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#126 2010-04-24 19:02:11

Dazachi
Retired Community Moderator
Registered: 2009-09-12
Posts: 1000+

Re: Xenotype 10 Official Collaboration

fg123 wrote:

Yes, register. And rocket: wait.

Rocket101 maybe should work on it now.


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#127 2010-04-24 19:11:30

iCode-747
Scratcher
Registered: 2009-11-21
Posts: 1000+

Re: Xenotype 10 Official Collaboration

I was thinking, and I came up with 3 good ideas for XenoType 10. As I said in my last post, Scratch does not come with a long-lasting anti-boredom mechanism.

1. REAL file system: Sangle is gonna have one. So will Cobra. They'll both probably work very well. A file system should be included. NOTE: Took and is taking me well over 10 hours to program.

2. You need an actual game. Not a 'Game that is incompatible', but something good. A smaller version of Dazachi's Shift (look in siggy) or Illusionist's Space War 4 would be great.

3. You need to NOT use a dock. The one in 8 was perfect, but it had 'Dock' written on it. Use the one from 8, but give it a snazzy new name.


That's it for now. I'll post more if any other ideas come to me.


-End Transmission-

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#128 2010-04-24 19:14:02

Dazachi
Retired Community Moderator
Registered: 2009-09-12
Posts: 1000+

Re: Xenotype 10 Official Collaboration

iCode-747 wrote:

I was thinking, and I came up with 3 good ideas for XenoType 10. As I said in my last post, Scratch does not come with a long-lasting anti-boredom mechanism.

1. REAL file system: Sangle is gonna have one. So will Cobra. They'll both probably work very well. A file system should be included. NOTE: Took and is taking me well over 10 hours to program.

2. You need an actual game. Not a 'Game that is incompatible', but something good. A smaller version of Dazachi's Shift (look in siggy) or Illusionist's Space War 4 would be great.

3. You need to NOT use a dock. The one in 8 was perfect, but it had 'Dock' written on it. Use the one from 8, but give it a snazzy new name.


That's it for now. I'll post more if any other ideas come to me.

1. What do you mean about a real file system?
2. That would be awesome.
3. So instead give it a new name like Chest or Garage? Lol.


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#129 2010-04-24 19:15:53

iCode-747
Scratcher
Registered: 2009-11-21
Posts: 1000+

Re: Xenotype 10 Official Collaboration

Dazachi wrote:

iCode-747 wrote:

I was thinking, and I came up with 3 good ideas for XenoType 10. As I said in my last post, Scratch does not come with a long-lasting anti-boredom mechanism.

1. REAL file system: Sangle is gonna have one. So will Cobra. They'll both probably work very well. A file system should be included. NOTE: Took and is taking me well over 10 hours to program.

2. You need an actual game. Not a 'Game that is incompatible', but something good. A smaller version of Dazachi's Shift (look in siggy) or Illusionist's Space War 4 would be great.

3. You need to NOT use a dock. The one in 8 was perfect, but it had 'Dock' written on it. Use the one from 8, but give it a snazzy new name.


That's it for now. I'll post more if any other ideas come to me.

1. What do you mean about a real file system?
2. That would be awesome.
3. So instead give it a new name like Chest or Garage? Lol.

1. Ability to make folders, name them, delete them, save files, etc
2.  big_smile
3. Actually, yes.


-End Transmission-

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#130 2010-04-24 19:25:35

Dazachi
Retired Community Moderator
Registered: 2009-09-12
Posts: 1000+

Re: Xenotype 10 Official Collaboration

iCode-747 wrote:

Dazachi wrote:

iCode-747 wrote:

I was thinking, and I came up with 3 good ideas for XenoType 10. As I said in my last post, Scratch does not come with a long-lasting anti-boredom mechanism.

1. REAL file system: Sangle is gonna have one. So will Cobra. They'll both probably work very well. A file system should be included. NOTE: Took and is taking me well over 10 hours to program.

2. You need an actual game. Not a 'Game that is incompatible', but something good. A smaller version of Dazachi's Shift (look in siggy) or Illusionist's Space War 4 would be great.

3. You need to NOT use a dock. The one in 8 was perfect, but it had 'Dock' written on it. Use the one from 8, but give it a snazzy new name.


That's it for now. I'll post more if any other ideas come to me.

1. What do you mean about a real file system?
2. That would be awesome.
3. So instead give it a new name like Chest or Garage? Lol.

1. Ability to make folders, name them, delete them, save files, etc
2.  big_smile
3. Actually, yes.

1. Ah, I see. Sounds complicated.
2.  big_smile   big_smile
3 Really? Ok, then.


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#131 2010-04-24 19:27:00

iCode-747
Scratcher
Registered: 2009-11-21
Posts: 1000+

Re: Xenotype 10 Official Collaboration

Dazachi wrote:

iCode-747 wrote:

Dazachi wrote:


1. What do you mean about a real file system?
2. That would be awesome.
3. So instead give it a new name like Chest or Garage? Lol.

1. Ability to make folders, name them, delete them, save files, etc
2.  big_smile
3. Actually, yes.

1. Ah, I see. Sounds complicated.
2.  big_smile   big_smile
3 Really? Ok, then.

1. Yes, it is.
2.  big_smile   big_smile   big_smile
3. Can you think of any more?



OK, fg123, we'll stop. We're sorry.


-End Transmission-

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#132 2010-04-24 19:28:26

Dazachi
Retired Community Moderator
Registered: 2009-09-12
Posts: 1000+

Re: Xenotype 10 Official Collaboration

iCode-747 wrote:

Dazachi wrote:

iCode-747 wrote:


1. Ability to make folders, name them, delete them, save files, etc
2.  big_smile
3. Actually, yes.

1. Ah, I see. Sounds complicated.
2.  big_smile   big_smile
3 Really? Ok, then.

1. Yes, it is.
2.  big_smile   big_smile   big_smile
3. Can you think of any more?



OK, fg123, we'll stop. We're sorry.

Some more could be...
Well here is a list:
Dock
Treasure Chest
Garage
Map

They are all kinda stupid, but...


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#133 2010-04-24 19:33:21

waveOSBeta
Scratcher
Registered: 2009-12-08
Posts: 1000+

Re: Xenotype 10 Official Collaboration

How about

*drumroll*

AppBar


http://internetometer.com/image/10202.png]
New signature coming soon!  smile

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#134 2010-04-24 19:35:56

iCode-747
Scratcher
Registered: 2009-11-21
Posts: 1000+

Re: Xenotype 10 Official Collaboration

waveOSBeta wrote:

How about

*drumroll*

AppBar

Nice! That would be awesome!


-End Transmission-

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#135 2010-04-24 19:37:24

waveOSBeta
Scratcher
Registered: 2009-12-08
Posts: 1000+

Re: Xenotype 10 Official Collaboration

@fg123

Can you change me from a beta tester to an Idea Giver?


http://internetometer.com/image/10202.png]
New signature coming soon!  smile

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#136 2010-04-24 19:37:52

Dazachi
Retired Community Moderator
Registered: 2009-09-12
Posts: 1000+

Re: Xenotype 10 Official Collaboration

iCode-747 wrote:

waveOSBeta wrote:

How about

*drumroll*

AppBar

Nice! That would be awesome!

I actually like that one. Lets wait to hear opinions from other members of the collab first.


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#137 2010-04-24 19:44:12

fg123
Scratcher
Registered: 2008-11-13
Posts: 1000+

Re: Xenotype 10 Official Collaboration

Good idea.


Hai.

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#138 2010-04-24 19:45:14

Dazachi
Retired Community Moderator
Registered: 2009-09-12
Posts: 1000+

Re: Xenotype 10 Official Collaboration

fg123 wrote:

Good idea.

Which idea it good? Cuz there are a whole bunch.


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#139 2010-04-24 19:48:56

fg123
Scratcher
Registered: 2008-11-13
Posts: 1000+

Re: Xenotype 10 Official Collaboration

They are all good. Remember, don't depend on me. It's our OS.  wink


Hai.

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#140 2010-04-24 19:49:34

waveOSBeta
Scratcher
Registered: 2009-12-08
Posts: 1000+

Re: Xenotype 10 Official Collaboration

waveOSBeta wrote:

@fg123

Can you change me from a beta tester to an Idea Giver?

Question Bump


http://internetometer.com/image/10202.png]
New signature coming soon!  smile

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#141 2010-04-24 19:54:00

Dazachi
Retired Community Moderator
Registered: 2009-09-12
Posts: 1000+

Re: Xenotype 10 Official Collaboration

fg123 wrote:

They are all good. Remember, don't depend on me. It's our OS.  wink

But we need your opinion. We need everyones.


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#142 2010-04-24 19:55:10

fg123
Scratcher
Registered: 2008-11-13
Posts: 1000+

Re: Xenotype 10 Official Collaboration

Well. They are all good ideas. Filesystem, games, and name change. How about we use no name. Just leave it blank? BTW, you don't have to agree just be cause I am team leader...  wink


Hai.

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#143 2010-04-24 19:55:59

Dazachi
Retired Community Moderator
Registered: 2009-09-12
Posts: 1000+

Re: Xenotype 10 Official Collaboration

fg123 wrote:

Well. They are all good ideas. Filesystem, games, and name change. How about we use no name. Just leave it blank? BTW, you don't have to agree just be cause I am team leader...  wink

I kinda like the name, but we don't need it.


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#144 2010-04-24 19:56:48

DoomedChicken
Scratcher
Registered: 2009-09-04
Posts: 90

Re: Xenotype 10 Official Collaboration

I'll beta test, fg123  big_smile

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#145 2010-04-24 19:58:15

Dazachi
Retired Community Moderator
Registered: 2009-09-12
Posts: 1000+

Re: Xenotype 10 Official Collaboration

DoomedChicken wrote:

I'll beta test, fg123  big_smile

Sorry, but I think we are full.


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#146 2010-04-24 20:00:58

fg123
Scratcher
Registered: 2008-11-13
Posts: 1000+

Re: Xenotype 10 Official Collaboration

Perhaps beta testing is unlimited?


Hai.

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#147 2010-04-24 20:07:58

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: Xenotype 10 Official Collaboration

About games in it, maybe some efficiently coded 1S1S. Nothing giant like Line.

I call coding that once we have more of a base.  tongue


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

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#148 2010-04-24 20:19:33

fg123
Scratcher
Registered: 2008-11-13
Posts: 1000+

Re: Xenotype 10 Official Collaboration

Sure!


Hai.

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#149 2010-04-24 20:33:07

Dazachi
Retired Community Moderator
Registered: 2009-09-12
Posts: 1000+

Re: Xenotype 10 Official Collaboration

fg123 wrote:

Perhaps beta testing is unlimited?

That would be nice. I have done it.


Dazachi, Retired Community Moderator
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#150 2010-04-24 20:34:24

Dazachi
Retired Community Moderator
Registered: 2009-09-12
Posts: 1000+

Re: Xenotype 10 Official Collaboration

soupoftomato wrote:

About games in it, maybe some efficiently coded 1S1S. Nothing giant like Line.

I call coding that once we have more of a base.  tongue

Yeah, we can't make the project too big or else it will glitch and be laggy.


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