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Hiyyo.
I've been trying to figure things out on my own until here, but even though I'm messing around, I need some help with this.
I have two sprites - the character (Tilde, the girl in my avatar) and the 'goal'. The goal is another animated character. I want her to change to a different animation loop once Tilde reaches her and then have something else happen (As a filler, I have the goal send "done" and Tilde says "Level Complete" when she receives "done")
So, my problem is, I can make the goal loop its two sprites BEFORE you reach her as the goal, but when I get there, there's no change.
The "Level Complete" part worked fine before I made separate sprites for the before and after completion part. (Aka the 'happy1' and 'happy2' sprites)
I have it set up like this on the goal:
<when green flag clicked>
<if> (touching (Tilde))
<broadcast[ done ]and wait c>
<forever>
<switch to costume[ happy1
<wait( 0.2 )secsc>
<switch to costume[ happy2
<wait( 0.2 )secsc>
<end>
<else>
<if> (Not = touching (Tilde))
<forever>
<wait( 0.2 )secsc>
<switch to costume[ cry1
<wait( 0.2 )secsc>
<switch to costume[ cry2
<end>
Note that this is what I got after trying like two other combinations...
Rrrrr. So... I hope that isn't too confusing. Help me if you can, please!
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When green flag clicked
Forever if touching tilde
switch to costume ()
wait(0.2)
switch to costume ()
wait(0.2)
else
switch to costume ()
wait(0.2)
switch to costume ()
wait(0.2)
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Topic closed
Pages: 1