How about a type of shield weapon round the player so if he's surrounded, just use that?
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Stickman704 wrote:
How about a type of shield weapon round the player so if he's surrounded, just use that?
Nah, that would just be cheap because most enemies rely on charging at you.
UPDATE! http://spamtheweb.com/ul/upload/180410/67871_SH_05.php
Title screen ( I STILL NEED A NAME), and weapon switching (I only included the unnamed weapon and railgun though)
Press Q and E to pick the weapon.
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BaVB wrote:
How about an advanced kind-of-hard-to-use blaster that shoots at the sides? So, for example, if you shot and your mouse was facing 90o, then it would shoot at 180o and 0o?
Good idea, a hard to use blaster.
I could just use the original glitchy aiming formula ^.^
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The 'Flamethrower' (Or that's what it should be) causes lag...
Name - The Last Fighter? Or - Super Ship?
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Sun Cannon (Name stolen from StormWinds - But it's different!): Click and hold to charge, then shoots a big, powerful sun bullet.
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SeptimusHeap wrote:
I still think that yellow gun should be a flamethrower...
Nah.
BaVB wrote:
Also, maybe, a gun that shoots one single blast? The blast hits the wall and it bounces, then disintegrates when it hits the wall again?
That will fail. Completely. There are no walls.
And no I will not make it bounce off enemies.
Oh yeah and ability list update:
Green:
Move extremely quickly (3x normal speed!) for 2 seconds
Red:
Epic shooting (NO reload time) for 0.75 second.
Oh yeah one last thing: rail gun and big cannon have recoil (you go in the opposite direction of the shot. Why is my eye twitching?
Last edited by juststickman (2010-04-18 14:31:14)
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Then you should make it so if you use a gun enough, it can be upgraded. For example, the normal blaster could become a triple-shot, and the second gun I suggested also shoot behind you as well?
Last edited by BaVB (2010-04-18 14:32:52)
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FLAMETHROWAH!!!
Fine. AntiParticle Beam.
Death Ray.
Yellow Ray Of Epic Destruction!!!1!!!!!11!!!one!!!!11!!!!!1!!!eleven!!!
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I think the leech weapon would be cool. It would give you 1 life per successful hit. Long reload, though.
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Stickman704 wrote:
How about a type of shield weapon round the player so if he's surrounded, just use that?
Well, actually the unnamed weapon can be used like that if you aim at yourself (then rounds randomly spread out)
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http://spamtheweb.com/ul/upload/180410/74563_SH_05.php
Another update.
Reduced the number of particles in the unnamed epic weapon to stop lag, and gave the basic robot a special (MASSIVE SHOT
!!!). Also rail guns, heavy cannons and massive shots can pierce through opponents without disappearing.
You're randomly given weapons, although because of how the picker works, you're most likely to get a rail gun unnamed combination, and you'll rarely get basic and cannon.
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BaVB wrote:
Very much improved. Cool.
Are you going to make it so enemies can DROP weapons?
Nope, but they'll drop robot upgrades.
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Unnamed weapon name idea: Particle beam/beacon
Also, try out making my leech gun idea. Each hit gives you super power points/life.
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BaVB wrote:
juststickman wrote:
Red:
Epic shooting (NO reload time) for 0.75 second.You should make it a BIT longer then 3/4ths a second, you know.
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Have you seen what a rail gun can do?
Think about it like this...
If you can click 10 times per second (I can
)...
You could shoot around 7-8 times.
Every rail gun shot will fly across the map, killing most things.
A screen filled with enemies.
DIE!!!
What do you guys think of the basic robot special?
massive piercing shot.
Yeah, green seems to have the worst special right now, maybe I'll make it charge a lot more quickly.
BTW blue's one is going to be +10% health/ second. For something like.....20 seconds?
And also I DO have a health bar working, but I'll do weapon select before upload.
EDIT2: do any of you know how to make achievements? THAT ARE SAVED?
Last edited by juststickman (2010-04-19 11:24:22)
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