How does this work for you?
http://scratch.mit.edu/projects/Jericho/995810
It cuts a lot of corners to deliver features smoothly.
Discuss.
Last edited by RHY3756547 (2010-04-19 16:47:53)
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Epic. No lag. No glitches. Only tried online. Nice test account.
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I think it's great. But what's the purpose?
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Aidan wrote:
I think it's great. But what's the purpose?
Consideration for a game that actually works online.
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Then that's your test account?

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nXIII wrote:
Hm.... my processor-intensive 1s1s platformer runs at twice the speed.
That's because it sucks.
...
FORGET.
jk.
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RHY3756547 wrote:
nXIII wrote:
Hm.... my processor-intensive 1s1s platformer runs at twice the speed.
That's because it sucks.
...
FORGET.
jk.
how does it suck if it runs faster?
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nXIII wrote:
RHY3756547 wrote:
nXIII wrote:
Hm.... my processor-intensive 1s1s platformer runs at twice the speed.
That's because it sucks.
...
FORGET.
jk.how does it suck if it runs faster?
It runs faster BECAUSE it sucks.
JK Note plox
And I don't see how something that runs faster than that is processor intensive.
Last edited by RHY3756547 (2010-04-19 17:52:52)
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RHY3756547 wrote:
nXIII wrote:
RHY3756547 wrote:
That's because it sucks.
...
FORGET.
jk.how does it suck if it runs faster?
It runs faster BECAUSE it sucks.
JK Note plox
And I don't see how something that runs faster than that is processor intensive.
Well, most 1s1s projects are processor intensive, if not just processor intensive to MAKE. Whatever, it has way more blocks than that project does, but it only has to repaint one sprite.
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Anyone experiencing annoyingly slow gameplay?
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RHY3756547 wrote:
Anyone experiencing annoyingly slow gameplay?
NO! Its epic.
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