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#1676 2010-04-17 08:37:30

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

markyparky56 wrote:

SeptimusHeap wrote:

Sure! Now we need nXIII to work on the upload system...

Ok, im about a third done on the multicoloured rosset, its not going to be exactly rainbow, but it'll have about 6/7 colours on it.

A rainbow IS 6-7 colors.


http://i46.tinypic.com/dw7zft.png

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#1677 2010-04-17 08:46:17

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Panther development thread

SeptimusHeap wrote:

markyparky56 wrote:

SeptimusHeap wrote:

Sure! Now we need nXIII to work on the upload system...

Ok, im about a third done on the multicoloured rosset, its not going to be exactly rainbow, but it'll have about 6/7 colours on it.

A rainbow IS 6-7 colors.

no, a rainbow has unknown amounts of colours, it has every colour in the spectrum, and thats almost infinite.

Anyway, iv finished it, it took a while to get it all done but ill upload it now.


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#1678 2010-04-17 08:55:43

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Panther development thread

Ok, here it is: http://www.mediafire.com/?iyyjzgmm5dy

Contents:
Red
Green
Blue
Yellow/gold
Brown
Purple
Pink
black
Rainbow
Animated Rosset (Fades through 6 different colours)

And a folder with all the different frames used in the animation.


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#1679 2010-04-17 09:15:30

midnightleopard
Scratcher
Registered: 2007-09-13
Posts: 1000+

Re: Panther development thread

Hi guys! Markyparky56 said i can't join but I can still contribute. Here is a block I sort of put together, it shows your mesh IP address but I changed 'IP address to 'Code' so people can understand it better. Here's the instance:

Code:

showNetworkAddress
    | t1 t2 t3 |
    Socket initializeNetwork.
    t1 _ NetNameResolver localHostAddress.
    t2 _ nil.
    t3 _ NetNameResolver stringFromAddress: t1.
    (t2 notNil and: [t2 ~= t1])
        ifTrue: [t3 _ t3 , String cr , 'Internet:   ' , (NetNameResolver stringFromAddress: t2)].
    DialogBoxMorph inform: t3 title: 'Code'

and for block specs:

Code:

('show code' #- #showNetworkAddress)

maybe a good block idea would be (IP Address) or (Code)

Last edited by midnightleopard (2010-04-17 09:18:11)


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#1680 2010-04-17 09:20:00

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Panther development thread

midnightleopard wrote:

Hi guys! Markyparky56 said i can't join but I can still contribute. Here is a block I sort of put together, it shows your mesh IP address but I changed 'IP address to 'Code' so people can understand it better. Here's the instance:

Code:

showNetworkAddress
    | t1 t2 t3 |
    Socket initializeNetwork.
    t1 _ NetNameResolver localHostAddress.
    t2 _ nil.
    t3 _ NetNameResolver stringFromAddress: t1.
    (t2 notNil and: [t2 ~= t1])
        ifTrue: [t3 _ t3 , String cr , 'Internet:   ' , (NetNameResolver stringFromAddress: t2)].
    DialogBoxMorph inform: t3 title: 'Code'

and for block specs:

Code:

('show code' #- #showNetworkAddress)

maybe a good block idea would be (IP Address) or (Code)

Uh...
http://img691.imageshack.us/img691/6910/meshblocks2.gif


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#1681 2010-04-17 09:20:13

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

midnightleopard wrote:

Hi guys! Markyparky56 said i can't join but I can still contribute. Here is a block I sort of put together, it shows your mesh IP address but I changed 'IP address to 'Code' so people can understand it better. Here's the instance:

Code:

showNetworkAddress
    | t1 t2 t3 |
    Socket initializeNetwork.
    t1 _ NetNameResolver localHostAddress.
    t2 _ nil.
    t3 _ NetNameResolver stringFromAddress: t1.
    (t2 notNil and: [t2 ~= t1])
        ifTrue: [t3 _ t3 , String cr , 'Internet:   ' , (NetNameResolver stringFromAddress: t2)].
    DialogBoxMorph inform: t3 title: 'Code'

and for block specs:

Code:

('show code' #- #showNetworkAddress)

maybe a good block idea would be (IP Address) or (Code)

It should be IP. Panther is for ADVANCED members.


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#1682 2010-04-17 09:25:35

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Panther development thread

Hmmm... I wonderif we'll get those joystick/gamepad blocks made... Squeak does work with Joysticks.


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#1683 2010-04-17 09:28:41

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

oddly enough, the ip address shown by Panther or Scratch is different to the one displayed if I search my ip address :?


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#1684 2010-04-17 09:30:48

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Panther development thread

sparks wrote:

oddly enough, the ip address shown by Panther or Scratch is different to the one displayed if I search my ip address :?

That probably means you have a Dynamic IP, I think.


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#1685 2010-04-17 09:30:53

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

markyparky56 wrote:

Hmmm... I wonderif we'll get those joystick/gamepad blocks made... Squeak does work with Joysticks.

Good idea.

I'm going to work on some joke blocks, like:

length of a coffee break (forever)
answer to life, the universe and everything (42)
once in a blue moon (1.16699016 × 10^-8 hertz)
epicness of Panther (Error!)


http://i46.tinypic.com/dw7zft.png

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#1686 2010-04-17 09:33:23

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

SeptimusHeap wrote:

markyparky56 wrote:

Hmmm... I wonderif we'll get those joystick/gamepad blocks made... Squeak does work with Joysticks.

Good idea.

I'm going to work on some joke blocks, like:

length of a coffee break (forever)
answer to life, the universe and everything (42)
once in a blue moon (1.16699016 × 10^-8 hertz)
epicness of Panther (Error!)

okaaaaayy.... because those are useful  tongue  maybe supplied in a release on 1st april next year  tongue


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#1687 2010-04-17 09:33:36

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Panther development thread

SeptimusHeap wrote:

markyparky56 wrote:

Hmmm... I wonderif we'll get those joystick/gamepad blocks made... Squeak does work with Joysticks.

Good idea.

I'm going to work on some joke blocks, like:

length of a coffee break (forever)
answer to life, the universe and everything (42)
once in a blue moon (1.16699016 × 10^-8 hertz)
epicness of Panther (Error!)

XD Nice.

@Everyone, what do you think of the rossets?


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#1688 2010-04-17 09:35:39

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

More joke blocks:

end world (same effect as stop all)
have AI create and host a MMO for you (opens an error saying YOU FAIL)


http://i46.tinypic.com/dw7zft.png

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#1689 2010-04-17 09:35:47

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

I like them  smile  the cycle is much nicer now  smile


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#1690 2010-04-17 09:37:38

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Panther development thread

sparks wrote:

I like them  smile  the cycle is much nicer now  smile

Yeah, it took ame a while, its got 48 frames.


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#1691 2010-04-17 09:38:03

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

Why must you download them?


http://i46.tinypic.com/dw7zft.png

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#1692 2010-04-17 09:40:21

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

we have a pi block and an e block, how about some other useful, commonly used measurment values like distance to the moon (384403 km), width of the milky way (100,000 light years) and the amount of electricians it takes to screw in a lightbulb (100, 1 to hold the bulb and 99 to lift and turn the house).. ... ...  tongue


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#1693 2010-04-17 09:41:18

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

sparks wrote:

we have a pi block and an e block, how about some other useful, commonly used measurment values like distance to the moon (384403 km), width of the milky way (100,000 light years) and the amount of electricians it takes to screw in a lightbulb (100, 1 to hold the bulb and 99 to lift and turn the house).. ... ...  tongue

What about mine?  sad


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#1694 2010-04-17 09:42:24

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

they're joke block!

you don't seriously want those in Panther, right?

though I'm seriously tempted to put an (answer to life, the universe, and everything) block in memory of the brilliant mind that was Douglas Adams.

Last edited by sparks (2010-04-17 09:44:04)


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#1695 2010-04-17 09:42:51

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

Ooh! Ooh! I gotz one: How many bands are needed to stop Sep from reading (Error!)


http://i46.tinypic.com/dw7zft.png

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#1696 2010-04-17 09:43:21

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Panther development thread

SeptimusHeap wrote:

Why must you download them?

Because im not uploading them one by one to a place like imageshack.


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#1697 2010-04-17 09:43:52

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

sparks wrote:

they're joke block!

yo don't seriously want those in Panther, right?

Well... We need the answer to life, the universe and everything, right?


http://i46.tinypic.com/dw7zft.png

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#1698 2010-04-17 09:44:49

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

@ sep: read my edit


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#1699 2010-04-17 09:46:24

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

The rosetts look good.


http://i46.tinypic.com/dw7zft.png

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#1700 2010-04-17 09:47:04

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

woah! we got the most unique visitors yet yesterday!


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