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#1376 2010-04-14 14:44:00

Sperry
Scratcher
Registered: 2010-03-09
Posts: 500+

Re: Panther development thread

It will only report up to the point theres a newline - it doesn't know how to do a newline, but the contents there


http://img709.imageshack.us/img709/3252/gobanim2.gifhttp://ls.gd/bo

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#1377 2010-04-14 14:46:49

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Panther development thread

Ok, lets test this out...


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#1378 2010-04-14 14:47:56

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

well there we are then. here's my finished scripting:
http://www.weebly.com/uploads/4/0/7/6/4076678/8921567.gif?531 (without the change you just suggested about the contents


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#1379 2010-04-14 14:50:31

Sperry
Scratcher
Registered: 2010-03-09
Posts: 500+

Re: Panther development thread

markyparky56 wrote:

Ok, lets test this out...

Pop!

It's good markyparky! You'll like it!

Good scripts sparks! Hows your parser thing going, with all the updates e.t.c in it? I'm going to start my compiler soon.


http://img709.imageshack.us/img709/3252/gobanim2.gifhttp://ls.gd/bo

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#1380 2010-04-14 14:50:36

nXIII
Community Moderator
Registered: 2009-04-21
Posts: 1000+

Re: Panther development thread

Sperry wrote:

It will only report up to the point theres a newline - it doesn't know how to do a newline, but the contents there

No, the tooltip just isn't multiline


nXIII

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#1381 2010-04-14 14:59:48

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Panther development thread

*testing*

*tests again*

Last edited by markyparky56 (2010-04-14 15:01:59)


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#1382 2010-04-14 15:03:17

Sperry
Scratcher
Registered: 2010-03-09
Posts: 500+

Re: Panther development thread

Gosh markyparky! Two more posts and it's 4000 for you!!!

testing testing 1,2,3.

Shall we get on topic please?


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#1383 2010-04-14 15:05:08

waveOSBeta
Scratcher
Registered: 2009-12-08
Posts: 1000+

Re: Panther development thread

I can't wait until private beta.


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#1384 2010-04-14 15:06:23

Sperry
Scratcher
Registered: 2010-03-09
Posts: 500+

Re: Panther development thread

waveOSBeta wrote:

I can't wait until private beta.

Why? I think a full versions being released soon


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#1385 2010-04-14 15:07:37

nXIII
Community Moderator
Registered: 2009-04-21
Posts: 1000+

Re: Panther development thread

Sperry wrote:

waveOSBeta wrote:

I can't wait until private beta.

Why? I think a full versions being released soon

Not really..... as I mentioned, the 1.1 is really more like '0.1.1', and I still need to implement the major new features such as making your own blocks (still working on that one)


nXIII

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#1386 2010-04-14 15:10:31

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

well, yes PantherOnline is going well, I just got a bit distracted by the scripting for the popper. I'm gla you guys like it, I also included a resettable counter that counts the pops so you can see what's up when you're away. It works with a post edit too!  tongue

I wonder if this will work with a password protected page if you are signed in on that computer... e.g facebook profile page and email.


http://img541.imageshack.us/img541/7563/scratchbetabanner.png

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#1387 2010-04-14 15:15:34

waveOSBeta
Scratcher
Registered: 2009-12-08
Posts: 1000+

Re: Panther development thread

When us private beta?


http://internetometer.com/image/10202.png]
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#1388 2010-04-14 15:21:02

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

hmmm... it just popped for no reason... maybe Scratch updates something about this page every now and then


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#1389 2010-04-14 15:39:51

MathWizz
Scratcher
Registered: 2009-08-31
Posts: 1000+

Re: Panther development thread

nXIII wrote:

Does anyone know a nice way to convert strings to blocks in Squeak?

I'll look in BYOB's code. I saw it when I was looking through it the other day.

I found it:

Code:

commandSpecFrom: t1 
    | t2 t3 |
    t2 _ ScratchServer new parse: t1.
    t3 _ WriteStream on: String new.
    t2 do: 
        [:t4 | 
        (t4 asString beginsWith: '%')
            ifTrue: [t3 nextPutAll: '%s']
            ifFalse: [t3 nextPutAll: t4 asString].
        t3 space].
    ^ t3 contents withoutTrailingBlanks

Last edited by MathWizz (2010-04-14 15:43:41)


http://block.site90.net/scratch.mit/text.php?size=30&text=%20A%20signature!&color=333333

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#1390 2010-04-14 15:59:08

nXIII
Community Moderator
Registered: 2009-04-21
Posts: 1000+

Re: Panther development thread

MathWizz wrote:

nXIII wrote:

Does anyone know a nice way to convert strings to blocks in Squeak?

I'll look in BYOB's code. I saw it when I was looking through it the other day.

I found it:

Code:

commandSpecFrom: t1 
    | t2 t3 |
    t2 _ ScratchServer new parse: t1.
    t3 _ WriteStream on: String new.
    t2 do: 
        [:t4 | 
        (t4 asString beginsWith: '%')
            ifTrue: [t3 nextPutAll: '%s']
            ifFalse: [t3 nextPutAll: t4 asString].
        t3 space].
    ^ t3 contents withoutTrailingBlanks

No, sorry, blocks as in Smalltalk blocks (the '[something]' thingies)

And now I'm in a mess because I made a class that I can't delete.... I'm going to ignore it for now.

Last edited by nXIII (2010-04-14 16:00:12)


nXIII

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#1391 2010-04-14 16:00:41

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

oops


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#1392 2010-04-14 16:01:51

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Panther development thread

Guys, i keep getting an error on that popper program.

_________________________________________
Trouble resolving servers name. Try again?
Retry
Give up
_________________________________________


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#1393 2010-04-14 16:11:10

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

er, if that's an error message, It's never happened to me so you have some other problem. I find if you use the (contents of file) block then you get pops when no one has posted, wheras if you use (lines in file) then you have no "false" pops as whatever is generating the irrelevant pops does not create a new line.

... pop!


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#1394 2010-04-14 16:14:18

waveOSBeta
Scratcher
Registered: 2009-12-08
Posts: 1000+

Re: Panther development thread

If you release the beta, you would get more feedback from more people about how you can improve. What have you got to lose? Only your secrecy. I say RELEASE A PUBLIC BETA!

This message paid for by my brain  tongue

Also, I could finally not have to refresh the page every 10 seconds.

May I suggest that you add some NetScratch blocks?

Last edited by waveOSBeta (2010-04-14 16:15:04)


http://internetometer.com/image/10202.png]
New signature coming soon!  smile

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#1395 2010-04-14 16:14:43

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Panther development thread

sparks wrote:

er, if that's an error message, It's never happened to me so you have some other problem. I find if you use the (contents of file) block then you get pops when no one has posted, wheras if you use (lines in file) then you have no "false" pops as whatever is generating the irrelevant pops does not create a new line.

... pop!

Im using this script.

http://img690.imageshack.us/img690/9819/popper.gif


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#1396 2010-04-14 16:16:39

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

you're setting page to the content there, you just want page to be the address

Last edited by sparks (2010-04-14 16:18:15)


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#1397 2010-04-14 16:20:22

waveOSBeta
Scratcher
Registered: 2009-12-08
Posts: 1000+

Re: Panther development thread

waveOSBeta wrote:

If you release the beta, you would get more feedback from more people about how you can improve. What have you got to lose? Only your secrecy. I say RELEASE A PUBLIC BETA!

This message paid for by my brain  tongue

Also, I could finally not have to refresh the page every 10 seconds.

May I suggest that you add some NetScratch blocks?

sad  my posts always get outposted/ignored...


http://internetometer.com/image/10202.png]
New signature coming soon!  smile

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#1398 2010-04-14 16:21:47

nXIII
Community Moderator
Registered: 2009-04-21
Posts: 1000+

Re: Panther development thread

For the 3rd time I have succeeded in COMPLETELY crashing Panther..... and LOSING ALL MY PROGRESS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

waveOSBeta wrote:

waveOSBeta wrote:

If you release the beta, you would get more feedback from more people about how you can improve. What have you got to lose? Only your secrecy. I say RELEASE A PUBLIC BETA!

This message paid for by my brain  tongue

Also, I could finally not have to refresh the page every 10 seconds.

May I suggest that you add some NetScratch blocks?

sad  my posts always get outposted/ignored...

[removed by Forum Moderator] The beta isn't coming out anytime soon. I will tell you when it does.

Last edited by Paddle2See (2010-04-14 18:01:53)


nXIII

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#1399 2010-04-14 16:22:33

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

that's because we've made it clear that the beta is not going to be released anytime soon because there are so many things left to clear up and fix. It would simply not be worth it because any glitches that would be reported would likely as not already be known to us.


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#1400 2010-04-14 16:23:49

MathWizz
Scratcher
Registered: 2009-08-31
Posts: 1000+

Re: Panther development thread

nXIII wrote:

MathWizz wrote:

nXIII wrote:

Does anyone know a nice way to convert strings to blocks in Squeak?

I'll look in BYOB's code. I saw it when I was looking through it the other day.

I found it:

Code:

commandSpecFrom: t1 
    | t2 t3 |
    t2 _ ScratchServer new parse: t1.
    t3 _ WriteStream on: String new.
    t2 do: 
        [:t4 | 
        (t4 asString beginsWith: '%')
            ifTrue: [t3 nextPutAll: '%s']
            ifFalse: [t3 nextPutAll: t4 asString].
        t3 space].
    ^ t3 contents withoutTrailingBlanks

No, sorry, blocks as in Smalltalk blocks (the '[something]' thingies)

And now I'm in a mess because I made a class that I can't delete.... I'm going to ignore it for now.

Umm... I don't understand...


http://block.site90.net/scratch.mit/text.php?size=30&text=%20A%20signature!&color=333333

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