Yes, that would eliminate the need to learn from other sources to code well in scratch assuming that the guides are of high quality and cover a lot of material. But as it stands now the best way to learn scratch is though other languages.
As far as scratch creation goes, having better learning resources would make the "archmage method" obsolete.
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archmage wrote:
Yes, that would eliminate the need to learn from other sources to code well in scratch assuming that the guides are of high quality and cover a lot of material. But as it stands now the best way to learn scratch is though other languages.
As far as scratch creation goes, having better learning resources would make the "archmage method" obsolete.
You like the word obsolete.
It would help to have some written tutorials and detailed advanced methods, like how devs of actual commercial games do it and how to do it with scratch.
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You just made me think a bit about it.
5 years ago, I've been reading this book about Flash AS2 programming before I ever touched the program itself. Trying to understand the book and concepts without having the program available might have really helped me in understanding programming concepts in general...
But Scratch itself has formed a lot of good programmers. You just need the willingness to learn...
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I really agree with your point on the fact that extremely simple things get frontpage. When my projects, "MaskedStarNew is fake" on frontpage, I was furious. I really didn't want it to go there, I was just pointing out a simple fact. Some things that I work hard on, which is actually no projects that I have released or ever will release, I would probably want to get on frontpage but I know will never.
What you say about learning how to program... I disagree a bit. You shouldn't be learning flash before you learn scratch, it should be the other way around. Scratch is a stepping stone into true programming, and it should be used that way.
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...their entire purpose to to get views.
FAIL
When a Bosox project gets views, many newbies will download and see how it is done. The simplicity makes it easy to understand, so it is also educational!
We win, they win, Scratch grows and prospers!
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illusionist wrote:
...their entire purpose to to get views.
FAIL
When a Bosox project gets views...
I think this speaks for itself. The goal is to get views.
Last edited by archmage (2010-04-19 18:35:36)
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archmage wrote:
illusionist wrote:
...their entire purpose to to get views.
FAIL
When a Bosox project gets views...I think this speaks for itself. The goal is to get views.
Another Fail.
You put: ENTIRE
Thats only half of it!
*AHEM*
The purpose of the Bosox method is this:
To bring back games, and...
Paddle2See wrote:
there are a lot of benefits to making simple games. They are easy to learn and usually run well in Scratch - even online. They are quicker to make. I think it is a very good decision to make many small, games that run well rather than large ones that tend to lag.
Good luck with your venture.![]()
When a Bosox project gets views, many newbies will download and see how it is done. The simplicity makes it easy to understand, so it is also educational!
We win, they win, Scratch grows and prospers!
There is no flaw, credit to Paddle2See, and Bosox397.
Last edited by illusionist (2010-04-19 19:29:22)
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illusionist wrote:
...their entire purpose to to get views.
FAIL
When a Bosox project gets views, many newbies will download and see how it is done. The simplicity makes it easy to understand, so it is also educational!
We win, they win, Scratch grows and prospers!![]()
If you get one of your boxsox projects on the top loved front page then yes, you do win.
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illusionist wrote:
archmage wrote:
illusionist wrote:
FAIL
When a Bosox project gets views...I think this speaks for itself. The goal is to get views.
Another Fail.
You put: ENTIRE
Thats only half of it!![]()
*AHEM*
The purpose of the Bosox method is this:
To bring back games, and...Paddle2See wrote:
there are a lot of benefits to making simple games. They are easy to learn and usually run well in Scratch - even online. They are quicker to make. I think it is a very good decision to make many small, games that run well rather than large ones that tend to lag.
Good luck with your venture.![]()
When a Bosox project gets views, many newbies will download and see how it is done. The simplicity makes it easy to understand, so it is also educational!
We win, they win, Scratch grows and prospers!
There is no flaw, credit to Paddle2See, and Bosox397.![]()
Thank you for your uninspired form letters.
Please leave a message at the beep.Offline
I would follow this method, but I'm only good at the small games. Obviously it works sometimes, as bird jump got featured and has almost 2000 views, before which I would get about a view a day on one game.
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illusionist wrote:
When a Bosox project gets views, many newbies will download and see how it is done. The simplicity makes it easy to understand, so it is also educational!
So you make the assumption that forcing projects on to the frontpage will make people want to copy it. This is where your plan falls apart. Its pretty clear that those who want art on the frontpage won't change to games. Most of the users who are on the frontpage frequently prefer art.
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archmage wrote:
illusionist wrote:
When a Bosox project gets views, many newbies will download and see how it is done. The simplicity makes it easy to understand, so it is also educational!
So you make the assumption that forcing projects on to the frontpage will make people want to copy it. This is where your plan falls apart. Its pretty clear that those who want art on the frontpage won't change to games. Most of the users who are on the frontpage frequently prefer art.
Many of the art users enjoy my games. There is hope.
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archmage wrote:
illusionist wrote:
When a Bosox project gets views, many newbies will download and see how it is done. The simplicity makes it easy to understand, so it is also educational!
So you make the assumption that forcing projects on to the frontpage will make people want to copy it. This is where your plan falls apart. Its pretty clear that those who want art on the frontpage won't change to games. Most of the users who are on the frontpage frequently prefer art.
But it could somehow push art users into the direction of making their art more interactive, so they can re-conquer the front page
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