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#1801 2010-04-18 05:23:52

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

it's 1337, all F and P are caps


http://img541.imageshack.us/img541/7563/scratchbetabanner.png

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#1802 2010-04-18 05:33:53

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Panther development thread

Still not working...


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#1803 2010-04-18 05:35:40

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

oh guys, I'm looking for a new name for the Panther news reader cos it turns out I got the name without knowing it from nXIII's sharing site, so I need a different name. I'm working with SilverPanther but I'd like to hear some ideas ^_^


http://img541.imageshack.us/img541/7563/scratchbetabanner.png

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#1804 2010-04-18 06:14:54

cruelty247
Scratcher
Registered: 2009-07-22
Posts: 100+

Re: Panther development thread

panthergrowlround......
hmmmmmmmmmmmmmm
i dunno...

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#1805 2010-04-18 06:23:47

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

if we went ahead and called it kitten, it could have been called "kitten's latest mews" ahahhahahahahahaha!


http://img541.imageshack.us/img541/7563/scratchbetabanner.png

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#1806 2010-04-18 07:41:11

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

UUGH... The password is in a little HTML box under the thing that says You know how to read 1337!

The 1337 translates exactly to:

something important.


http://i46.tinypic.com/dw7zft.png

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#1807 2010-04-18 07:46:13

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

wow, well done fore telling everyone ¬_¬ that's why it was there, to hide it.


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#1808 2010-04-18 07:57:16

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

sparks wrote:

wow, well done fore telling everyone ¬_¬ that's why it was there, to hide it.

If they are not a dev, they can't see the html...


http://i46.tinypic.com/dw7zft.png

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#1809 2010-04-18 08:00:41

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

fair enough


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#1810 2010-04-18 08:05:38

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

Inorite?


http://i46.tinypic.com/dw7zft.png

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#1811 2010-04-18 08:08:57

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

Do you get how to program? In PYOB?


http://i46.tinypic.com/dw7zft.png

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#1812 2010-04-18 08:45:12

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Panther development thread

T_T still doesn't work.


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#1813 2010-04-18 08:46:30

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Panther development thread

Can we add in this block as well?

LS97 wrote:

The 'save stagearea to sprite' block
http://www.freeimagehosting.net/uploads/c8267d9caf.gif
I did this one on request of SeptimusHeap. it's maybe the easiest of the blocks. No coding needed, just add the block to the blockSpecs in ScratchSpriteMorph:

Code:

 ('save stage area to sprite' #- #grabFromScreen)

that's it! easy right?
PS. in case you didnt know, you have click accept.


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#1814 2010-04-18 08:48:51

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

markyparky56 wrote:

Can we add in this block as well?

LS97 wrote:

The 'save stagearea to sprite' block
http://www.freeimagehosting.net/uploads/c8267d9caf.gif
I did this one on request of SeptimusHeap. it's maybe the easiest of the blocks. No coding needed, just add the block to the blockSpecs in ScratchSpriteMorph:

Code:

 ('save stage area to sprite' #- #grabFromScreen)

that's it! easy right?
PS. in case you didnt know, you have click accept.

XD! It says I did this one for SeptimusHeap, so whaddya think?


http://i46.tinypic.com/dw7zft.png

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#1815 2010-04-18 08:50:50

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Panther development thread

SeptimusHeap wrote:

markyparky56 wrote:

Can we add in this block as well?

LS97 wrote:

The 'save stagearea to sprite' block
http://www.freeimagehosting.net/uploads/c8267d9caf.gif
I did this one on request of SeptimusHeap. it's maybe the easiest of the blocks. No coding needed, just add the block to the blockSpecs in ScratchSpriteMorph:

Code:

 ('save stage area to sprite' #- #grabFromScreen)

that's it! easy right?
PS. in case you didnt know, you have click accept.

XD! It says I did this one for SeptimusHeap, so whaddya think?

I found it on that custom blocks topic.


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#1816 2010-04-18 09:06:31

MathWizz
Scratcher
Registered: 2009-08-31
Posts: 1000+

Re: Panther development thread

sparks wrote:

it's 1337, all F and P are caps

THANKS!!!!!!!!


http://block.site90.net/scratch.mit/text.php?size=30&text=%20A%20signature!&color=333333

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#1817 2010-04-18 09:24:11

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

guys, I got skystar to comission an animated panther for us ^_^ she?'s an amazing artist and her? animations are to die for! She'll do a god job, that's for sure  smile


http://img541.imageshack.us/img541/7563/scratchbetabanner.png

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#1818 2010-04-18 09:25:35

MathWizz
Scratcher
Registered: 2009-08-31
Posts: 1000+

Re: Panther development thread

O_O Try shift clicking the file menu!!! It's hidden in the real source code! LOLOLOLOLOLOLOL


http://block.site90.net/scratch.mit/text.php?size=30&text=%20A%20signature!&color=333333

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#1819 2010-04-18 09:31:24

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Panther development thread

How many of these blocks would be good to get? http://scratch.mit.edu/forums/viewtopic.php?pid=370152#p370152


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#1820 2010-04-18 09:57:21

Sperry
Scratcher
Registered: 2010-03-09
Posts: 500+

Re: Panther development thread

Finally! I got the password!!!!!!!

Although I'd like to see my <list/variable %s exists?> blocks in there. Otherwise, its great!


http://img709.imageshack.us/img709/3252/gobanim2.gifhttp://ls.gd/bo

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#1821 2010-04-18 10:00:56

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

hey sperry ^_^ any suggestions for my Panther reader or is SilverPanther a good one?


http://img541.imageshack.us/img541/7563/scratchbetabanner.png

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#1822 2010-04-18 10:03:11

Sperry
Scratcher
Registered: 2010-03-09
Posts: 500+

Re: Panther development thread

sparks wrote:

hey sperry ^_^ any suggestions for my Panther reader or is SilverPanther a good one?

I like it, anyway, it doesn'y really bother me


http://img709.imageshack.us/img709/3252/gobanim2.gifhttp://ls.gd/bo

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#1823 2010-04-18 10:03:20

MathWizz
Scratcher
Registered: 2009-08-31
Posts: 1000+

Re: Panther development thread

I found a glitch! I made a block, changed its name, then I was going to delete it and it showed the block's original name in the delete menu.


http://block.site90.net/scratch.mit/text.php?size=30&amp;text=%20A%20signature!&amp;color=333333

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#1824 2010-04-18 10:36:32

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

How do you use PYOB??

Help!!!

Last edited by SeptimusHeap (2010-04-18 10:37:07)


http://i46.tinypic.com/dw7zft.png

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#1825 2010-04-18 10:43:51

Sperry
Scratcher
Registered: 2010-03-09
Posts: 500+

Re: Panther development thread

SeptimusHeap wrote:

How do you use PYOB??

Help!!!

In the top bar, enter what you want the block to diplay. In the top-right, enter the type of block (ie. b=boolean, r=reporter, - = stack). Then, program your code in the big box using smalltalk. Voila!


http://img709.imageshack.us/img709/3252/gobanim2.gifhttp://ls.gd/bo

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