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#51 2010-03-24 19:10:36

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: GQ3 BETA TESTERS [Sub-thread]

You should probably add me to the beta mailing list since I am building the flash version.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#52 2010-03-24 19:14:49

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: GQ3 BETA TESTERS [Sub-thread]

archmage wrote:

You should probably add me to the beta mailing list since I am building the flash version.

Lol yeah >.> I probably should
*brb*
okay beta sent (or sending due to * internet speed . . .)


I've taken a long hiatus, but I still visit sometimes. Give me some time to answer any messages you post on my projects!

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#53 2010-03-24 20:01:17

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: GQ3 BETA TESTERS [Sub-thread]

Here you go RHY and all those others who fail at GQ3, a strategy guide (it's not complete yet though).
http://scratch.mit.edu/forums/viewtopic.php?id=32744


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#54 2010-03-25 00:17:13

Rodentboy
Scratcher
Registered: 2009-04-26
Posts: 52

Re: GQ3 BETA TESTERS [Sub-thread]

demosthenes wrote:

@Rodentboy, I sent you the latest beta.

Um, my inbox doesn't have it. I'll mess around with my account and you can try again whenever you want.


Rodentboy---- My new 'Blog' thingy Rodentboy's Blog of Fanatical Stupidity   And be sure to see the Scratch Resources Site!

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#55 2010-03-25 08:13:33

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: GQ3 BETA TESTERS [Sub-thread]

Rodentboy wrote:

demosthenes wrote:

@Rodentboy, I sent you the latest beta.

Um, my inbox doesn't have it. I'll mess around with my account and you can try again whenever you want.

Okay hmmmmm . . . I'll try again later.
Archmage, did you get it?


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#56 2010-03-25 09:44:27

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: GQ3 BETA TESTERS [Sub-thread]

I got it


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#57 2010-03-25 15:33:34

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: GQ3 BETA TESTERS [Sub-thread]

Okay Rodentboy, I left you a comment with a download link to the latest beta.


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#58 2010-03-26 13:46:27

Rodentboy
Scratcher
Registered: 2009-04-26
Posts: 52

Re: GQ3 BETA TESTERS [Sub-thread]

Alright, I've tested it.

Bad things: The blood takes awhile to fade away. I think it'd be better if it disappeared quicker. Also, the level code at the top right on level one is mixed up with the Text sprite's stamp- it may have to be moved further to the left.

The Good things: The jumping is very smooth, I like the way you have to run and jump to go higher. The new enemies for level 1 have good graphics! The "Front text" sprite has no mispelling, which would've annoyed the turnip sauce out of me if there was any. The scrolling background is very smooth; I pray you're going to make different costumes for the rest of the levels! I've found no flaws with the physics, and the magic you can perform all works properly. I like the new level one and two, even if level two isn't complete. Keep working on it!

Suggestions: Maybe you could set the difficulty at the start of the game- but that'd take a lot of work and you could just give a link to the strategy guide for people who aren't good at it. But if you consider making a difficulty setting, things that would change would probably be the attack speed of enemies, the sliding effect, and how much health the bad guys have, but that would take a lot of work designing variables and adding "If difficulty= ?" scripts on to the already long and elaborate coding.

    Also, the big thing that might make this project's doom is the blood. Even if it is deselected at the start, people may flag it. Hopefully, the Scratch team will see how amazing it is otherwise and let us keep it- or remake it without.

Keep working on it! It will be great when its done. Tell me when you've got the next version out!  big_smile


Rodentboy---- My new 'Blog' thingy Rodentboy's Blog of Fanatical Stupidity   And be sure to see the Scratch Resources Site!

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#59 2010-03-27 09:18:21

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: GQ3 BETA TESTERS [Sub-thread]

Rodentboy wrote:

Alright, I've tested it.

Bad things: The blood takes awhile to fade away. I think it'd be better if it disappeared quicker. Also, the level code at the top right on level one is mixed up with the Text sprite's stamp- it may have to be moved further to the left.

I'll make blood disappear faster, thanks for noticing  smile
Yeah I'm going to have to do some major work with the stamping so everything gets pretty again >.>

The Good things: The jumping is very smooth, I like the way you have to run and jump to go higher. The new enemies for level 1 have good graphics! The "Front text" sprite has no mispelling, which would've annoyed the turnip sauce out of me if there was any. The scrolling background is very smooth; I pray you're going to make different costumes for the rest of the levels! I've found no flaws with the physics, and the magic you can perform all works properly. I like the new level one and two, even if level two isn't complete. Keep working on it!

Thanks  smile  and I surely will make new scrolling backgrounds (didn't like mario trees in the underworld D:  wink  )

Suggestions: Maybe you could set the difficulty at the start of the game- but that'd take a lot of work and you could just give a link to the strategy guide for people who aren't good at it. But if you consider making a difficulty setting, things that would change would probably be the attack speed of enemies, the sliding effect, and how much health the bad guys have, but that would take a lot of work designing variables and adding "If difficulty= ?" scripts on to the already long and elaborate coding.

Yes I've considered making difficulties, but I think it would be too much work to overhaul the game for minimal gain. I will link to the strategy guide.

Also, the big thing that might make this project's doom is the blood. Even if it is deselected at the start, people may flag it. Hopefully, the Scratch team will see how amazing it is otherwise and let us keep it- or remake it without.

Yes I'll have to be careful with the blood. If I get more than 1 or 2 people complaining about it, I'll share over the project with a bloodless version.

Keep working on it! It will be great when its done. Tell me when you've got the next version out!  big_smile

Will do  smile
Thanks for testing  big_smile


I've taken a long hiatus, but I still visit sometimes. Give me some time to answer any messages you post on my projects!

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#60 2010-03-27 10:55:27

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: GQ3 BETA TESTERS [Sub-thread]

I have actually decided,

there will be 4 different difficulties for Gods Quest 3!


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#61 2010-03-27 16:34:25

Rodentboy
Scratcher
Registered: 2009-04-26
Posts: 52

Re: GQ3 BETA TESTERS [Sub-thread]

demosthenes wrote:

I have actually decided,

there will be 4 different difficulties for Gods Quest 3!

That will take a lot of work, but I'm glad you decided to have it!


Rodentboy---- My new 'Blog' thingy Rodentboy's Blog of Fanatical Stupidity   And be sure to see the Scratch Resources Site!

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#62 2010-03-27 18:44:52

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: GQ3 BETA TESTERS [Sub-thread]

Rodentboy wrote:

demosthenes wrote:

I have actually decided,

there will be 4 different difficulties for Gods Quest 3!

That will take a lot of work, but I'm glad you decided to have it!

I'm already almost done with difficulties.

Once I've worked out 1/2 more glitches I'll give out the next beta.


I've taken a long hiatus, but I still visit sometimes. Give me some time to answer any messages you post on my projects!

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#63 2010-03-28 08:35:00

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: GQ3 BETA TESTERS [Sub-thread]

Okay I'm going to start giving out the next beta.


I've taken a long hiatus, but I still visit sometimes. Give me some time to answer any messages you post on my projects!

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#64 2010-03-28 08:59:26

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: GQ3 BETA TESTERS [Sub-thread]

Ohh, ohh! PICK ME!!!!

I've been waiting for another beta forever.

Last edited by soupoftomato (2010-03-28 08:59:45)


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

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#65 2010-03-28 09:00:21

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: GQ3 BETA TESTERS [Sub-thread]

soupoftomato wrote:

Ohh, ohh! PICK ME!!!!

I think I already sent you the latest beta . . .



The following errors need to be corrected before the message can be posted:
*   At least 60 seconds have to pass between posts. Please wait a little while and try posting again.


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#66 2010-03-28 09:24:16

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: GQ3 BETA TESTERS [Sub-thread]

It was good.

I enjoyed the no blood option, because I am a person who doesn't like stuff like that.

The level design was good, but you should get a little more life each level, say 2 hearts?

I found the second level easier. I lasted longer, which I think was because of my 3 constitution. You should have enemies adapt to the persons abilities, while still making the upgrades affect power.

I'll see if I can find some tilesets for you, mario hills in the Underworld, seems a little strange.


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

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#67 2010-03-28 09:27:22

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: GQ3 BETA TESTERS [Sub-thread]

soupoftomato wrote:

It was good.

I enjoyed the no blood option, because I am a person who doesn't like stuff like that.

The level design was good, but you should get a little more life each level, say 2 hearts?

I found the second level easier. I lasted longer, which I think was because of my 3 constitution. You should have enemies adapt to the persons abilities, while still making the upgrades affect power.

I'll see if I can find some tilesets for you, mario hills in the Underworld, seems a little strange.

Do you mean level as in character level or stage level, I like the idea of more lives.

I'll try and make enemies more intelligent and adaptive, although it is tough  smile

And please any tilesets are welcome  big_smile


I've taken a long hiatus, but I still visit sometimes. Give me some time to answer any messages you post on my projects!

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#68 2010-03-28 13:31:22

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: GQ3 BETA TESTERS [Sub-thread]

Beta-testers how does gameplay change on the online version of Gods Quest 3 http://scratch.mit.edu/projects/demosthenes/955121 are there any glitches you can find?


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#69 2010-04-14 15:21:38

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: GQ3 BETA TESTERS [Sub-thread]

Uploading new version now . . .


I've taken a long hiatus, but I still visit sometimes. Give me some time to answer any messages you post on my projects!

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#70 2010-04-14 15:52:10

juststickman
Scratcher
Registered: 2009-05-31
Posts: 1000+

Re: GQ3 BETA TESTERS [Sub-thread]

YOU CAN'T FIRE ME! I QUIT!

(seriously, I'm gonna have to stop testing, I have a lot of other things ATM)


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