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????????
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It's possible, but it's probably very hard.
Last edited by somelia (2010-04-12 16:43:54)
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It is not possible without "hacking" Scratch's source code.
Scratch, without help, cannot write to the filesystem.
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But you can make it virtually save to your project, then make it virtually load to your project. *smiles*
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Just use passwords, like games used to before saving.
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Use level codes. You can use the ask question feature so then put a sequence of numbers for every level.
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Common_Sense wrote:
Just use passwords, like games used to before saving.
Just use Panther (pantherprogramming.weebly.com).
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The problem with level codes is that people share them and then someone can jump to the last level, complete it and say 'I completed the game' or, if they don't win it 'I got to the last level', when in reality all they did was cheat.
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Use a very random complicated algorithm to create a list using variables in the game. Also tell them something like... REMEMBER THIS :(insert something here)
and make them type that in for the save file to work.
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You can just use variables to control everything and not reset them wen you start like
[blocks]<when green flag clicked>
<set{move }to(<x position>
<forever>
<move(1 )steps>
<end>
Last edited by Jango123 (2010-06-03 09:42:09)
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With my future game data autosaves to a list which saves with the project, so offline saving is achievable. My project can compile save strings for online use, but the demo doesn't even upload (too big).
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like rhy said you have to use lists and variables
it is very hard
simple games check out the game in my signature?
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