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#1 2008-05-24 02:05:57

MacbthPSW
Scratcher
Registered: 2007-12-15
Posts: 4

Final Fantasy / Ultima RPG map engine

Hi, I finished a preview of a 2d tilemap scroller, you can see it here:
http://scratch.mit.edu/projects/MacbthPSW/171681

It's inspired by old-school 2D RPGs, like Final Fantasy or Ultima.  Any comments on how I could make it faster?

The map is 60x60 tiles (you can see it in miniature form in the top left corner).  Sorry my art is bad!

I tried searching around for other people making scrolling tilemap games, but didn't find any... I'd like to see how other people have done it.

Thanks!

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#2 2008-05-24 08:00:43

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: Final Fantasy / Ultima RPG map engine

Looks pretty good but there is a defiant lag try fixing that by making no wait for the tiles.


I've taken a long hiatus, but I still visit sometimes. Give me some time to answer any messages you post on my projects!

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#3 2008-05-24 13:38:40

MacbthPSW
Scratcher
Registered: 2007-12-15
Posts: 4

Re: Final Fantasy / Ultima RPG map engine

demosthenes wrote:

Looks pretty good but there is a defiant lag try fixing that by making no wait for the tiles.

Hmm, if I don't wait for the tiles, then the screen update doesn't finish.

I followed Mayhem's suggestion and split the screen draw into 6 sprite stampers, and it's much faster now.

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