It's really annoying me now. First it was the boxsox method which was Ok. It was ORIGINAL!!!
Then the quality method came on in. That was copying TBM a bit but it was a nice alternative.
Then pretty much overnight. 3 Methods came on in with differnt methods.
Can't we just stop. TBM and TQM (boxsox and quality) method was Ok, but then it went rampent.
If I was to create my own method, it would be there is no method and you can do what you want to do.
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5 methods then... all I'm saying is that there's TONS of methods. too many.
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And the WRYYYYYYYYYYYYYYYYYYYYYYYYYY method
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And the archmage method.
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this is part of the reason why i deleted the Q method, that and i loved cocoanuts idea so much. anyway i'm not viewing those topics anymore and im just going to create games the way i always have. all dg games projects get put on the website and get like up to 200 extra views anyway so im good lol.
btw the dg games site is www.dg-games.com if you want to see what im talking about
anyway i dont wanna seem like spamming though lol.
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When a Bosox project gets views, many newbies will download and see how it is done. The simplicity makes it easy to understand, so it is also educational!
We win, they win, Scratch grows and prospers!
Lets limit it to Bosox, and see if it works. (which it will.
)
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ironic isn't it, that in your sig you have a bosox method banner?
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i would just get rid of it because a front page filled with bad games is just as bad as a front page filled with art, at least the good art ones take skill.
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16Skittles wrote:
ironic isn't it, that in your sig you have a bosox method banner?
Why is it ironic?
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mkolpnji wrote:
illusionist wrote:
16Skittles wrote:
ironic isn't it, that in your sig you have a bosox method banner?
Why is it ironic?
![]()
I think he/she's talking to stickman704.
Oh duh... whoops.
--
ON TOPIC
The purpose of the Bosox method is this:
To bring back games, and...
Paddle2See wrote:
there are a lot of benefits to making simple games. They are easy to learn and usually run well in Scratch - even online. They are quicker to make. I think it is a very good decision to make many small, games that run well rather than large ones that tend to lag.
Good luck with your venture.![]()
When a Bosox project gets views, many newbies will download and see how it is done. The simplicity makes it easy to understand, so it is also educational!
We win, they win, Scratch grows and prospers!
There is no flaw, credit to Paddle2See.
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yah theres several flaws such as the games with * graphics will be on the front page. like i said above, great hard work and effort put into art is better then no effort into games.
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illusionist wrote:
mkolpnji wrote:
illusionist wrote:
Why is it ironic?![]()
I think he/she's talking to stickman704.
Oh duh... whoops.
![]()
--
ON TOPIC
The purpose of the Bosox method is this:
To bring back games, and...Paddle2See wrote:
there are a lot of benefits to making simple games. They are easy to learn and usually run well in Scratch - even online. They are quicker to make. I think it is a very good decision to make many small, games that run well rather than large ones that tend to lag.
Good luck with your venture.![]()
When a Bosox project gets views, many newbies will download and see how it is done. The simplicity makes it easy to understand, so it is also educational!
We win, they win, Scratch grows and prospers!
There is no flaw, credit to Paddle2See.![]()
Cough. As I said before:
cocoanut wrote:
illusionist wrote:
Fail.
Paddle2See wrote:
There are a lot of benefits to making simple games. They are easy to learn and usually run well in Scratch - even online. They are quicker to make. I think it is a very good decision to make many small, games that run well rather than large ones that tend to lag.
If you still haven't figured it out:
Simplicity comes with education, runspeed (less lag), and production speed.
More production speed increases product, and product of product, or education.
To put it even simpler, simulations will make a comeback as well as games.
And Scratch will benefit even more.
Ownage Pwnage.![]()
Goodnight friend.![]()
Excuse me, I love my simple games. But you're missing the point entirely: You're still mass-producing games for the sake of a few more games on the front page. You're releasing them in a rush. You have no time to think about what you're making. You're like a robot. It's like playing a piano piece without emotion. You're producing sound, but there's nothing special about it.
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cocoanut wrote:
illusionist wrote:
mkolpnji wrote:
illusionist wrote:
Why is it ironic?
![]()
I think he/she's talking to stickman704.
Oh duh... whoops.
![]()
--
ON TOPIC
The purpose of the Bosox method is this:
To bring back games, and...Paddle2See wrote:
there are a lot of benefits to making simple games. They are easy to learn and usually run well in Scratch - even online. They are quicker to make. I think it is a very good decision to make many small, games that run well rather than large ones that tend to lag.
Good luck with your venture.![]()
When a Bosox project gets views, many newbies will download and see how it is done. The simplicity makes it easy to understand, so it is also educational!
We win, they win, Scratch grows and prospers!
There is no flaw, credit to Paddle2See.![]()
Cough. As I said before:
cocoanut wrote:
illusionist wrote:
Fail.
If you still haven't figured it out:
Simplicity comes with education, runspeed (less lag), and production speed.
More production speed increases product, and product of product, or education.
To put it even simpler, simulations will make a comeback as well as games.
And Scratch will benefit even more.
Ownage Pwnage.![]()
Goodnight friend.![]()
Excuse me, I love my simple games. But you're missing the point entirely: You're still mass-producing games for the sake of a few more games on the front page. You're releasing them in a rush. You have no time to think about what you're making. You're like a robot. It's like playing a piano piece without emotion. You're producing sound, but there's nothing special about it.
As P2S said...
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illusionist wrote:
As P2S said...
![]()
Yeah, but Paddle2See didn't say anything about making emotionless, bland games.
Wouldn't it be silly to hear Paddle say, "I think it is a very good decision to make many small, bland, tasteless games instead of a large, emotional game"?
Last edited by cocoanut (2010-04-19 21:11:25)
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cocoanut wrote:
illusionist wrote:
As P2S said...
![]()
Yeah, but Paddle2See didn't say anything about making emotionless, bland games.?
I didn't say that either!
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illusionist wrote:
cocoanut wrote:
illusionist wrote:
As P2S said...
![]()
Yeah, but Paddle2See didn't say anything about making emotionless, bland games.?
I didn't say that either!
![]()
Frankly, that's what Bosox397 did.
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cocoanut wrote:
illusionist wrote:
cocoanut wrote:
Yeah, but Paddle2See didn't say anything about making emotionless, bland games.?I didn't say that either!
![]()
Frankly, that's what Bosox397 did.
See drippy. See Twisted Ninja! Many of his games were rushed, but he had mostly good.
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i think all you do is present the same argument and if paddle2see hadn't said anything about simple games you would've died of chronic argument loss.
well more of debate then argument.
frankly, the bosox method is a bad idea and i'm continuing to make games the way they should be, with time and effort.
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PlayWithFire wrote:
i think all you do is present the same argument and if paddle2see hadn't said anything about simple games you would've died of chronic argument loss.
well more of debate then argument.
frankly, the bosox method is a bad idea and i'm continuing to make games the way they should be, with time and effort.
Well typed.
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why thank you
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