Trying to figure out how to increase ball velocity after timer reaches 0. The timer will then start at the designated second and continue to countdown to 0. So that each time the timer reaches 0, the ball velocity gets progressively faster. Any Ideas?
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You're using a variable to tell the ball how much to move, right? In that case, just increase the variable; the ball will move faster.
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The timer is actually the variable. I'm using Motion "move _ steps" to regulate velocity.
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Does this help?
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Dude, you're awesome! Thanks so much! That worked perfectly. Now I'm one step closer to sharing this game with the rest of the Scratch community. Thanks again.
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