How do you use motor blocks in Scratch 1.4?
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The blocks say all - just imagine them as normal new blocks and use them appropiately with the Sensor Board.
To get Motor blocks, click on Edit and select Show Motor blocks. They'll appear under the motion blocks (in the Motion category).
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Jonathanpb wrote:
To get Motor blocks, click on Edit and select Show Motor blocks. They'll appear under the motion blocks (in the Motion category).
I know that, but I want 2 know what it does. I expiremented, but doesn't do anything.
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LEGO< ® WeDo TM
Scratch can now interface to the LEGO® Education WeDo™ robotics kit.
The "Show Motor Blocks" command in the Edit menu makes five motor blocks appear in the "Motion" category:turns the motor on for the specified number of seconds.
turns the motor on.
turns the motor off.
turns the motor on at the given power level (0-100).
sets or reverses the motor direction.
In addition, the "sensor value" block now allows you to select the WeDo"tilt" and "distance" sensors. To use these blocks you will need a LEGO® Education WeDo™ kit, available at www.legoeducation.com.
Last edited by coka (2010-04-25 20:19:39)
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coka wrote:
LEGO< ® WeDo TM
Scratch can now interface to the LEGO® Education WeDo™ robotics kit.
The "Show Motor Blocks" command in the Edit menu makes five motor blocks appear in the "Motion" category:
http://info.scratch.mit.edu/sites/infos … rOnFor.gif turns the motor on for the specified number of seconds.
http://info.scratch.mit.edu/sites/infos … otorOn.gif turns the motor on.
http://info.scratch.mit.edu/sites/infos … torOff.gif turns the motor off.
http://info.scratch.mit.edu/sites/infos … rPower.gif turns the motor on at the given power level (0-100).
http://info.scratch.mit.edu/sites/infos … ection.gif sets or reverses the motor direction.
In addition, the "sensor value" block now allows you to select the WeDo"tilt" and "distance" sensors. To use these blocks you will need a LEGO® Education WeDo™ kit, available at www.legoeducation.com.
Perfect!
(Hi coka!)
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Oh. Close Topic, Mods?
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MathManiac wrote:
Oh. Close Topic, Mods?
Closed it is, then!
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