmer facilities' #- #enableProgrammerFacilities)

and: (save image and close Zatch (you could change it to Panther, Zatch is my Scratch mod))

Code:

Instance: saveImage
    ScratchFrameMorph new openInWorld; saveImageForEndUser
Class: ('save image and close Zatch' #- #saveImage)

Why would we put a block like that in Panther, if the first version will be non-open source?

Zorbak42 wrote:

P.S. When's Panther coming out?

Unconfirmed.


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#2120 2010-05-04 05:25:28

Jens
Scratcher
Registered: 2007-06-04
Posts: 1000+

Re: Panther development thread

Hi guys, I'm impressed! You've got some really great ideas here, I especially like how you make Scratch's UI features accessible to blocks. Plus I love your color handling blocks!


Jens Mönig

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#2121 2010-05-04 06:22:41

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

Thanks Jens! I'm glad you like it, I noticed that you did the german translation for Scratch too when I was adding new translations into the de.po file.

Ich habe nich gewüsst dass Sie Deutsch sprechen konnte aber ihren Name ist halt Deutsch.

yes, I really like the UI block feature too, I hope it will allow even more to be achieved through Panther.


http://img541.imageshack.us/img541/7563/scratchbetabanner.png

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#2122 2010-05-04 06:51:38

Zorbak42
Scratcher
Registered: 2009-01-27
Posts: 100+

Re: Panther development thread

markyparky56 wrote:

nXIII wrote:

@Everyone:
The screenshots MarkyParky56 used were a tiny bit outdated, here is the most recent CYOB shot: (I added a color picker)
http://i44.tinypic.com/2l3ztz.png
Also, disregard the first color watcher screenshot, that was a work-in-progress shot, not a final product

Which one?
http://img534.imageshack.us/img534/3320 … porter.png
Or
http://img263.imageshack.us/img263/4923 … orters.png
I took both of them in version 0.3.

Zorbak42 wrote:

Can I contribute some code? Here ya go: (enable programmer facilities)

Code:

Instance: enableProgrammerFacilities
    Preferences enableProgrammerFacilities
Class: ('enable programmer facilities' #- #enableProgrammerFacilities)

and: (save image and close Zatch (you could change it to Panther, Zatch is my Scratch mod))

Code:

Instance: saveImage
    ScratchFrameMorph new openInWorld; saveImageForEndUser
Class: ('save image and close Zatch' #- #saveImage)

Why would we put a block like that in Panther, if the first version will be non-open source?

Zorbak42 wrote:

P.S. When's Panther coming out?

Unconfirmed.

Oh, sorry, didn't realize it wasn't open source.

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#2123 2010-05-04 12:13:34

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

well thanks for your contribution anyway Zorbak, it's good that people are willing to suggest things ^_^


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#2124 2010-05-04 13:37:23

HumanLight
Scratcher
Registered: 2009-09-20
Posts: 44

Re: Panther development thread

<move(5000<set{  }to(655 )steps>


HumanLight
BRIEF NEWS: I am back from holiday! Now all of the Request Shops etc are open for business! The weekly newspaper shall come out tomorrow. Sorry it was a bit late, it's because I ended up having an extra 3 days of holiday!  smile

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#2125 2010-05-04 13:42:58

Sperry
Scratcher
Registered: 2010-03-09
Posts: 500+

Re: Panther development thread

Please do not spam


http://img709.imageshack.us/img709/3252/gobanim2.gifhttp://ls.gd/bo

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